Abstract:Offline goal-conditioned reinforcement learning (GCRL) is challenging in long-horizon tasks, where distant state--goal pairs provide weak supervision and value estimates become vulnerable to accumulated bootstrapping errors. Hierarchical methods mitigate this difficulty by introducing intermediate subgoals, but fixed temporal abstractions or fixed hierarchy depths can be mismatched to state--goal pairs with different reachability horizons. We propose Coarse-to-Fine Hierarchical Goal Reinforcement Learning (CFHRL), a fully offline GCRL framework that adaptively refines distant goals before execution. Starting from the final goal, CFHRL recursively proposes intermediate targets, trained from replay-supported candidates, and stops refinement once the current target is estimated to be locally executable by a learned reachability cost. The key idea is that a subgoal need not be an exact midpoint or globally optimal waypoint; it only needs to provide reliable progress and reduce the remaining reaching difficulty, enabling subsequent refinement over shorter horizons. A stylized analysis further supports the robustness of approximate recursive contraction. Experiments on OGBench show substantial gains on several long-horizon tasks, with ablations validating the proposed refinement and stopping mechanisms
Abstract:Extensive research demonstrates that Deep Reinforcement Learning (DRL) models are susceptible to adversarially constructed inputs (i.e., adversarial examples), which can mislead the agent to take suboptimal or unsafe actions. Recent methods improve attack effectiveness by leveraging future rewards to guide adversarial perturbation generation over sequential time steps (i.e., reward-based attacks). However, these methods are unable to capture dependencies between different time steps in the perturbation generation process, resulting in a weak temporal correlation between the current perturbation and previous perturbations.In this paper, we propose a novel method called Advantage-based Adversarial Transformer (AAT), which can generate adversarial examples with stronger temporal correlations (i.e., time-correlated adversarial examples) to improve the attack performance. AAT employs a multi-scale causal self-attention (MSCSA) mechanism to dynamically capture dependencies between historical information from different time periods and the current state, thus enhancing the correlation between the current perturbation and the previous perturbation. Moreover, AAT introduces a weighted advantage mechanism, which quantifies the effectiveness of a perturbation in a given state and guides the generation process toward high-performance adversarial examples by sampling high-advantage regions. Extensive experiments demonstrate that the performance of AAT matches or surpasses mainstream adversarial attack baselines on Atari, DeepMind Control Suite and Google football tasks.




Abstract:Real-time bidding (RTB) plays a pivotal role in online advertising ecosystems. Advertisers employ strategic bidding to optimize their advertising impact while adhering to various financial constraints, such as the return-on-investment (ROI) and cost-per-click (CPC). Primarily focusing on bidding with fixed budget constraints, traditional approaches cannot effectively manage the dynamic budget allocation problem where the goal is to achieve global optimization of bidding performance across multiple channels with a shared budget. In this paper, we propose a hierarchical multi-agent reinforcement learning framework for multi-channel bidding optimization. In this framework, the top-level strategy applies a CPC constrained diffusion model to dynamically allocate budgets among the channels according to their distinct features and complex interdependencies, while the bottom-level strategy adopts a state-action decoupled actor-critic method to address the problem of extrapolation errors in offline learning caused by out-of-distribution actions and a context-based meta-channel knowledge learning method to improve the state representation capability of the policy based on the shared knowledge among different channels. Comprehensive experiments conducted on a large scale real-world industrial dataset from the Meituan ad bidding platform demonstrate that our method achieves a state-of-the-art performance.