Image quality assessment (IQA) is an important research topic for understanding and improving visual experience. The current state-of-the-art IQA methods are based on convolutional neural networks (CNNs). The performance of CNN-based models is often compromised by the fixed shape constraint in batch training. To accommodate this, the input images are usually resized and cropped to a fixed shape, causing image quality degradation. To address this, we design a multi-scale image quality Transformer (MUSIQ) to process native resolution images with varying sizes and aspect ratios. With a multi-scale image representation, our proposed method can capture image quality at different granularities. Furthermore, a novel hash-based 2D spatial embedding and a scale embedding is proposed to support the positional embedding in the multi-scale representation. Experimental results verify that our method can achieve state-of-the-art performance on multiple large scale IQA datasets such as PaQ-2-PiQ, SPAQ and KonIQ-10k.
Most video super-resolution methods focus on restoring high-resolution video frames from low-resolution videos without taking into account compression. However, most videos on the web or mobile devices are compressed, and the compression can be severe when the bandwidth is limited. In this paper, we propose a new compression-informed video super-resolution model to restore high-resolution content without introducing artifacts caused by compression. The proposed model consists of three modules for video super-resolution: bi-directional recurrent warping, detail-preserving flow estimation, and Laplacian enhancement. All these three modules are used to deal with compression properties such as the location of the intra-frames in the input and smoothness in the output frames. For thorough performance evaluation, we conducted extensive experiments on standard datasets with a wide range of compression rates, covering many real video use cases. We showed that our method not only recovers high-resolution content on uncompressed frames from the widely-used benchmark datasets, but also achieves state-of-the-art performance in super-resolving compressed videos based on numerous quantitative metrics. We also evaluated the proposed method by simulating streaming from YouTube to demonstrate its effectiveness and robustness.
Digital watermarking is widely used for copyright protection. Traditional 3D watermarking approaches or commercial software are typically designed to embed messages into 3D meshes, and later retrieve the messages directly from distorted/undistorted watermarked 3D meshes. Retrieving messages from 2D renderings of such meshes, however, is still challenging and underexplored. We introduce a novel end-to-end learning framework to solve this problem through: 1) an encoder to covertly embed messages in both mesh geometry and textures; 2) a differentiable renderer to render watermarked 3D objects from different camera angles and under varied lighting conditions; 3) a decoder to recover the messages from 2D rendered images. From extensive experiments, we show that our models learn to embed information visually imperceptible to humans, and to reconstruct the embedded information from 2D renderings robust to 3D distortions. In addition, we demonstrate that our method can be generalized to work with different renderers, such as ray tracers and real-time renderers.
Image denoising and artefact removal are complex inverse problems admitting many potential solutions. Variational Autoencoders (VAEs) can be used to learn a whole distribution of sensible solutions, from which one can sample efficiently. However, such a generative approach to image restoration is only studied in the context of pixel-wise noise removal (e.g. Poisson or Gaussian noise). While important, a plethora of application domains suffer from imaging artefacts (structured noises) that alter groups of pixels in correlated ways. In this work we show, for the first time, that generative diversity denoising (GDD) approaches can learn to remove structured noises without supervision. To this end, we investigate two existing GDD architectures, introduce a new one based on hierarchical VAEs, and compare their performances against a total of seven state-of-the-art baseline methods on five sources of structured noise (including tomography reconstruction artefacts and microscopy artefacts). We find that GDD methods outperform all unsupervised baselines and in many cases not lagging far behind supervised results (in some occasions even superseding them). In addition to structured noise removal, we also show that our new GDD method produces new state-of-the-art (SOTA) results on seven out of eight benchmark datasets for pixel-noise removal. Finally, we offer insights into the daunting question of how GDD methods distinguish structured noise, which we like to see removed, from image signals, which we want to see retained.
The non-local self-similarity property of natural images has been exploited extensively for solving various image processing problems. When it comes to video sequences, harnessing this force is even more beneficial due to the temporal redundancy. In the context of image and video denoising, many classically-oriented algorithms employ self-similarity, splitting the data into overlapping patches, gathering groups of similar ones and processing these together somehow. With the emergence of convolutional neural networks (CNN), the patch-based framework has been abandoned. Most CNN denoisers operate on the whole image, leveraging non-local relations only implicitly by using a large receptive field. This work proposes a novel approach for leveraging self-similarity in the context of video denoising, while still relying on a regular convolutional architecture. We introduce a concept of patch-craft frames - artificial frames that are similar to the real ones, built by tiling matched patches. Our algorithm augments video sequences with patch-craft frames and feeds them to a CNN. We demonstrate the substantial boost in denoising performance obtained with the proposed approach.
For all the ways convolutional neural nets have revolutionized computer vision in recent years, one important aspect has received surprisingly little attention: the effect of image size on the accuracy of tasks being trained for. Typically, to be efficient, the input images are resized to a relatively small spatial resolution (e.g. 224x224), and both training and inference are carried out at this resolution. The actual mechanism for this re-scaling has been an afterthought: Namely, off-the-shelf image resizers such as bilinear and bicubic are commonly used in most machine learning software frameworks. But do these resizers limit the on task performance of the trained networks? The answer is yes. Indeed, we show that the typical linear resizer can be replaced with learned resizers that can substantially improve performance. Importantly, while the classical resizers typically result in better perceptual quality of the downscaled images, our proposed learned resizers do not necessarily give better visual quality, but instead improve task performance. Our learned image resizer is jointly trained with a baseline vision model. This learned CNN-based resizer creates machine friendly visual manipulations that lead to a consistent improvement of the end task metric over the baseline model. Specifically, here we focus on the classification task with the ImageNet dataset, and experiment with four different models to learn resizers adapted to each model. Moreover, we show that the proposed resizer can also be useful for fine-tuning the classification baselines for other vision tasks. To this end, we experiment with three different baselines to develop image quality assessment (IQA) models on the AVA dataset.
The vast work in Deep Learning (DL) has led to a leap in image denoising research. Most DL solutions for this task have chosen to put their efforts on the denoiser's architecture while maximizing distortion performance. However, distortion driven solutions lead to blurry results with sub-optimal perceptual quality, especially in immoderate noise levels. In this paper we propose a different perspective, aiming to produce sharp and visually pleasing denoised images that are still faithful to their clean sources. Formally, our goal is to achieve high perceptual quality with acceptable distortion. This is attained by a stochastic denoiser that samples from the posterior distribution, trained as a generator in the framework of conditional generative adversarial networks (CGAN). Contrary to distortion-based regularization terms that conflict with perceptual quality, we introduce to the CGAN objective a theoretically founded penalty term that does not force a distortion requirement on individual samples, but rather on their mean. We showcase our proposed method with a novel denoiser architecture that achieves the reformed denoising goal and produces vivid and diverse outcomes in immoderate noise levels.
The first mobile camera phone was sold only 20 years ago, when taking pictures with one's phone was an oddity, and sharing pictures online was unheard of. Today, the smartphone is more camera than phone. How did this happen? This transformation was enabled by advances in computational photography -the science and engineering of making great images from small form factor, mobile cameras. Modern algorithmic and computing advances, including machine learning, have changed the rules of photography, bringing to it new modes of capture, post-processing, storage, and sharing. In this paper, we give a brief history of mobile computational photography and describe some of the key technological components, including burst photography, noise reduction, and super-resolution. At each step, we may draw naive parallels to the human visual system.
Lossy Image compression is necessary for efficient storage and transfer of data. Typically the trade-off between bit-rate and quality determines the optimal compression level. This makes the image quality metric an integral part of any imaging system. While the existing full-reference metrics such as PSNR and SSIM may be less sensitive to perceptual quality, the recently introduced learning methods may fail to generalize to unseen data. In this paper we propose the largest image compression quality dataset to date with human perceptual preferences, enabling the use of deep learning, and we develop a full reference perceptual quality assessment metric for lossy image compression that outperforms the existing state-of-the-art methods. We show that the proposed model can effectively learn from thousands of examples available in the new dataset, and consequently it generalizes better to other unseen datasets of human perceptual preference.