A compositional understanding of the world in terms of objects and their geometry in 3D space is considered a cornerstone of human cognition. Facilitating the learning of such a representation in neural networks holds promise for substantially improving labeled data efficiency. As a key step in this direction, we make progress on the problem of learning 3D-consistent decompositions of complex scenes into individual objects in an unsupervised fashion. We introduce Object Scene Representation Transformer (OSRT), a 3D-centric model in which individual object representations naturally emerge through novel view synthesis. OSRT scales to significantly more complex scenes with larger diversity of objects and backgrounds than existing methods. At the same time, it is multiple orders of magnitude faster at compositional rendering thanks to its light field parametrization and the novel Slot Mixer decoder. We believe this work will not only accelerate future architecture exploration and scaling efforts, but it will also serve as a useful tool for both object-centric as well as neural scene representation learning communities.
The discovery of reusable sub-routines simplifies decision-making and planning in complex reinforcement learning problems. Previous approaches propose to learn such temporal abstractions in a purely unsupervised fashion through observing state-action trajectories gathered from executing a policy. However, a current limitation is that they process each trajectory in an entirely sequential manner, which prevents them from revising earlier decisions about sub-routine boundary points in light of new incoming information. In this work we propose SloTTAr, a fully parallel approach that integrates sequence processing Transformers with a Slot Attention module and adaptive computation for learning about the number of such sub-routines in an unsupervised fashion. We demonstrate how SloTTAr is capable of outperforming strong baselines in terms of boundary point discovery, even for sequences containing variable amounts of sub-routines, while being up to 7x faster to train on existing benchmarks.
Contemporary neural networks still fall short of human-level generalization, which extends far beyond our direct experiences. In this paper, we argue that the underlying cause for this shortcoming is their inability to dynamically and flexibly bind information that is distributed throughout the network. This binding problem affects their capacity to acquire a compositional understanding of the world in terms of symbol-like entities (like objects), which is crucial for generalizing in predictable and systematic ways. To address this issue, we propose a unifying framework that revolves around forming meaningful entities from unstructured sensory inputs (segregation), maintaining this separation of information at a representational level (representation), and using these entities to construct new inferences, predictions, and behaviors (composition). Our analysis draws inspiration from a wealth of research in neuroscience and cognitive psychology, and surveys relevant mechanisms from the machine learning literature, to help identify a combination of inductive biases that allow symbolic information processing to emerge naturally in neural networks. We believe that a compositional approach to AI, in terms of grounded symbol-like representations, is of fundamental importance for realizing human-level generalization, and we hope that this paper may contribute towards that goal as a reference and inspiration.
We propose PermaKey, a novel approach to representation learning based on object keypoints. It leverages the predictability of local image regions from spatial neighborhoods to identify salient regions that correspond to object parts, which are then converted to keypoints. Unlike prior approaches, it utilizes predictability to discover object keypoints, an intrinsic property of objects. This ensures that it does not overly bias keypoints to focus on characteristics that are not unique to objects, such as movement, shape, colour etc. We demonstrate the efficacy of PermaKey on Atari where it learns keypoints corresponding to the most salient object parts and is robust to certain visual distractors. Further, on downstream RL tasks in the Atari domain we demonstrate how agents equipped with our keypoints outperform those using competing alternatives, even on challenging environments with moving backgrounds or distractor objects.
Common-sense physical reasoning in the real world requires learning about the interactions of objects and their dynamics. The notion of an abstract object, however, encompasses a wide variety of physical objects that differ greatly in terms of the complex behaviors they support. To address this, we propose a novel approach to physical reasoning that models objects as hierarchies of parts that may locally behave separately, but also act more globally as a single whole. Unlike prior approaches, our method learns in an unsupervised fashion directly from raw visual images to discover objects, parts, and their relations. It explicitly distinguishes multiple levels of abstraction and improves over a strong baseline at modeling synthetic and real-world videos.
Neural networks (NNs) whose subnetworks implement reusable functions are expected to offer numerous advantages, including compositionality through efficient recombination of functional building blocks, interpretability, preventing catastrophic interference, etc. Understanding if and how NNs are modular could provide insights into how to improve them. Current inspection methods, however, fail to link modules to their functionality. In this paper, we present a novel method based on learning binary weight masks to identify individual weights and subnets responsible for specific functions. Using this powerful tool, we contribute an extensive study of emerging modularity in NNs that covers several standard architectures and datasets. We demonstrate how common NNs fail to reuse submodules and offer new insights into the related issue of systematic generalization on language tasks.
Biological evolution has distilled the experiences of many learners into the general learning algorithms of humans. Our novel meta reinforcement learning algorithm MetaGenRL is inspired by this process. MetaGenRL distills the experiences of many complex agents to meta-learn a low-complexity neural objective function that affects how future individuals will learn. Unlike recent meta-RL algorithms, MetaGenRL can generalize to new environments that are entirely different from those used for meta-training. In some cases, it even outperforms human-engineered RL algorithms. MetaGenRL uses off-policy second-order gradients during meta-training that greatly increase its sample efficiency.
In order to meet the diverse challenges in solving many real-world problems, an intelligent agent has to be able to dynamically construct a model of its environment. Objects facilitate the modular reuse of prior knowledge and the combinatorial construction of such models. In this work, we argue that dynamically bound features (objects) do not simply emerge in connectionist models of the world. We identify several requirements that need to be fulfilled in overcoming this limitation and highlight corresponding inductive biases.
A disentangled representation encodes information about the salient factors of variation in the data independently. Although it is often argued that this representational format is useful in learning to solve many real-world up-stream tasks, there is little empirical evidence that supports this claim. In this paper, we conduct a large-scale study that investigates whether disentangled representations are more suitable for abstract reasoning tasks. Using two new tasks similar to Raven's Progressive Matrices, we evaluate the usefulness of the representations learned by 360 state-of-the-art unsupervised disentanglement models. Based on these representations, we train 3600 abstract reasoning models and observe that disentangled representations do in fact lead to better up-stream performance. In particular, they appear to enable quicker learning using fewer samples.
Recent advances in deep generative models have lead to remarkable progress in synthesizing high quality images. Following their successful application in image processing and representation learning, an important next step is to consider videos. Learning generative models of video is a much harder task, requiring a model to capture the temporal dynamics of a scene, in addition to the visual presentation of objects. Although recent attempts at formulating generative models of video have had some success, current progress is hampered by (1) the lack of qualitative metrics that consider visual quality, temporal coherence, and diversity of samples, and (2) the wide gap between purely synthetic video datasets and challenging real-world datasets in terms of complexity. To this extent we propose Fr\'echet Video Distance (FVD), a new metric for generative models of video based on FID, and StarCraft 2 Videos (SCV), a collection of progressively harder datasets that challenge the capabilities of the current iteration of generative models for video. We conduct a large-scale human study, which confirms that FVD correlates well with qualitative human judgment of generated videos, and provide initial benchmark results on SCV.