Abstract:Current paradigms for training GUI agents are fundamentally limited by a reliance on either unsafe, non-reproducible live web interactions or costly, scarce human-crafted data and environments. We argue this focus on data volume overlooks a more critical factor: the efficiency of compressing a large language model's (LLM) latent knowledge into actionable agent behavior. We introduce WebFactory, a novel, fully automated closed-loop reinforcement learning pipeline for GUI agents, systematically compressing LLM-encoded internet intelligence into efficient, grounded actions. Our pipeline features a process of scalable environment synthesis, knowledge-aware task generation, LLM-powered trajectory collection, decomposed reward RL training, and systematic agent evaluation. Remarkably, our agent demonstrates exceptional data efficiency and generalization. Trained on synthetic data from only 10 websites within WebFactory, it achieves performance comparable to GUI agents trained on the same amount of human-annotated data from a much larger set of environments. This superior performance is consistent across our internal offline and online transfer benchmarks, where our agent also significantly outperforms the base foundation model. We further provide critical insights into the "embodiment potential" of different LLM foundations, offering a new axis for model evaluation. This work presents a scalable and cost-effective paradigm for transforming passive internet knowledge into active, grounded intelligence, marking a critical step towards general-purpose interactive agents.
Abstract:Neural Audio Codecs (NACs) can reduce transmission overhead by performing compact compression and reconstruction, which also aim to bridge the gap between continuous and discrete signals. Existing NACs can be divided into two categories: multi-codebook and single-codebook codecs. Multi-codebook codecs face challenges such as structural complexity and difficulty in adapting to downstream tasks, while single-codebook codecs, though structurally simpler, suffer from low-fidelity, ineffective modeling of unified audio, and an inability to support modeling of high-frequency audio. We propose the UniSRCodec, a single-codebook codec capable of supporting high sampling rate, low-bandwidth, high fidelity, and unified. We analyze the inefficiency of waveform-based compression and introduce the time and frequency compression method using the Mel-spectrogram, and cooperate with a Vocoder to recover the phase information of the original audio. Moreover, we propose a sub-band reconstruction technique to achieve high-quality compression across both low and high frequency bands. Subjective and objective experimental results demonstrate that UniSRCodec achieves state-of-the-art (SOTA) performance among cross-domain single-codebook codecs with only a token rate of 40, and its reconstruction quality is comparable to that of certain multi-codebook methods. Our demo page is available at https://wxzyd123.github.io/unisrcodec.