This paper presents a classifier ensemble for Facial Expression Recognition (FER) based on models derived from transfer learning. The main experimentation work is conducted for facial action unit detection using feature extraction and fine-tuning convolutional neural networks (CNNs). Several classifiers for extracted CNN codes such as Linear Discriminant Analysis (LDA), Support Vector Machines (SVMs) and Long Short-Term Memory (LSTM) are compared and evaluated. Multi-model ensembles are also used to further improve the performance. We have found that VGG-Face and ResNet are the relatively optimal pre-trained models for action unit recognition using feature extraction and the ensemble of VGG-Net variants and ResNet achieves the best result.
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesn't rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.
The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes.
With the rapid development of smartphones, facial analysis has been playing an increasingly important role in a multitude of mobile applications. In most scenarios, face tracking serves as a crucial first step because more often than not, a mobile application would only need to focus on analysing a specific face in a complex setting. Albeit inheriting many commons traits of the generic visual tracking problem, face tracking in mobile scenarios is characterised by a unique set of challenges. In this work, we propose iBUG MobiFace benchmark, the first mobile face tracking benchmark consisting of 50 sequences captured by smartphone users in unconstrained environments. The sequences contain a total of 50,736 frames with 46 distinct identities to be tracked. The tracking target in each sequence is selected with varying difficulties in mobile scenarios. In addition to frame by frame bounding box, the annotations of 9 sequence attributes(e.g. multiple faces) are provided. We further provide a survey of 23 state-of-the-art visual trackers and a comprehensive quantitative evaluation of these methods on the proposed benchmark. In particular, trackers from two most popular frameworks, namely, correlation filter-based tracking and deep learning-based tracking, are studied. Our experiment shows that (a) the performance of all existing generic object trackers drops significantly on the mobile face tracking scenario, suggesting the need of more research effort into mobile face tracking, and (b) the effective combination of deep learning tracking and face-related algorithms(e.g. face detection) provides the most promising basis for future developments in the field. The database, annotations and evaluation protocol/code will be made publicly available on the iBUG website.
Tensors are higher-order extensions of matrices. While matrix methods form the cornerstone of machine learning and data analysis, tensor methods have been gaining increasing traction. However, software support for tensor operations is not on the same footing. In order to bridge this gap, we have developed \emph{TensorLy}, a high-level API for tensor methods and deep tensorized neural networks in Python. TensorLy aims to follow the same standards adopted by the main projects of the Python scientific community, and seamlessly integrates with them. Its BSD license makes it suitable for both academic and commercial applications. TensorLy's backend system allows users to perform computations with NumPy, MXNet, PyTorch, TensorFlow and CuPy. They can be scaled on multiple CPU or GPU machines. In addition, using the deep-learning frameworks as backend allows users to easily design and train deep tensorized neural networks. TensorLy is available at https://github.com/tensorly/tensorly
In the context of Human-Robot Interaction (HRI), face Re-Identification (face Re-ID) aims to verify if certain detected faces have already been observed by robots. The ability of distinguishing between different users is crucial in social robots as it will enable the robot to tailor the interaction strategy toward the users' individual preferences. So far face recognition research has achieved great success, however little attention has been paid to the realistic applications of Face Re-ID in social robots. In this paper, we present an effective and unsupervised face Re-ID system which simultaneously re-identifies multiple faces for HRI. This Re-ID system employs Deep Convolutional Neural Networks to extract features, and an online clustering algorithm to determine the face's ID. Its performance is evaluated on two datasets: the TERESA video dataset collected by the TERESA robot, and the YouTube Face Dataset (YTF Dataset). We demonstrate that the optimised combination of techniques achieves an overall 93.55% accuracy on TERESA dataset and an overall 90.41% accuracy on YTF dataset. We have implemented the proposed method into a software module in the HCI^2 Framework for it to be further integrated into the TERESA robot, and has achieved real-time performance at 10~26 Frames per second.
Deep generative models learned through adversarial training have become increasingly popular for their ability to generate naturalistic image textures. However, aside from their texture, the visual appearance of objects is significantly influenced by their shape geometry; information which is not taken into account by existing generative models. This paper introduces the Geometry-Aware Generative Adversarial Networks (GAGAN) for incorporating geometric information into the image generation process. Specifically, in GAGAN the generator samples latent variables from the probability space of a statistical shape model. By mapping the output of the generator to a canonical coordinate frame through a differentiable geometric transformation, we enforce the geometry of the objects and add an implicit connection from the prior to the generated object. Experimental results on face generation indicate that the GAGAN can generate realistic images of faces with arbitrary facial attributes such as facial expression, pose, and morphology, that are of better quality than current GAN-based methods. Our method can be used to augment any existing GAN architecture and improve the quality of the images generated.
We propose a Multi-Instance-Learning (MIL) approach for weakly-supervised learning problems, where a training set is formed by bags (sets of feature vectors or instances) and only labels at bag-level are provided. Specifically, we consider the Multi-Instance Dynamic-Ordinal-Regression (MI-DOR) setting, where the instance labels are naturally represented as ordinal variables and bags are structured as temporal sequences. To this end, we propose Multi-Instance Dynamic Ordinal Random Fields (MI-DORF). In this framework, we treat instance-labels as temporally-dependent latent variables in an Undirected Graphical Model. Different MIL assumptions are modelled via newly introduced high-order potentials relating bag and instance-labels within the energy function of the model. We also extend our framework to address the Partially-Observed MI-DOR problems, where a subset of instance labels are available during training. We show on the tasks of weakly-supervised facial behavior analysis, Facial Action Unit (DISFA dataset) and Pain (UNBC dataset) Intensity estimation, that the proposed framework outperforms alternative learning approaches. Furthermore, we show that MIDORF can be employed to reduce the data annotation efforts in this context by large-scale.
Several end-to-end deep learning approaches have been recently presented which extract either audio or visual features from the input images or audio signals and perform speech recognition. However, research on end-to-end audiovisual models is very limited. In this work, we present an end-to-end audiovisual model based on residual networks and Bidirectional Gated Recurrent Units (BGRUs). To the best of our knowledge, this is the first audiovisual fusion model which simultaneously learns to extract features directly from the image pixels and audio waveforms and performs within-context word recognition on a large publicly available dataset (LRW). The model consists of two streams, one for each modality, which extract features directly from mouth regions and raw waveforms. The temporal dynamics in each stream/modality are modeled by a 2-layer BGRU and the fusion of multiple streams/modalities takes place via another 2-layer BGRU. A slight improvement in the classification rate over an end-to-end audio-only and MFCC-based model is reported in clean audio conditions and low levels of noise. In presence of high levels of noise, the end-to-end audiovisual model significantly outperforms both audio-only models.
Silent speech interfaces have been recently proposed as a way to enable communication when the acoustic signal is not available. This introduces the need to build visual speech recognition systems for silent and whispered speech. However, almost all the recently proposed systems have been trained on vocalised data only. This is in contrast with evidence in the literature which suggests that lip movements change depending on the speech mode. In this work, we introduce a new audiovisual database which is publicly available and contains normal, whispered and silent speech. To the best of our knowledge, this is the first study which investigates the differences between the three speech modes using the visual modality only. We show that an absolute decrease in classification rate of up to 3.7% is observed when training and testing on normal and whispered, respectively, and vice versa. An even higher decrease of up to 8.5% is reported when the models are tested on silent speech. This reveals that there are indeed visual differences between the 3 speech modes and the common assumption that vocalized training data can be used directly to train a silent speech recognition system may not be true.