Abstract:In this work, we introduce SPADE, a path planning framework designed for autonomous navigation in dynamic environments using 3D scene graphs. SPADE combines hierarchical path planning with local geometric awareness to enable collision-free movement in dynamic scenes. The framework bifurcates the planning problem into two: (a) solving the sparse abstract global layer plan and (b) iterative path refinement across denser lower local layers in step with local geometric scene navigation. To ensure efficient extraction of a feasible route in a dense multi-task domain scene graphs, the framework enforces informed sampling of traversable edges prior to path-planning. This removes extraneous information not relevant to path-planning and reduces the overall planning complexity over a graph. Existing approaches address the problem of path planning over scene graphs by decoupling hierarchical and geometric path evaluation processes. Specifically, this results in an inefficient replanning over the entire scene graph when encountering path obstructions blocking the original route. In contrast, SPADE prioritizes local layer planning coupled with local geometric scene navigation, enabling navigation through dynamic scenes while maintaining efficiency in computing a traversable route. We validate SPADE through extensive simulation experiments and real-world deployment on a quadrupedal robot, demonstrating its efficacy in handling complex and dynamic scenarios.
Abstract:In this article, we present the Layered Semantic Graphs (LSG), a novel actionable hierarchical scene graph, fully integrated with a multi-modal mission planner, the FLIE: A First-Look based Inspection and Exploration planner. The novelty of this work stems from aiming to address the task of maintaining an intuitive and multi-resolution scene representation, while simultaneously offering a tractable foundation for planning and scene understanding during an ongoing inspection mission of apriori unknown targets-of-interest in an unknown environment. The proposed LSG scheme is composed of locally nested hierarchical graphs, at multiple layers of abstraction, with the abstract concepts grounded on the functionality of the integrated FLIE planner. Furthermore, LSG encapsulates real-time semantic segmentation models that offer extraction and localization of desired semantic elements within the hierarchical representation. This extends the capability of the inspection planner, which can then leverage LSG to make an informed decision to inspect a particular semantic of interest. We also emphasize the hierarchical and semantic path-planning capabilities of LSG, which can extend inspection missions by improving situational awareness for human operators in an unknown environment. The validity of the proposed scheme is proven through extensive evaluations of the proposed architecture in simulations, as well as experimental field deployments on a Boston Dynamics Spot quadruped robot in urban outdoor environment settings.
Abstract:This article studies the commonsense object affordance concept for enabling close-to-human task planning and task optimization of embodied robotic agents in urban environments. The focus of the object affordance is on reasoning how to effectively identify object's inherent utility during the task execution, which in this work is enabled through the analysis of contextual relations of sparse information of 3D scene graphs. The proposed framework develops a Correlation Information (CECI) model to learn probability distributions using a Graph Convolutional Network, allowing to extract the commonsense affordance for individual members of a semantic class. The overall framework was experimentally validated in a real-world indoor environment, showcasing the ability of the method to level with human commonsense. For a video of the article, showcasing the experimental demonstration, please refer to the following link: https://youtu.be/BDCMVx2GiQE