NVIDIA
Abstract:Foundation model training is becoming multimodal, from post-training pipelines to large-scale pretraining. As modality coverage broadens, context windows grow, and encoder LLM scales diverge, a single LLM-centric TP/CP/PP/DP/EP layout increasingly limits throughput. This coupling forces encoders to inherit LLM-driven sharding and placement choices that can add communication, limit encoder parallelism, or constrain the LLM schedule; the mismatch is most pronounced at long contexts, where LLM context parallelism is needed for the fused multimodal sequence but encoder inputs remain bounded. We present heterogeneous parallelism for multimodal large language model training, an abstraction that lets modules in one end-to-end graph use independent layouts and rank placements, supporting colocated execution on shared GPUs and non-colocated execution on disjoint rank sets. The key challenge is preserving boundary tensor semantics across independent layouts: forward activations must be materialized for the destination layout, while backward gradients must be routed back to the source layout. We address this with boundary communicators that implement forward and backward layout transforms, plus scheduling extensions for both placement modes. We evaluate optimized homogeneous, colocated heterogeneous, and non-colocated heterogeneous configurations across multimodal workloads and GPU scales to characterize when added layout and placement freedom exposes a better operating point. Across this sweep, colocated heterogeneity improves TFLOPS/GPU by up to 49.3%, while non-colocated heterogeneity improves aggregate token throughput by up to 13.0% and TFLOPS/GPU by up to 9.6%. We validate loss convergence parity against homogeneous baselines and release the system as an open-source Megatron-LM extension.
Abstract:Scaling Mixture-of-Experts (MoE) training introduces systems challenges absent in dense models. Because each token activates only a subset of experts, this sparsity allows total parameters to grow much faster than per-token computation, creating coupled constraints across memory, communication, and computation. Optimizing one dimension often shifts pressure to another, demanding co-design across the full system stack. We address these challenges for MoE training through integrated optimizations spanning memory (fine-grained recomputation, offloading, etc.), communication (optimized dispatchers, overlapping, etc.), and computation (Grouped GEMM, fusions, CUDA Graphs, etc.). The framework also provides Parallel Folding for flexible multi-dimensional parallelism, low-precision training support for FP8 and NVFP4, and efficient long-context training. On NVIDIA GB300 and GB200, it achieves 1,233/1,048 TFLOPS/GPU for DeepSeek-V3-685B and 974/919 TFLOPS/GPU for Qwen3-235B. As a performant, scalable, and production-ready open-source solution, it has been used across academia and industry for training MoE models ranging from billions to trillions of parameters on clusters scaling up to thousands of GPUs. This report explains how these techniques work, their trade-offs, and their interactions at the systems level, providing practical guidance for scaling MoE models with Megatron Core.