Abstract:Long-horizon multi-part object disassembly requires robots to compute feasible sequences of collision-free removal motions, even in the presence of tight, narrow escape corridors. To efficiently solve such disassembly problems, we propose Parallel Extraction for Long-Horizon Disassembly (PEEL), an algorithm which efficiently computes disassembly motions for object assemblies and feeds them to a robot manipulator for execution. PEEL uses sampling-based motion planning to compute single-object motions through the use of a scale-invariant sampling scheme, where the object scale is estimated in a burn-in phase and a subsequent directional sampler exploits the scale. This sampling scheme is integrated into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner, which switches between different samplers depending on the reward signal received. Using MAB-RRT, the PEEL algorithm runs a batch of planners in parallel to obtain an ordered graph specifying the sequence in which object parts have to be removed. We show that MAB-RRT can efficiently solve single-part disassemblies with 100 percent success rate on 76 assemblies, and that it is robust to its parameters. By integrating MAB-RRT into PEEL, we solve four long-horizon disassembly problems using the Fetch manipulator robot involving 10 to 17 individual object parts.
Abstract:Multi-robot task and motion planning for disassembly tasks requires robots to operate in confined workspaces while coordinating their motions with other robots. To tackle this problem, we propose a planning method called coordinated multi-robot disassembly (CoMuDi). CoMuDi coordinates a team of robots for disassembly tasks. The input is a team of robots, an assembly of objects, and a dependency graph. Based on this information, we create compound tasks for pick, place, and exit motions. By propagating temporal constraints, we ensure that each robot can start and end their tasks as early as possible while avoiding collisions with nearby robots. By integrating the space-time RRT* planner (ST-RRT*) into CoMuDi, we ensure that individual tasks minimize arrival time and thereby help us minimize overall makespan. We compare the performance of CoMuDi using both ST-RRT* and RRT* planners with varying time bounds, demonstrating that the combination of CoMuDi and ST-RRT* leads to a higher success rate while minimizing makespan. Finally, we evaluate CoMuDi on six assemblies with up to 49 pieces and up to 9 robots. In those scenarios, we show that CoMuDi returns robot paths that exhibit low idle times, thereby demonstrating that CoMuDi can reliably solve large-scale assemblies.
Abstract:Robot manipulation of physical puzzles is important for automatic assembly and disassembly tasks. However, to enable robots to solve physical puzzles, manipulation skills need to be learned, which requires large training datasets, the generation of which is often time consuming and tedious. To overcome this problem, we propose the Physical Robot Manipulation Puzzle Generation framework (PhyRoGen), which leverages procedural content generation (PCG) for automated generation of synthetic datasets of manipulation puzzles. PhyRoGen is a general-purpose puzzle generator, which can generate physical puzzles with interlocking object dependencies, where one articulated object must be manipulated before another can be moved. Based upon PhyRoGen, we define six concrete generators which we use to generate 24 physical puzzles. By using a benchmarking framework, we are able to solve all puzzles in 1 to 300 seconds using sampling-based planning algorithms. Finally, we demonstrate that every generated puzzle is manipulatable by using a KUKA LBR iiwa robot in a physical simulation. This shows that our framework is able to procedurally generate unique, solvable robot manipulation puzzles, which is a crucial ingredient to benchmark manipulation algorithms and to develop robust foundation models.
Abstract:Sampling from constrained distributions has a wide range of applications, including in Bayesian optimization and robotics. Prior work establishes convergence and feasibility guarantees for constrained sampling, but assumes that the feasible set is connected. However, in practice, the feasible set often decomposes into multiple disconnected components, which makes efficient sampling under constraints challenging. In this paper, we propose MAnifold Sampling via Entropy Maximization (MASEM) for sampling on a manifold with an unknown number of disconnected components, implicitly defined by smooth equality and inequality constraints. The presented method uses a resampling scheme to maximize the entropy of the empirical distribution based on k-nearest neighbor density estimation. We show that, in the mean field, MASEM decreases the KL-divergence between the empirical distribution and the maximum-entropy target exponentially in the number of resampling steps. We instantiate MASEM with multiple local samplers and demonstrate its versatility and efficiency on synthetic and robotics-based benchmarks. MASEM enables fast and scalable mixing across a range of constrained sampling problems, improving over alternatives by an order of magnitude in Sinkhorn distance with competitive runtime.
Abstract:Despite strong zero-shot performance, SAM is unreliable under domain shift due to Mask-level Confidence Confusion (MCC), where a single IoU-based mask score fails to reflect pixel-wise reliability near boundaries. Motivated by the contrast between texture-biased shortcuts in neural networks and shape-centric processing in human vision, we model out-of-domain variation as appearance shifts and non-rigid deformations that jointly stress calibration. We propose Segment Anything with Robust Uncertainty-Accuracy Correlation (RUAC) for robust pixel-wise uncertainty estimation under appearance and deformation shifts. RUAC adds a lightweight uncertainty head, trains it with a collaborative style-deformation attack that jointly perturbs texture and geometry, and applies Uncertainty-Accuracy Alignment to ensure uncertainty consistently highlights erroneous pixels even under adversarial perturbations. Across 23 zero-shot domains, RUAC improves segmentation quality and yields more faithful uncertainty with stronger uncertainty-accuracy correlation. Project page: https://github.com/HongyouZhou/ruac.git.
Abstract:This paper explores the benefits of computing arborescent trajectories (trajectory-trees) instead of commonly used sequential trajectories for partially observable robotic planning problems. In such environments, a robot infers knowledge from observations, and the optimal course of action depends on these observations. \revise{Trajectory-trees, optimized in belief space, naturally capture this dependency by branching where the belief state is expected to evolve into multiple distinct scenarios, such as upon receiving an observation. Unlike sequential trajectories, which model a single forward evolution of the system, trajectory-trees capture multiple possible contingencies.} First, we focus on Model Predictive Control (MPC) and demonstrate the benefits of planning tree-like trajectories. We formulate the control problem as the optimization of a tree with a single branching (PO-MPC). This improves performance by reducing control costs through more informed planning. To satisfy the real-time constraints of MPC, we develop an optimization algorithm called Distributed Augmented Lagrangian (D-AuLa), which leverages the decomposability of the PO-MPC formulation to parallelize and accelerate the optimization. We apply the method to both linear and non-linear MPC problems using autonomous driving examples. Second, we address Task And Motion Planning (TAMP), and introduce a planner (PO-LGP) reasoning on decision trees at task level, and trajectory-trees at motion-planning level. This approach builds upon the Logic-Geometric-Programming Framework (LGP) and extends it to partially observable problems. The experiments show the method's applicability to problems with a small belief state size, and scales to larger problems by optimizing explorative policies, which are used as macro-actions in an overarching task plan.
Abstract:Object extraction tasks often occur in disassembly problems, where bolts, screws, or pins have to be removed from tight, narrow spaces. In such problems, the distance to the environment is often on the millimeter scale. Sampling-based planners can solve such problems and provide completeness guarantees. However, sampling becomes a bottleneck, since almost all motions will result in collisions with the environment. To overcome this problem, we propose a novel scale-invariant sampling strategy which explores the configuration space using a grow-shrink search to find useful, high-entropy sampling scales. Once a useful sampling scale has been found, our framework exploits this scale by using a principal components analysis (PCA) to find useful directions for object extraction. We embed this sampler into a multi-arm bandit rapidly-exploring random tree (MAB-RRT) planner and test it on eight challenging 3D object extraction scenarios, involving bolts, gears, rods, pins, and sockets. To evaluate our framework, we compare it with classical sampling strategies like uniform sampling, obstacle-based sampling, and narrow-passage sampling, and with modern strategies like mate vectors, physics-based planning, and disassembly breadth first search. Our experiments show that scale-invariant sampling improves success rate by one order of magnitude on 7 out of 8 scenarios. This demonstrates that scale-invariant sampling is an important concept for general purpose object extraction in disassembly tasks.
Abstract:We consider how model-based solvers can be leveraged to guide training of a universal policy to control from any feasible start state to any feasible goal in a contact-rich manipulation setting. While Reinforcement Learning (RL) has demonstrated its strength in such settings, it may struggle to sufficiently explore and discover complex manipulation strategies, especially in sparse-reward settings. Our approach is based on the idea of a lower-dimensional manifold of feasible, likely-visited states during such manipulation and to guide RL with a sampler from this manifold. We propose Sample-Guided RL, which uses model-based constraint solvers to efficiently sample feasible configurations (satisfying differentiable collision, contact, and force constraints) and leverage them to guide RL for universal (goal-conditioned) manipulation policies. We study using this data directly to bias state visitation, as well as using black-box optimization of open-loop trajectories between random configurations to impose a state bias and optionally add a behavior cloning loss. In a minimalistic double sphere manipulation setting, Sample-Guided RL discovers complex manipulation strategies and achieves high success rates in reaching any statically stable state. In a more challenging panda arm setting, our approach achieves a significant success rate over a near-zero baseline, and demonstrates a breadth of complex whole-body-contact manipulation strategies.
Abstract:Sampling-based controllers, such as Model Predictive Path Integral (MPPI) methods, offer substantial flexibility but often suffer from high variance and low sample efficiency. To address these challenges, we introduce a hybrid variance-reduced MPPI framework that integrates a prior model into the sampling process. Our key insight is to decompose the objective function into a known approximate model and a residual term. Since the residual captures only the discrepancy between the model and the objective, it typically exhibits a smaller magnitude and lower variance than the original objective. Although this principle applies to general modeling choices, we demonstrate that adopting a quadratic approximation enables the derivation of a closed-form, model-guided prior that effectively concentrates samples in informative regions. Crucially, the framework is agnostic to the source of geometric information, allowing the quadratic model to be constructed from exact derivatives, structural approximations (e.g., Gauss- or Quasi-Newton), or gradient-free randomized smoothing. We validate the approach on standard optimization benchmarks, a nonlinear, underactuated cart-pole control task, and a contact-rich manipulation problem with non-smooth dynamics. Across these domains, we achieve faster convergence and superior performance in low-sample regimes compared to standard MPPI. These results suggest that the method can make sample-based control strategies more practical in scenarios where obtaining samples is expensive or limited.
Abstract:Surgical planning for complex tibial fractures can be challenging for surgeons, as the 3D structure of the later desirable bone alignment may be difficult to imagine. To assist in such planning, we address the challenge of predicting a patient-specific reconstruction target from a CT of the fractured tibia. Our approach combines neural registration and autoencoder models. Specifically, we first train a modified spatial transformer network (STN) to register a raw CT to a standardized coordinate system of a jointly trained tibia prototype. Subsequently, various autoencoder (AE) architectures are trained to model healthy tibial variations. Both the STN and AE models are further designed to be robust to masked input, allowing us to apply them to fractured CTs and decode to a prediction of the patient-specific healthy bone in standard coordinates. Our contributions include: i) a 3D-adapted STN for global spatial registration, ii) a comparative analysis of AEs for bone CT modeling, and iii) the extension of both to handle masked inputs for predictive generation of healthy bone structures. Project page: https://github.com/HongyouZhou/repair