Recent advancements in diffusion models have shown remarkable proficiency in editing 2D images based on text prompts. However, extending these techniques to edit scenes in Neural Radiance Fields (NeRF) is complex, as editing individual 2D frames can result in inconsistencies across multiple views. Our crucial insight is that a NeRF scene's geometry can serve as a bridge to integrate these 2D edits. Utilizing this geometry, we employ a depth-conditioned ControlNet to enhance the coherence of each 2D image modification. Moreover, we introduce an inpainting approach that leverages the depth information of NeRF scenes to distribute 2D edits across different images, ensuring robustness against errors and resampling challenges. Our results reveal that this methodology achieves more consistent, lifelike, and detailed edits than existing leading methods for text-driven NeRF scene editing.
Faithfully reconstructing 3D geometry and generating novel views of scenes are critical tasks in 3D computer vision. Despite the widespread use of image augmentations across computer vision applications, their potential remains underexplored when learning neural rendering methods (NRMs) for 3D scenes. This paper presents a comprehensive analysis of the use of image augmentations in NRMs, where we explore different augmentation strategies. We found that introducing image augmentations during training presents challenges such as geometric and photometric inconsistencies for learning NRMs from images. Specifically, geometric inconsistencies arise from alterations in shapes, positions, and orientations from the augmentations, disrupting spatial cues necessary for accurate 3D reconstruction. On the other hand, photometric inconsistencies arise from changes in pixel intensities introduced by the augmentations, affecting the ability to capture the underlying 3D structures of the scene. We alleviate these issues by focusing on color manipulations and introducing learnable appearance embeddings that allow NRMs to explain away photometric variations. Our experiments demonstrate the benefits of incorporating augmentations when learning NRMs, including improved photometric quality and surface reconstruction, as well as enhanced robustness against data quality issues, such as reduced training data and image degradations.
This paper proposes a novel approach for rendering a pre-trained Neural Radiance Field (NeRF) in real-time on resource-constrained devices. We introduce Re-ReND, a method enabling Real-time Rendering of NeRFs across Devices. Re-ReND is designed to achieve real-time performance by converting the NeRF into a representation that can be efficiently processed by standard graphics pipelines. The proposed method distills the NeRF by extracting the learned density into a mesh, while the learned color information is factorized into a set of matrices that represent the scene's light field. Factorization implies the field is queried via inexpensive MLP-free matrix multiplications, while using a light field allows rendering a pixel by querying the field a single time-as opposed to hundreds of queries when employing a radiance field. Since the proposed representation can be implemented using a fragment shader, it can be directly integrated with standard rasterization frameworks. Our flexible implementation can render a NeRF in real-time with low memory requirements and on a wide range of resource-constrained devices, including mobiles and AR/VR headsets. Notably, we find that Re-ReND can achieve over a 2.6-fold increase in rendering speed versus the state-of-the-art without perceptible losses in quality.
Recent advances in Neural Radiance Fields (NeRF) boast impressive performances for generative tasks such as novel view synthesis and 3D reconstruction. Methods based on neural radiance fields are able to represent the 3D world implicitly by relying exclusively on posed images. Yet, they have seldom been explored in the realm of discriminative tasks such as 3D part segmentation. In this work, we attempt to bridge that gap by proposing SegNeRF: a neural field representation that integrates a semantic field along with the usual radiance field. SegNeRF inherits from previous works the ability to perform novel view synthesis and 3D reconstruction, and enables 3D part segmentation from a few images. Our extensive experiments on PartNet show that SegNeRF is capable of simultaneously predicting geometry, appearance, and semantic information from posed images, even for unseen objects. The predicted semantic fields allow SegNeRF to achieve an average mIoU of $\textbf{30.30%}$ for 2D novel view segmentation, and $\textbf{37.46%}$ for 3D part segmentation, boasting competitive performance against point-based methods by using only a few posed images. Additionally, SegNeRF is able to generate an explicit 3D model from a single image of an object taken in the wild, with its corresponding part segmentation.
Deep neural networks are vulnerable to adversarial attacks, in which imperceptible perturbations to their input lead to erroneous network predictions. This phenomenon has been extensively studied in the image domain, and only recently extended to 3D point clouds. In this work, we present novel data-driven adversarial attacks against 3D point cloud networks. We aim to address the following problems in current 3D point cloud adversarial attacks: they do not transfer well between different networks, and they are easy to defend against simple statistical methods. To this extent, we develop new point cloud attacks (we dub AdvPC) that exploit input data distributions. These attacks lead to perturbations that are resilient against current defenses while remaining highly transferable compared to state-of-the-art attacks. We test our attacks using four popular point cloud networks: PointNet, PointNet++ (MSG and SSG), and DGCNN. Our proposed attack enables an increase in the transferability of up to 20 points for some networks. It also increases the ability to break defenses of up to 23 points on ModelNet40 data.