Multi-Task Learning (MTL) is a framework, where multiple related tasks are learned jointly and benefit from a shared representation space, or parameter transfer. To provide sufficient learning support, modern MTL uses annotated data with full, or sufficiently large overlap across tasks, i.e., each input sample is annotated for all, or most of the tasks. However, collecting such annotations is prohibitive in many real applications, and cannot benefit from datasets available for individual tasks. In this work, we challenge this setup and show that MTL can be successful with classification tasks with little, or non-overlapping annotations, or when there is big discrepancy in the size of labeled data per task. We explore task-relatedness for co-annotation and co-training, and propose a novel approach, where knowledge exchange is enabled between the tasks via distribution matching. To demonstrate the general applicability of our method, we conducted diverse case studies in the domains of affective computing, face recognition, species recognition, and shopping item classification using nine datasets. Our large-scale study of affective tasks for basic expression recognition and facial action unit detection illustrates that our approach is network agnostic and brings large performance improvements compared to the state-of-the-art in both tasks and across all studied databases. In all case studies, we show that co-training via task-relatedness is advantageous and prevents negative transfer (which occurs when MT model's performance is worse than that of at least one single-task model).
The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by achieving far better performance than GANs. In this work, we present FitDiff, a diffusion-based 3D facial avatar generative model. This model accurately generates relightable facial avatars, utilizing an identity embedding extracted from an "in-the-wild" 2D facial image. Our multi-modal diffusion model concurrently outputs facial reflectance maps (diffuse and specular albedo and normals) and shapes, showcasing great generalization capabilities. It is solely trained on an annotated subset of a public facial dataset, paired with 3D reconstructions. We revisit the typical 3D facial fitting approach by guiding a reverse diffusion process using perceptual and face recognition losses. Being the first LDM conditioned on face recognition embeddings, FitDiff reconstructs relightable human avatars, that can be used as-is in common rendering engines, starting only from an unconstrained facial image, and achieving state-of-the-art performance.
Sign Languages (SL) serve as the predominant mode of communication for the Deaf and Hard of Hearing communities. The advent of deep learning has aided numerous methods in SL recognition and translation, achieving remarkable results. However, Sign Language Production (SLP) poses a challenge for the computer vision community as the motions generated must be realistic and have precise semantic meanings. Most SLP methods rely on 2D data, thus impeding their ability to attain a necessary level of realism. In this work, we propose a diffusion-based SLP model trained on a curated large-scale dataset of 4D signing avatars and their corresponding text transcripts. The proposed method can generate dynamic sequences of 3D avatars from an unconstrained domain of discourse using a diffusion process formed on a novel and anatomically informed graph neural network defined on the SMPL-X body skeleton. Through a series of quantitative and qualitative experiments, we show that the proposed method considerably outperforms previous methods of SLP. We believe that this work presents an important and necessary step towards realistic neural sign avatars, bridging the communication gap between Deaf and hearing communities. The code, method and generated data will be made publicly available.
Heterogeneous face recognition (HFR) involves the intricate task of matching face images across the visual domains of visible (VIS) and near-infrared (NIR). While much of the existing literature on HFR identifies the domain gap as a primary challenge and directs efforts towards bridging it at either the input or feature level, our work deviates from this trend. We observe that large neural networks, unlike their smaller counterparts, when pre-trained on large scale homogeneous VIS data, demonstrate exceptional zero-shot performance in HFR, suggesting that the domain gap might be less pronounced than previously believed. By approaching the HFR problem as one of low-data fine-tuning, we introduce a straightforward framework: comprehensive pre-training, succeeded by a regularized fine-tuning strategy, that matches or surpasses the current state-of-the-art on four publicly available benchmarks. Corresponding codes can be found at https://github.com/michaeltrs/RethinkNIRVIS.
The variability in EEG signals between different individuals poses a significant challenge when implementing brain-computer interfaces (BCI). Commonly proposed solutions to this problem include deep learning models, due to their increased capacity and generalization, as well as explicit domain adaptation techniques. Here, we introduce the Latent Alignment method that won the Benchmarks for EEG Transfer Learning (BEETL) competition and present its formulation as a deep set applied on the set of trials from a given subject. Its performance is compared to recent statistical domain adaptation techniques under various conditions. The experimental paradigms include motor imagery (MI), oddball event-related potentials (ERP) and sleep stage classification, where different well-established deep learning models are applied on each task. Our experimental results show that performing statistical distribution alignment at later stages in a deep learning model is beneficial to the classification accuracy, yielding the highest performance for our proposed method. We further investigate practical considerations that arise in the context of using deep learning and statistical alignment for EEG decoding. In this regard, we study class-discriminative artifacts that can spuriously improve results for deep learning models, as well as the impact of class-imbalance on alignment. We delineate a trade-off relationship between increased classification accuracy when alignment is performed at later modeling stages, and susceptibility to class-imbalance in the set of trials that the statistics are computed on.
This paper introduces the Imperial Light-Stage Head (ILSH) dataset, a novel light-stage-captured human head dataset designed to support view synthesis academic challenges for human heads. The ILSH dataset is intended to facilitate diverse approaches, such as scene-specific or generic neural rendering, multiple-view geometry, 3D vision, and computer graphics, to further advance the development of photo-realistic human avatars. This paper details the setup of a light-stage specifically designed to capture high-resolution (4K) human head images and describes the process of addressing challenges (preprocessing, ethical issues) in collecting high-quality data. In addition to the data collection, we address the split of the dataset into train, validation, and test sets. Our goal is to design and support a fair view synthesis challenge task for this novel dataset, such that a similar level of performance can be maintained and expected when using the test set, as when using the validation set. The ILSH dataset consists of 52 subjects captured using 24 cameras with all 82 lighting sources turned on, resulting in a total of 1,248 close-up head images, border masks, and camera pose pairs.
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single "in-the-wild" facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.
The fifth Affective Behavior Analysis in-the-wild (ABAW) Competition is part of the respective ABAW Workshop which will be held in conjunction with IEEE Computer Vision and Pattern Recognition Conference (CVPR), 2023. The 5th ABAW Competition is a continuation of the Competitions held at ECCV 2022, IEEE CVPR 2022, ICCV 2021, IEEE FG 2020 and CVPR 2017 Conferences, and is dedicated at automatically analyzing affect. For this year's Competition, we feature two corpora: i) an extended version of the Aff-Wild2 database and ii) the Hume-Reaction dataset. The former database is an audiovisual one of around 600 videos of around 3M frames and is annotated with respect to:a) two continuous affect dimensions -valence (how positive/negative a person is) and arousal (how active/passive a person is)-; b) basic expressions (e.g. happiness, sadness, neutral state); and c) atomic facial muscle actions (i.e., action units). The latter dataset is an audiovisual one in which reactions of individuals to emotional stimuli have been annotated with respect to seven emotional expression intensities. Thus the 5th ABAW Competition encompasses four Challenges: i) uni-task Valence-Arousal Estimation, ii) uni-task Expression Classification, iii) uni-task Action Unit Detection, and iv) Emotional Reaction Intensity Estimation. In this paper, we present these Challenges, along with their corpora, we outline the evaluation metrics, we present the baseline systems and illustrate their obtained performance.