Datasets are foundational to many breakthroughs in modern artificial intelligence. Many recent achievements in the space of natural language processing (NLP) can be attributed to the finetuning of pre-trained models on a diverse set of tasks that enables a large language model (LLM) to respond to instructions. Instruction fine-tuning (IFT) requires specifically constructed and annotated datasets. However, existing datasets are almost all in the English language. In this work, our primary goal is to bridge the language gap by building a human-curated instruction-following dataset spanning 65 languages. We worked with fluent speakers of languages from around the world to collect natural instances of instructions and completions. Furthermore, we create the most extensive multilingual collection to date, comprising 513 million instances through templating and translating existing datasets across 114 languages. In total, we contribute four key resources: we develop and open-source the Aya Annotation Platform, the Aya Dataset, the Aya Collection, and the Aya Evaluation Suite. The Aya initiative also serves as a valuable case study in participatory research, involving collaborators from 119 countries. We see this as a valuable framework for future research collaborations that aim to bridge gaps in resources.
Drawing from discussions at the inaugural DMLR workshop at ICML 2023 and meetings prior, in this report we outline the relevance of community engagement and infrastructure development for the creation of next-generation public datasets that will advance machine learning science. We chart a path forward as a collective effort to sustain the creation and maintenance of these datasets and methods towards positive scientific, societal and business impact.
Human feedback has become the de facto standard for evaluating the performance of Large Language Models, and is increasingly being used as a training objective. However, it is not clear which properties of a generated output this single `preference' score captures. We hypothesise that preference scores are subjective and open to undesirable biases. We critically analyse the use of human feedback for both training and evaluation, to verify whether it fully captures a range of crucial error criteria. We find that while preference scores have fairly good coverage, they under-represent important aspects like factuality. We further hypothesise that both preference scores and error annotation may be affected by confounders, and leverage instruction-tuned models to generate outputs that vary along two possible confounding dimensions: assertiveness and complexity. We find that the assertiveness of an output skews the perceived rate of factuality errors, indicating that human annotations are not a fully reliable evaluation metric or training objective. Finally, we offer preliminary evidence that using human feedback as a training objective disproportionately increases the assertiveness of model outputs. We encourage future work to carefully consider whether preference scores are well aligned with the desired objective.
The generative AI revolution in recent years has been spurred by an expansion in compute power and data quantity, which together enable extensive pre-training of powerful text-to-image (T2I) models. With their greater capabilities to generate realistic and creative content, these T2I models like DALL-E, MidJourney, Imagen or Stable Diffusion are reaching ever wider audiences. Any unsafe behaviors inherited from pretraining on uncurated internet-scraped datasets thus have the potential to cause wide-reaching harm, for example, through generated images which are violent, sexually explicit, or contain biased and derogatory stereotypes. Despite this risk of harm, we lack systematic and structured evaluation datasets to scrutinize model behavior, especially adversarial attacks that bypass existing safety filters. A typical bottleneck in safety evaluation is achieving a wide coverage of different types of challenging examples in the evaluation set, i.e., identifying 'unknown unknowns' or long-tail problems. To address this need, we introduce the Adversarial Nibbler challenge. The goal of this challenge is to crowdsource a diverse set of failure modes and reward challenge participants for successfully finding safety vulnerabilities in current state-of-the-art T2I models. Ultimately, we aim to provide greater awareness of these issues and assist developers in improving the future safety and reliability of generative AI models. Adversarial Nibbler is a data-centric challenge, part of the DataPerf challenge suite, organized and supported by Kaggle and MLCommons.
We present a novel task and dataset for evaluating the ability of vision and language models to conduct visio-linguistic compositional reasoning, which we call Winoground. Given two images and two captions, the goal is to match them correctly - but crucially, both captions contain a completely identical set of words, only in a different order. The dataset was carefully hand-curated by expert annotators and is labeled with a rich set of fine-grained tags to assist in analyzing model performance. We probe a diverse range of state-of-the-art vision and language models and find that, surprisingly, none of them do much better than chance. Evidently, these models are not as skilled at visio-linguistic compositional reasoning as we might have hoped. We perform an extensive analysis to obtain insights into how future work might try to mitigate these models' shortcomings. We aim for Winoground to serve as a useful evaluation set for advancing the state of the art and driving further progress in the field. The dataset is available at https://huggingface.co/datasets/facebook/winoground.
We introduce Dynatask: an open source system for setting up custom NLP tasks that aims to greatly lower the technical knowledge and effort required for hosting and evaluating state-of-the-art NLP models, as well as for conducting model in the loop data collection with crowdworkers. Dynatask is integrated with Dynabench, a research platform for rethinking benchmarking in AI that facilitates human and model in the loop data collection and evaluation. To create a task, users only need to write a short task configuration file from which the relevant web interfaces and model hosting infrastructure are automatically generated. The system is available at https://dynabench.org/ and the full library can be found at https://github.com/facebookresearch/dynabench.
In Dynamic Adversarial Data Collection (DADC), human annotators are tasked with finding examples that models struggle to predict correctly. Models trained on DADC-collected training data have been shown to be more robust in adversarial and out-of-domain settings, and are considerably harder for humans to fool. However, DADC is more time-consuming than traditional data collection and thus more costly per example. In this work, we examine if we can maintain the advantages of DADC, without suffering the additional cost. To that end, we introduce Generative Annotation Assistants (GAAs), generator-in-the-loop models that provide real-time suggestions that annotators can either approve, modify, or reject entirely. We collect training datasets in twenty experimental settings and perform a detailed analysis of this approach for the task of extractive question answering (QA) for both standard and adversarial data collection. We demonstrate that GAAs provide significant efficiency benefits in terms of annotation speed, while leading to improved model fooling rates. In addition, we show that GAA-assisted data leads to higher downstream model performance on a variety of question answering tasks.
Research shows that natural language processing models are generally considered to be vulnerable to adversarial attacks; but recent work has drawn attention to the issue of validating these adversarial inputs against certain criteria (e.g., the preservation of semantics and grammaticality). Enforcing constraints to uphold such criteria may render attacks unsuccessful, raising the question of whether valid attacks are actually feasible. In this work, we investigate this through the lens of human language ability. We report on crowdsourcing studies in which we task humans with iteratively modifying words in an input text, while receiving immediate model feedback, with the aim of causing a sentiment classification model to misclassify the example. Our findings suggest that humans are capable of generating a substantial amount of adversarial examples using semantics-preserving word substitutions. We analyze how human-generated adversarial examples compare to the recently proposed TextFooler, Genetic, BAE and SememePSO attack algorithms on the dimensions naturalness, preservation of sentiment, grammaticality and substitution rate. Our findings suggest that human-generated adversarial examples are not more able than the best algorithms to generate natural-reading, sentiment-preserving examples, though they do so by being much more computationally efficient.
When primed with only a handful of training samples, very large pretrained language models such as GPT-3, have shown competitive results when compared to fully-supervised fine-tuned large pretrained language models. We demonstrate that the order in which the samples are provided can be the difference between near state-of-the-art and random guess performance: Essentially some permutations are "fantastic" and some not. We analyse this phenomenon in detail, establishing that: it is present across model sizes (even for the largest current models), it is not related to a specific subset of samples, and that a given good permutation for one model is not transferable to another. While one could use a development set to determine which permutations are performant, this would deviate from the few-shot setting as it requires additional annotated data. Instead, we use the generative nature of the language models to construct an artificial development set and based on entropy statistics of the candidate permutations from this set we identify performant prompts. Our method improves upon GPT-family models by on average 13% relative across eleven different established text classification tasks.
Despite the availability of very large datasets and pretrained models, state-of-the-art question answering models remain susceptible to a variety of adversarial attacks and are still far from obtaining human-level language understanding. One proposed way forward is dynamic adversarial data collection, in which a human annotator attempts to create examples for which a model-in-the-loop fails. However, this approach comes at a higher cost per sample and slower pace of annotation, as model-adversarial data requires more annotator effort to generate. In this work, we investigate several answer selection, question generation, and filtering methods that form a synthetic adversarial data generation pipeline that takes human-generated adversarial samples and unannotated text to create synthetic question-answer pairs. Models trained on both synthetic and human-generated data outperform models not trained on synthetic adversarial data, and obtain state-of-the-art results on the AdversarialQA dataset with overall performance gains of 3.7F1. Furthermore, we find that training on the synthetic adversarial data improves model generalisation across domains for non-adversarial data, demonstrating gains on 9 of the 12 datasets for MRQA. Lastly, we find that our models become considerably more difficult to beat by human adversaries, with a drop in macro-averaged validated model error rate from 17.6% to 8.8% when compared to non-augmented models.