Abstract:Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object. However, existing grasp planners typically treat the surface as structurally homogeneous, even though contact in a weak region can damage the object despite a geometrically perfect grasp. We present a pipeline for grasp selection and force regulation in a five-fingered robotic hand, based on a map of locally admissible contact loads. From an operator command, the system identifies the target object, reconstructs its 3D geometry using SAM3D, and imports the model into Isaac Sim. A physics-informed geometric analysis then computes a force map that encodes the maximum lateral contact force admissible at each surface location without deformation. Grasp candidates are filtered by geometric validity and task-goal consistency. When multiple candidates are comparable under classical metrics, they are re-ranked using a force-map-aware criterion that favors grasps with contacts in mechanically admissible regions. An impedance controller scales the stiffness of each finger according to the locally admissible force at the contact point, enabling safe and reliable grasp execution. Validation on paper, plastic, and glass cups shows that the proposed approach consistently selects structurally stronger contact regions and keeps grip forces within safe bounds. In this way, the work reframes dexterous manipulation from a purely geometric problem into a physically grounded joint planning problem of grasp selection and grip execution for future humanoid systems.
Abstract:Efficiently predicting motion plans directly from vision remains a fundamental challenge in robotics, where planning typically requires explicit goal specification and task-specific design. Recent vision-language-action (VLA) models infer actions directly from visual input but demand massive computational resources, extensive training data, and fail zero-shot in novel scenes. We present a unified image-space diffusion policy handling both meter-scale navigation and centimeter-scale manipulation via multi-scale feature modulation, with only 5 minutes of self-supervised data per task. Three key innovations drive the framework: (1) Multi-scale FiLM conditioning on task mode, depth scale, and spatial attention enables task-appropriate behavior in a single model; (2) trajectory-aligned depth prediction focuses metric 3D reasoning along generated waypoints; (3) self-supervised attention from AnyTraverse enables goal-directed inference without vision-language models and depth sensors. Operating purely from RGB input (2.0 GB memory, 10 Hz), the model achieves robust zero-shot generalization to novel scenes while remaining suitable for onboard deployment.
Abstract:We propose a new Verbal Reinforcement Learning (VRL) framework for interpretable task-level planning in mobile robotic systems operating under execution uncertainty. The framework follows a closed-loop architecture that enables iterative policy improvement through interaction with the physical environment. In our framework, executable Behavior Trees are repeatedly refined by a Large Language Model actor using structured natural-language feedback produced by a Vision-Language Model critic that observes the physical robot and execution traces. Unlike conventional reinforcement learning, policy updates in VRL occur directly at the symbolic planning level, without gradient-based optimization. This enables transparent reasoning, explicit causal feedback, and human-interpretable policy evolution. We validate the proposed framework on a real mobile robot performing a multi-stage manipulation and navigation task under execution uncertainty. Experimental results show that the framework supports explainable policy improvements, closed-loop adaptation to execution failures, and reliable deployment on physical robotic systems.
Abstract:Autonomous aerospace systems require architectures that balance deterministic real-time control with advanced perception capabilities. This paper presents an integrated system combining NASA's F' flight software framework with ROS2 middleware via Protocol Buffers bridging. We evaluate the architecture through a 32.25-minute indoor quadrotor flight test using vision-based navigation. The vision system achieved 87.19 Hz position estimation with 99.90\% data continuity and 11.47 ms mean latency, validating real-time performance requirements. All 15 ground commands executed successfully with 100 % success rate, demonstrating robust F'--PX4 integration. System resource utilization remained low (15.19 % CPU, 1,244 MB RAM) with zero stale telemetry messages, confirming efficient operation on embedded platforms. Results validate the feasibility of hybrid flight-software architectures combining certification-grade determinism with flexible autonomy for autonomous aerial vehicles.
Abstract:This paper presents a novel neuromorphic control architecture for upper-limb prostheses that combines surface electromyography (sEMG) with gaze-guided computer vision. The system uses a spiking neural network deployed on the neuromorphic processor AltAi to classify EMG patterns in real time while an eye-tracking headset and scene camera identify the object within the user's focus. In our prototype, the same EMG recognition model that was originally developed for a conventional GPU is deployed as a spiking network on AltAi, achieving comparable accuracy while operating in a sub-watt power regime, which enables a lightweight, wearable implementation. For six distinct functional gestures recorded from upper-limb amputees, the system achieves robust recognition performance comparable to state-of-the-art myoelectric interfaces. When the vision pipeline restricts the decision space to three context-appropriate gestures for the currently viewed object, recognition accuracy increases to roughly 95% while excluding unsafe, object-inappropriate grasps. These results indicate that the proposed neuromorphic, context-aware controller can provide energy-efficient and reliable prosthesis control and has the potential to improve safety and usability in everyday activities for people with upper-limb amputation.
Abstract:This paper presents Glove2UAV, a wearable IMU-glove interface for intuitive UAV control through hand and finger gestures, augmented with vibrotactile warnings for exceeding predefined speed thresholds. To promote safer and more predictable interaction in dynamic flight, Glove2UAV is designed as a lightweight and easily deployable wearable interface intended for real-time operation. Glove2UAV streams inertial measurements in real time and estimates palm and finger orientations using a compact processing pipeline that combines median-based outlier suppression with Madgwick-based orientation estimation. The resulting motion estimations are mapped to a small set of control primitives for directional flight (forward/backward and lateral motion) and, when supported by the platform, to object-interaction commands. Vibrotactile feedback is triggered when flight speed exceeds predefined threshold values, providing an additional alert channel during operation. We validate real-time feasibility by synchronizing glove signals with UAV telemetry in both simulation and real-world flights. The results show fast gesture-based command execution, stable coupling between gesture dynamics and platform motion, correct operation of the core command set in our trials, and timely delivery of vibratile warning cues.
Abstract:As aerial platforms evolve from passive observers to active manipulators, the challenge shifts toward designing intuitive interfaces that allow non-expert users to command these systems naturally. This work introduces a novel concept of autonomous aerial manipulation system capable of interpreting high-level natural language commands to retrieve objects and deliver them to a human user. The system is intended to integrate a MediaPipe based on Grounding DINO and a Vision-Language-Action (VLA) model with a custom-built drone equipped with a 1-DOF gripper and an Intel RealSense RGB-D camera. VLA performs semantic reasoning to interpret the intent of a user prompt and generates a prioritized task queue for grasping of relevant objects in the scene. Grounding DINO and dynamic A* planning algorithm are used to navigate and safely relocate the object. To ensure safe and natural interaction during the handover phase, the system employs a human-centric controller driven by MediaPipe. This module provides real-time human pose estimation, allowing the drone to employ visual servoing to maintain a stable, distinct position directly in front of the user, facilitating a comfortable handover. We demonstrate the system's efficacy through real-world experiments for localization and navigation, which resulted in a 0.164m, 0.070m, and 0.084m of max, mean euclidean, and root-mean squared errors, respectively, highlighting the feasibility of VLA for aerial manipulation operations.
Abstract:Humanoid robots must adapt their contact behavior to diverse objects and tasks, yet most controllers rely on fixed, hand-tuned impedance gains and gripper settings. This paper introduces HumanoidVLM, a vision-language driven retrieval framework that enables the Unitree G1 humanoid to select task-appropriate Cartesian impedance parameters and gripper configurations directly from an egocentric RGB image. The system couples a vision-language model for semantic task inference with a FAISS-based Retrieval-Augmented Generation (RAG) module that retrieves experimentally validated stiffness-damping pairs and object-specific grasp angles from two custom databases, and executes them through a task-space impedance controller for compliant manipulation. We evaluate HumanoidVLM on 14 visual scenarios and achieve a retrieval accuracy of 93%. Real-world experiments show stable interaction dynamics, with z-axis tracking errors typically within 1-3.5 cm and virtual forces consistent with task-dependent impedance settings. These results demonstrate the feasibility of linking semantic perception with retrieval-based control as an interpretable path toward adaptive humanoid manipulation.
Abstract:Safe navigation for the visually impaired individuals remains a critical challenge, especially concerning head-level obstacles, which traditional mobility aids often fail to detect. We introduce GuideTouch, a compact, affordable, standalone wearable device designed for autonomous obstacle avoidance. The system integrates two vertically aligned Time-of-Flight (ToF) sensors, enabling three-dimensional environmental perception, and four vibrotactile actuators that provide directional haptic feedback. Proximity and direction information is communicated via an intuitive 4-point vibrotactile feedback system located across the user's shoulders and upper chest. For real-world robustness, the device includes a unique centrifugal self-cleaning optical cover mechanism and a sound alarm system for location if the device is dropped. We evaluated the haptic perception accuracy across 22 participants (17 male and 5 female, aged 21-48, mean 25.7, sd 6.1). Statistical analysis confirmed a significant difference between the perception accuracy of different patterns. The system demonstrated high recognition accuracy, achieving an average of 92.9% for single and double motor (primary directional) patterns. Furthermore, preliminary experiments with 14 visually impaired users validated this interface, showing a recognition accuracy of 93.75% for primary directional cues. The results demonstrate that GuideTouch enables intuitive spatial perception and could significantly improve the safety, confidence, and autonomy of users with visual impairments during independent navigation.
Abstract:Drones operating in human-occupied spaces suffer from insufficient communication mechanisms that create uncertainty about their intentions. We present HoverAI, an embodied aerial agent that integrates drone mobility, infrastructure-independent visual projection, and real-time conversational AI into a unified platform. Equipped with a MEMS laser projector, onboard semi-rigid screen, and RGB camera, HoverAI perceives users through vision and voice, responding via lip-synced avatars that adapt appearance to user demographics. The system employs a multimodal pipeline combining VAD, ASR (Whisper), LLM-based intent classification, RAG for dialogue, face analysis for personalization, and voice synthesis (XTTS v2). Evaluation demonstrates high accuracy in command recognition (F1: 0.90), demographic estimation (gender F1: 0.89, age MAE: 5.14 years), and speech transcription (WER: 0.181). By uniting aerial robotics with adaptive conversational AI and self-contained visual output, HoverAI introduces a new class of spatially-aware, socially responsive embodied agents for applications in guidance, assistance, and human-centered interaction.