In online marketplaces, customers have access to hundreds of reviews for a single product. Buyers often use reviews from other customers that share their type -- such as height for clothing, skin type for skincare products, and location for outdoor furniture -- to estimate their values, which they may not know a priori. Customers with few relevant reviews may hesitate to make a purchase except at a low price, so for the seller, there is a tension between setting high prices and ensuring that there are enough reviews so that buyers can confidently estimate their values. Simultaneously, sellers may use reviews to gauge the demand for items they wish to sell. In this work, we study this pricing problem in an online setting where the seller interacts with a set of buyers of finitely-many types, one-by-one, over a series of $T$ rounds. At each round, the seller first sets a price. Then a buyer arrives and examines the reviews of the previous buyers with the same type, which reveal those buyers' ex-post values. Based on the reviews, the buyer decides to purchase if they have good reason to believe that their ex-ante utility is positive. Crucially, the seller does not know the buyer's type when setting the price, nor even the distribution over types. We provide a no-regret algorithm that the seller can use to obtain high revenue. When there are $d$ types, after $T$ rounds, our algorithm achieves a problem-independent $\tilde O(T^{2/3}d^{1/3})$ regret bound. However, when the smallest probability $q_{\text{min}}$ that any given type appears is large, specifically when $q_{\text{min}} \in \Omega(d^{-2/3}T^{-1/3})$, then the same algorithm achieves a $\tilde O(T^{1/2}q_{\text{min}}^{-1/2})$ regret bound. We complement these upper bounds with matching lower bounds in both regimes, showing that our algorithm is minimax optimal up to lower order terms.
Social and real-world considerations such as robustness, fairness, social welfare and multi-agent tradeoffs have given rise to multi-distribution learning paradigms, such as collaborative, group distributionally robust, and fair federated learning. In each of these settings, a learner seeks to minimize its worst-case loss over a set of $n$ predefined distributions, while using as few samples as possible. In this paper, we establish the optimal sample complexity of these learning paradigms and give algorithms that meet this sample complexity. Importantly, our sample complexity bounds exceed that of the sample complexity of learning a single distribution only by an additive factor of $n \log(n) / \epsilon^2$. These improve upon the best known sample complexity of agnostic federated learning by Mohri et al. by a multiplicative factor of $n$, the sample complexity of collaborative learning by Nguyen and Zakynthinou by a multiplicative factor $\log n / \epsilon^3$, and give the first sample complexity bounds for the group DRO objective of Sagawa et al. To achieve optimal sample complexity, our algorithms learn to sample and learn from distributions on demand. Our algorithm design and analysis is enabled by our extensions of stochastic optimization techniques for solving stochastic zero-sum games. In particular, we contribute variants of Stochastic Mirror Descent that can trade off between players' access to cheap one-off samples or more expensive reusable ones.
Competition between traditional platforms is known to improve user utility by aligning the platform's actions with user preferences. But to what extent is alignment exhibited in data-driven marketplaces? To study this question from a theoretical perspective, we introduce a duopoly market where platform actions are bandit algorithms and the two platforms compete for user participation. A salient feature of this market is that the quality of recommendations depends on both the bandit algorithm and the amount of data provided by interactions from users. This interdependency between the algorithm performance and the actions of users complicates the structure of market equilibria and their quality in terms of user utility. Our main finding is that competition in this market does not perfectly align market outcomes with user utility. Interestingly, market outcomes exhibit misalignment not only when the platforms have separate data repositories, but also when the platforms have a shared data repository. Nonetheless, the data sharing assumptions impact what mechanism drives misalignment and also affect the specific form of misalignment (e.g. the quality of the best-case and worst-case market outcomes). More broadly, our work illustrates that competition in digital marketplaces has subtle consequences for user utility that merit further investigation.
We study Stackelberg games where a principal repeatedly interacts with a long-lived, non-myopic agent, without knowing the agent's payoff function. Although learning in Stackelberg games is well-understood when the agent is myopic, non-myopic agents pose additional complications. In particular, non-myopic agents may strategically select actions that are inferior in the present to mislead the principal's learning algorithm and obtain better outcomes in the future. We provide a general framework that reduces learning in presence of non-myopic agents to robust bandit optimization in the presence of myopic agents. Through the design and analysis of minimally reactive bandit algorithms, our reduction trades off the statistical efficiency of the principal's learning algorithm against its effectiveness in inducing near-best-responses. We apply this framework to Stackelberg security games (SSGs), pricing with unknown demand curve, strategic classification, and general finite Stackelberg games. In each setting, we characterize the type and impact of misspecifications present in near-best-responses and develop a learning algorithm robust to such misspecifications. Along the way, we improve the query complexity of learning in SSGs with $n$ targets from the state-of-the-art $O(n^3)$ to a near-optimal $\widetilde{O}(n)$ by uncovering a fundamental structural property of such games. This result is of independent interest beyond learning with non-myopic agents.
In this paper, we study oracle-efficient algorithms for beyond worst-case analysis of online learning. We focus on two settings. First, the smoothed analysis setting of [RST11, HRS21] where an adversary is constrained to generating samples from distributions whose density is upper bounded by $1/\sigma$ times the uniform density. Second, the setting of $K$-hint transductive learning, where the learner is given access to $K$ hints per time step that are guaranteed to include the true instance. We give the first known oracle-efficient algorithms for both settings that depend only on the VC dimension of the class and parameters $\sigma$ and $K$ that capture the power of the adversary. {In particular, we achieve oracle-efficient regret bounds of $ O ( \sqrt{T d\sigma^{-1/2}} ) $} and $ O ( \sqrt{T d K } )$ respectively for these setting. For the smoothed analysis setting, our results give the first oracle-efficient algorithm for online learning with smoothed adversaries [HRS21]. This contrasts the computational separation between online learning with worst-case adversaries and offline learning established by [HK16]. Our algorithms also achieve improved bounds for worst-case setting with small domains. In particular, we give an oracle-efficient algorithm with regret of $O ( \sqrt{T(d \vert{\mathcal{X}})\vert^{1/2} })$, which is a refinement of the earlier $O ( \sqrt{T\vert{\mathcal{X}}\vert })$ bound by [DS16].
In recent years, federated learning has been embraced as an approach for bringing about collaboration across large populations of learning agents. However, little is known about how collaboration protocols should take agents' incentives into account when allocating individual resources for communal learning in order to maintain such collaborations. Inspired by game theoretic notions, this paper introduces a framework for incentive-aware learning and data sharing in federated learning. Our stable and envy-free equilibria capture notions of collaboration in the presence of agents interested in meeting their learning objectives while keeping their own sample collection burden low. For example, in an envy-free equilibrium, no agent would wish to swap their sampling burden with any other agent and in a stable equilibrium, no agent would wish to unilaterally reduce their sampling burden. In addition to formalizing this framework, our contributions include characterizing the structural properties of such equilibria, proving when they exist, and showing how they can be computed. Furthermore, we compare the sample complexity of incentive-aware collaboration with that of optimal collaboration when one ignores agents' incentives.
We prove novel algorithmic guarantees for several online problems in the smoothed analysis model. In this model, at each time an adversary chooses an input distribution with density function bounded above by $\tfrac{1}{\sigma}$ times that of the uniform distribution; nature then samples an input from this distribution. Crucially, our results hold for {\em adaptive} adversaries that can choose an input distribution based on the decisions of the algorithm and the realizations of the inputs in the previous time steps. This paper presents a general technique for proving smoothed algorithmic guarantees against adaptive adversaries, in effect reducing the setting of adaptive adversaries to the simpler case of oblivious adversaries. We apply this technique to prove strong smoothed guarantees for three problems: -Online learning: We consider the online prediction problem, where instances are generated from an adaptive sequence of $\sigma$-smooth distributions and the hypothesis class has VC dimension $d$. We bound the regret by $\tilde{O}\big(\sqrt{T d\ln(1/\sigma)} + d\sqrt{\ln(T/\sigma)}\big)$. This answers open questions of [RST11,Hag18]. -Online discrepancy minimization: We consider the online Koml\'os problem, where the input is generated from an adaptive sequence of $\sigma$-smooth and isotropic distributions on the $\ell_2$ unit ball. We bound the $\ell_\infty$ norm of the discrepancy vector by $\tilde{O}\big(\ln^2\!\big( \frac{nT}{\sigma}\big) \big)$. -Dispersion in online optimization: We consider online optimization of piecewise Lipschitz functions where functions with $\ell$ discontinuities are chosen by a smoothed adaptive adversary and show that the resulting sequence is $\big( {\sigma}/{\sqrt{T\ell}}, \tilde O\big(\sqrt{T\ell} \big)\big)$-dispersed. This matches the parameters of [BDV18] for oblivious adversaries, up to log factors.
Motivated by applications such as college admission and insurance rate determination, we propose an evaluation problem where the inputs are controlled by strategic individuals who can modify their features at a cost. A learner can only partially observe the features, and aims to classify individuals with respect to a quality score. The goal is to design an evaluation mechanism that maximizes the overall quality score, i.e., welfare, in the population, taking any strategic updating into account. We further study the algorithmic aspect of finding the welfare maximizing evaluation mechanism under two specific settings in our model. When scores are linear and mechanisms use linear scoring rules on the observable features, we show that the optimal evaluation mechanism is an appropriate projection of the quality score. When mechanisms must use linear thresholds, we design a polynomial time algorithm with a (1/4)-approximation guarantee when the underlying feature distribution is sufficiently smooth and admits an oracle for finding dense regions. We extend our results to settings where the prior distribution is unknown and must be learned from samples.
This chapter considers the computational and statistical aspects of learning linear thresholds in presence of noise. When there is no noise, several algorithms exist that efficiently learn near-optimal linear thresholds using a small amount of data. However, even a small amount of adversarial noise makes this problem notoriously hard in the worst-case. We discuss approaches for dealing with these negative results by exploiting natural assumptions on the data-generating process.