Haptic feedback can improve safety of teleoperated robots when situational awareness is limited or operators are inattentive. Standard potential field approaches increase haptic resistance as an obstacle is approached, which is desirable when the operator is unaware of the obstacle but undesirable when the movement is intentional, such as when the operator wishes to inspect or manipulate an object. This paper presents a novel haptic teleoperation framework that estimates the operator's attentiveness to dampen haptic feedback for intentional movement. A biologically-inspired attention model is developed based on computational working memory theories to integrate visual saliency estimation with spatial mapping. This model generates an attentiveness map in real-time, and the haptic rendering system generates lower haptic forces for obstacles that the operator is estimated to be aware of. Experimental results in simulation show that the proposed framework outperforms haptic teleoperation without attentiveness estimation in terms of task performance, robot safety, and user experience.
Sense-react systems (e.g. robotics and AR/VR) have to take highly responsive real-time actions, driven by complex decisions involving a pipeline of sensing, perception, planning, and reaction tasks. These tasks must be scheduled on resource-constrained devices such that the performance goals and the requirements of the application are met. This is a difficult scheduling problem that requires handling multiple scheduling dimensions, and variations in resource usage and availability. In practice, system designers manually tune parameters for their specific hardware and application, which results in poor generalization and increases the development burden. In this work, we highlight the emerging need for scheduling CPU resources at runtime in sense-react systems. We study three canonical applications (face tracking, robot navigation, and VR) to first understand the key scheduling requirements for such systems. Armed with this understanding, we develop a scheduling framework, Catan, that dynamically schedules compute resources across different components of an app so as to meet the specified application requirements. Through experiments with a prototype implemented on a widely-used robotics framework (ROS) and an open-source AR/VR platform, we show the impact of system scheduling on meeting the performance goals for the three applications, how Catan is able to achieve better application performance than hand-tuned configurations, and how it dynamically adapts to runtime variations.
This paper presents the first implementation of autonomous robotic auscultation of heart and lung sounds. To select auscultation locations that generate high-quality sounds, a Bayesian Optimization (BO) formulation leverages visual anatomical cues to predict where high-quality sounds might be located, while using auditory feedback to adapt to patient-specific anatomical qualities. Sound quality is estimated online using machine learning models trained on a database of heart and lung stethoscope recordings. Experiments on 4 human subjects show that our system autonomously captures heart and lung sounds of similar quality compared to tele-operation by a human trained in clinical auscultation. Surprisingly, one of the subjects exhibited a previously unknown cardiac pathology that was first identified using our robot, which demonstrates the potential utility of autonomous robotic auscultation for health screening.
UV radiation has been used as a disinfection strategy to deactivate a wide range of pathogens, but existing irradiation strategies do not ensure sufficient exposure of all environmental surfaces and/or require long disinfection times. We present a near-optimal coverage planner for mobile UV disinfection robots. The formulation optimizes the irradiation time efficiency, while ensuring that a sufficient dosage of radiation is received by each surface. The trajectory and dosage plan are optimized taking collision and light occlusion constraints into account. We propose a two-stage scheme to approximate the solution of the induced NP-hard optimization, and, for efficiency, perform key irradiance and occlusion calculations on a GPU. Empirical results show that our technique achieves more coverage for the same exposure time as strategies for existing UV robots, can be used to compare UV robot designs, and produces near-optimal plans. This is an extended version of the paper originally contributed to ICRA2021.
We present non-convex maximal dissipation principle (NMDP), a time integration scheme for articulated bodies with simultaneous contacts. Our scheme resolves contact forces via the maximal dissipation principle (MDP). Prior MDP solvers compute contact forces via convex programming by assuming linearized dynamics integrated using the forward multistep scheme. Instead, we consider the coupled system of nonlinear Newton-Euler dynamics and MDP, which is time-integrated using the backward integration scheme. We show that the coupled system of equations can be solved efficiently using the projected gradient method with guaranteed convergence. We evaluate our method by predicting several locomotion trajectories for a quadruped robot. The results show that our NMDP scheme has several desirable properties including: (1) generalization to novel contact models; (2) superior stability under large timestep sizes; (3) consistent trajectory generation under varying timestep sizes.
We present a planner for large-scale (un)labeled object sorting tasks, which uses two types of manipulation actions: overhead grasping and planar pushing. The grasping action offers completeness guarantee under mild assumptions, and planar pushing is an acceleration strategy that moves multiple objects at once. Our main contribution is twofold: (1) We propose a bilevel planning algorithm. Our high-level planner makes efficient, near-optimal choices between pushing and grasping actions based on a cost model. Our low-level planner computes one-step greedy pushing or grasping actions. (2) We propose a novel low-level push planner that can find one-step greedy pushing actions in a semi-discrete search space. The structure of the search space allows us to efficient We show that, for sorting up to $200$ objects, our planner can find near-optimal actions with $10$ seconds of computation on a desktop machine.
Robotic automation has the potential to assist human surgeons in performing suturing tasks in microsurgery, and in order to do so a robot must be able to guide a needle with sub-millimeter precision through soft tissue. This paper presents a robotic suturing system that uses 3D optical coherence tomography (OCT) system for imaging feedback. Calibration of the robot-OCT and robot-needle transforms, wound detection, keypoint identification, and path planning are all performed automatically. The calibration method handles pose uncertainty when the needle is grasped using a variant of iterative closest points. The path planner uses the identified wound shape to calculate needle entry and exit points to yield an evenly-matched wound shape after closure. Experiments on tissue phantoms and animal tissue demonstrate that the system can pass a suture needle through wounds with 0.27 mm overall accuracy in achieving the planned entry and exit points.
Recent progress in the field of robotic manipulation has generated interest in fully automatic object packing in warehouses. This paper proposes a formulation of the packing problem that is tailored to the automated warehousing domain. Besides minimizing waste space inside a container, the problem requires stability of the object pile during packing and the feasibility of the robot motion executing the placement plans. To address this problem, a set of constraints are formulated, and a constructive packing pipeline is proposed to solve for these constraints. The pipeline is able to pack geometrically complex, non-convex objects with stability while satisfying robot constraints. In particular, a new 3D positioning heuristic called Heightmap-Minimization heuristic is proposed, and heightmaps are used to speed up the search. Experimental evaluation of the method is conducted with a realistic physical simulator on a dataset of scanned real-world items, demonstrating stable and high-quality packing plans compared with other 3D packing methods.