Graph Neural Networks (GNNs) are a popular technique for modelling graph-structured data that compute node-level representations via aggregation of information from the local neighborhood of each node. However, this aggregation implies increased risk of revealing sensitive information, as a node can participate in the inference for multiple nodes. This implies that standard privacy preserving machine learning techniques, such as differentially private stochastic gradient descent (DP-SGD) - which are designed for situations where each data point participates in the inference for one point only - either do not apply, or lead to inaccurate solutions. In this work, we formally define the problem of learning 1-layer GNNs with node-level privacy, and provide an algorithmic solution with a strong differential privacy guarantee. Even though each node can be involved in the inference for multiple nodes, by employing a careful sensitivity analysis anda non-trivial extension of the privacy-by-amplification technique, our method is able to provide accurate solutions with solid privacy parameters. Empirical evaluation on standard benchmarks demonstrates that our method is indeed able to learn accurate privacy preserving GNNs, while still outperforming standard non-private methods that completely ignore graph information.
Q-learning is a popular Reinforcement Learning (RL) algorithm which is widely used in practice with function approximation (Mnih et al., 2015). In contrast, existing theoretical results are pessimistic about Q-learning. For example, (Baird, 1995) shows that Q-learning does not converge even with linear function approximation for linear MDPs. Furthermore, even for tabular MDPs with synchronous updates, Q-learning was shown to have sub-optimal sample complexity (Li et al., 2021;Azar et al., 2013). The goal of this work is to bridge the gap between practical success of Q-learning and the relatively pessimistic theoretical results. The starting point of our work is the observation that in practice, Q-learning is used with two important modifications: (i) training with two networks, called online network and target network simultaneously (online target learning, or OTL) , and (ii) experience replay (ER) (Mnih et al., 2015). While they have been observed to play a significant role in the practical success of Q-learning, a thorough theoretical understanding of how these two modifications improve the convergence behavior of Q-learning has been missing in literature. By carefully combining Q-learning with OTL and reverse experience replay (RER) (a form of experience replay), we present novel methods Q-Rex and Q-RexDaRe (Q-Rex + data reuse). We show that Q-Rex efficiently finds the optimal policy for linear MDPs (or more generally for MDPs with zero inherent Bellman error with linear approximation (ZIBEL)) and provide non-asymptotic bounds on sample complexity -- the first such result for a Q-learning method for this class of MDPs under standard assumptions. Furthermore, we demonstrate that Q-RexDaRe in fact achieves near optimal sample complexity in the tabular setting, improving upon the existing results for vanilla Q-learning.
Learning optimal behavior from existing data is one of the most important problems in Reinforcement Learning (RL). This is known as "off-policy control" in RL where an agent's objective is to compute an optimal policy based on the data obtained from the given policy (known as the behavior policy). As the optimal policy can be very different from the behavior policy, learning optimal behavior is very hard in the "off-policy" setting compared to the "on-policy" setting where new data from the policy updates will be utilized in learning. This work proposes an off-policy natural actor-critic algorithm that utilizes state-action distribution correction for handling the off-policy behavior and the natural policy gradient for sample efficiency. The existing natural gradient-based actor-critic algorithms with convergence guarantees require fixed features for approximating both policy and value functions. This often leads to sub-optimal learning in many RL applications. On the other hand, our proposed algorithm utilizes compatible features that enable one to use arbitrary neural networks to approximate the policy and the value function and guarantee convergence to a locally optimal policy. We illustrate the benefit of the proposed off-policy natural gradient algorithm by comparing it with the vanilla gradient actor-critic algorithm on benchmark RL tasks.
Graph Convolution Networks (GCN) are used in numerous settings involving a large underlying graph as well as several layers. Standard SGD-based training scales poorly here since each descent step ends up updating node embeddings for a large portion of the graph. Recent methods attempt to remedy this by sub-sampling the graph which does reduce the compute load, but at the cost of biased gradients which may offer suboptimal performance. In this work we introduce a new method IGLU that caches forward-pass embeddings for all nodes at various GCN layers. This enables IGLU to perform lazy updates that do not require updating a large number of node embeddings during descent which offers much faster convergence but does not significantly bias the gradients. Under standard assumptions such as objective smoothness, IGLU provably converges to a first-order saddle point. We validate IGLU extensively on a variety of benchmarks, where it offers up to 1.2% better accuracy despite requiring up to 88% less wall-clock time.
We study the problem of differentially private (DP) matrix completion under user-level privacy. We design a joint differentially private variant of the popular Alternating-Least-Squares (ALS) method that achieves: i) (nearly) optimal sample complexity for matrix completion (in terms of number of items, users), and ii) the best known privacy/utility trade-off both theoretically, as well as on benchmark data sets. In particular, we provide the first global convergence analysis of ALS with noise introduced to ensure DP, and show that, in comparison to the best known alternative (the Private Frank-Wolfe algorithm by Jain et al. (2018)), our error bounds scale significantly better with respect to the number of items and users, which is critical in practical problems. Extensive validation on standard benchmarks demonstrate that the algorithm, in combination with carefully designed sampling procedures, is significantly more accurate than existing techniques, thus promising to be the first practical DP embedding model.
Geometric median (\textsc{Gm}) is a classical method in statistics for achieving a robust estimation of the uncorrupted data; under gross corruption, it achieves the optimal breakdown point of 0.5. However, its computational complexity makes it infeasible for robustifying stochastic gradient descent (SGD) for high-dimensional optimization problems. In this paper, we show that by applying \textsc{Gm} to only a judiciously chosen block of coordinates at a time and using a memory mechanism, one can retain the breakdown point of 0.5 for smooth non-convex problems, with non-asymptotic convergence rates comparable to the SGD with \textsc{Gm}.
We consider the setting of vector valued non-linear dynamical systems $X_{t+1} = \phi(A^* X_t) + \eta_t$, where $\eta_t$ is unbiased noise and $\phi : \mathbb{R} \to \mathbb{R}$ is a known link function that satisfies certain {\em expansivity property}. The goal is to learn $A^*$ from a single trajectory $X_1,\cdots,X_T$ of {\em dependent or correlated} samples. While the problem is well-studied in the linear case, where $\phi$ is identity, with optimal error rates even for non-mixing systems, existing results in the non-linear case hold only for mixing systems. In this work, we improve existing results for learning nonlinear systems in a number of ways: a) we provide the first offline algorithm that can learn non-linear dynamical systems without the mixing assumption, b) we significantly improve upon the sample complexity of existing results for mixing systems, c) in the much harder one-pass, streaming setting we study a SGD with Reverse Experience Replay ($\mathsf{SGD-RER}$) method, and demonstrate that for mixing systems, it achieves the same sample complexity as our offline algorithm, d) we justify the expansivity assumption by showing that for the popular ReLU link function -- a non-expansive but easy to learn link function with i.i.d. samples -- any method would require exponentially many samples (with respect to dimension of $X_t$) from the dynamical system. We validate our results via. simulations and demonstrate that a naive application of SGD can be highly sub-optimal. Indeed, our work demonstrates that for correlated data, specialized methods designed for the dependency structure in data can significantly outperform standard SGD based methods.
Learning binary representations of instances and classes is a classical problem with several high potential applications. In modern settings, the compression of high-dimensional neural representations to low-dimensional binary codes is a challenging task and often require large bit-codes to be accurate. In this work, we propose a novel method for Learning Low-dimensional binary Codes (LLC) for instances as well as classes. Our method does not require any side-information, like annotated attributes or label meta-data, and learns extremely low-dimensional binary codes (~20 bits for ImageNet-1K). The learnt codes are super-efficient while still ensuring nearly optimal classification accuracy for ResNet50 on ImageNet-1K. We demonstrate that the learnt codes capture intrinsically important features in the data, by discovering an intuitive taxonomy over classes. We further quantitatively measure the quality of our codes by applying it to the efficient image retrieval as well as out-of-distribution (OOD) detection problems. For ImageNet-100 retrieval problem, our learnt binary codes outperform 16 bit HashNet using only 10 bits and also are as accurate as 10 dimensional real representations. Finally, our learnt binary codes can perform OOD detection, out-of-the-box, as accurately as a baseline that needs ~3000 samples to tune its threshold, while we require none. Code and pre-trained models are available at https://github.com/RAIVNLab/LLC.