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Max Henry

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HEAR 2021: Holistic Evaluation of Audio Representations

Mar 26, 2022
Joseph Turian, Jordie Shier, Humair Raj Khan, Bhiksha Raj, Björn W. Schuller, Christian J. Steinmetz, Colin Malloy, George Tzanetakis, Gissel Velarde, Kirk McNally, Max Henry, Nicolas Pinto, Camille Noufi, Christian Clough, Dorien Herremans, Eduardo Fonseca, Jesse Engel, Justin Salamon, Philippe Esling, Pranay Manocha, Shinji Watanabe, Zeyu Jin, Yonatan Bisk

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What audio embedding approach generalizes best to a wide range of downstream tasks across a variety of everyday domains without fine-tuning? The aim of the HEAR 2021 NeurIPS challenge is to develop a general-purpose audio representation that provides a strong basis for learning in a wide variety of tasks and scenarios. HEAR 2021 evaluates audio representations using a benchmark suite across a variety of domains, including speech, environmental sound, and music. In the spirit of shared exchange, each participant submitted an audio embedding model following a common API that is general-purpose, open-source, and freely available to use. Twenty-nine models by thirteen external teams were evaluated on nineteen diverse downstream tasks derived from sixteen datasets. Open evaluation code, submitted models and datasets are key contributions, enabling comprehensive and reproducible evaluation, as well as previously impossible longitudinal studies. It still remains an open question whether one single general-purpose audio representation can perform as holistically as the human ear.

* to appear in Proceedings of Machine Learning Research (PMLR): NeurIPS 2021 Competition Track 
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One Billion Audio Sounds from GPU-enabled Modular Synthesis

Apr 27, 2021
Joseph Turian, Jordie Shier, George Tzanetakis, Kirk McNally, Max Henry

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We release synth1B1, a multi-modal audio corpus consisting of 1 billion 4-second synthesized sounds, which is 100x larger than any audio dataset in the literature. Each sound is paired with the corresponding latent parameters used to generate it. synth1B1 samples are deterministically generated on-the-fly 16200x faster than real-time (714MHz) on a single GPU using torchsynth (https://github.com/torchsynth/torchsynth), an open-source modular synthesizer we release. Additionally, we release two new audio datasets: FM synth timbre (https://zenodo.org/record/4677102) and subtractive synth pitch (https://zenodo.org/record/4677097). Using these datasets, we demonstrate new rank-based synthesizer-motivated evaluation criteria for existing audio representations. Finally, we propose novel approaches to synthesizer hyperparameter optimization, and demonstrate how perceptually-correlated auditory distances could enable new applications in synthesizer design.

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I'm Sorry for Your Loss: Spectrally-Based Audio Distances Are Bad at Pitch

Dec 09, 2020
Joseph Turian, Max Henry

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Growing research demonstrates that synthetic failure modes imply poor generalization. We compare commonly used audio-to-audio losses on a synthetic benchmark, measuring the pitch distance between two stationary sinusoids. The results are surprising: many have poor sense of pitch direction. These shortcomings are exposed using simple rank assumptions. Our task is trivial for humans but difficult for these audio distances, suggesting significant progress can be made in self-supervised audio learning by improving current losses.

* ICBINB@NeurIPS 2020 
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