Motivated by exploration of communication-constrained underground environments using robot teams, we study the problem of planning for intermittent connectivity in multi-agent systems. We propose a novel concept of information-consistency to handle situations where the plan is not initially known by all agents, and suggest an integer linear program for synthesizing information-consistent plans that also achieve auxiliary goals. Furthermore, inspired by network flow problems we propose a novel way to pose connectivity constraints that scales much better than previous methods. In the second part of the paper we apply these results in an exploration setting, and propose a clustering method that separates a large exploration problem into smaller problems that can be solved independently. We demonstrate how the resulting exploration algorithm is able to coordinate a team of ten agents to explore a large environment.
In many multirobot applications, planning trajectories in a way to guarantee that the collective behavior of the robots satisfies a certain high-level specification is crucial. Motivated by this problem, we introduce counting temporal logics---formal languages that enable concise expression of multirobot task specifications over possibly infinite horizons. We first introduce a general logic called counting linear temporal logic plus (cLTL+), and propose an optimization-based method that generates individual trajectories such that satisfaction of a given cLTL+ formula is guaranteed when these trajectories are synchronously executed. We then introduce a fragment of cLTL+, called counting linear temporal logic (cLTL), and show that a solution to planning problem with cLTL constraints can be obtained more efficiently if all robots have identical dynamics. In the second part of the paper, we relax the synchrony assumption and discuss how to generate trajectories that can be asynchronously executed, while preserving the satisfaction of the desired cLTL+ specification. In particular, we show that when the asynchrony between robots is bounded, the method presented in this paper can be modified to generate robust trajectories. We demonstrate these ideas with an experiment and provide numerical results that showcase the scalability of the method.