In a human-machine dialog scenario, deciding the appropriate time for the machine to take the turn is an open research problem. In contrast, humans engaged in conversations are able to timely decide when to interrupt the speaker for competitive or non-competitive reasons. In state-of-the-art turn-by-turn dialog systems the decision on the next dialog action is taken at the end of the utterance. In this paper, we propose a token-by-token prediction of the dialog state from incremental transcriptions of the user utterance. To identify the point of maximal understanding in an ongoing utterance, we a) implement an incremental Dialog State Tracker which is updated on a token basis (iDST) b) re-label the Dialog State Tracking Challenge 2 (DSTC2) dataset and c) adapt it to the incremental turn-taking experimental scenario. The re-labeling consists of assigning a binary value to each token in the user utterance that allows to identify the appropriate point for taking the turn. Finally, we implement an incremental Turn Taking Decider (iTTD) that is trained on these new labels for the turn-taking decision. We show that the proposed model can achieve a better performance compared to a deterministic handcrafted turn-taking algorithm.
This paper introduces the Seventh Dialog System Technology Challenges (DSTC), which use shared datasets to explore the problem of building dialog systems. Recently, end-to-end dialog modeling approaches have been applied to various dialog tasks. The seventh DSTC (DSTC7) focuses on developing technologies related to end-to-end dialog systems for (1) sentence selection, (2) sentence generation and (3) audio visual scene aware dialog. This paper summarizes the overall setup and results of DSTC7, including detailed descriptions of the different tracks and provided datasets. We also describe overall trends in the submitted systems and the key results. Each track introduced new datasets and participants achieved impressive results using state-of-the-art end-to-end technologies.
Argumentation-based dialogue systems, which can handle and exchange arguments through dialogue, have been widely researched. It is required that these systems have sufficient supporting information to argue their claims rationally; however, the systems often do not have enough of such information in realistic situations. One way to fill in the gap is acquiring such missing information from dialogue partners (information-seeking dialogue). Existing information-seeking dialogue systems are based on handcrafted dialogue strategies that exhaustively examine missing information. However, the proposed strategies are not specialized in collecting information for constructing rational arguments. Moreover, the number of system's inquiry candidates grows in accordance with the size of the argument set that the system deal with. In this paper, we formalize the process of information-seeking dialogue as Markov decision processes (MDPs) and apply deep reinforcement learning (DRL) for automatically optimizing a dialogue strategy. By utilizing DRL, our dialogue strategy can successfully minimize objective functions, the number of turns it takes for our system to collect necessary information in a dialogue. We conducted dialogue experiments using two datasets from different domains of argumentative dialogue. Experimental results show that the proposed formalization based on MDP works well, and the policy optimized by DRL outperformed existing heuristic dialogue strategies.
Although generation-based dialogue systems have been widely researched, the response generations by most existing systems have very low diversities. The most likely reason for this problem is Maximum Likelihood Estimation (MLE) with Softmax Cross-Entropy (SCE) loss. MLE trains models to generate the most frequent responses from enormous generation candidates, although in actual dialogues there are various responses based on the context. In this paper, we propose a new objective function called Inverse Token Frequency (ITF) loss, which individually scales smaller loss for frequent token classes and larger loss for rare token classes. This function encourages the model to generate rare tokens rather than frequent tokens. It does not complicate the model and its training is stable because we only replace the objective function. On the OpenSubtitles dialogue dataset, our loss model establishes a state-of-the-art DIST-1 of 7.56, which is the unigram diversity score, while maintaining a good BLEU-1 score. On a Japanese Twitter replies dataset, our loss model achieves a DIST-1 score comparable to the ground truth.
We propose an interactive image-manipulation system with natural language instruction, which can generate a target image from a source image and an instruction that describes the difference between the source and the target image. The system makes it possible to modify a generated image interactively and make natural language conditioned image generation more controllable. We construct a neural network that handles image vectors in latent space to transform the source vector to the target vector by using the vector of instruction. The experimental results indicate that the proposed framework successfully generates the target image by using a source image and an instruction on manipulation in our dataset.
Training of neural machine translation (NMT) models usually uses mini-batches for efficiency purposes. During the mini-batched training process, it is necessary to pad shorter sentences in a mini-batch to be equal in length to the longest sentence therein for efficient computation. Previous work has noted that sorting the corpus based on the sentence length before making mini-batches reduces the amount of padding and increases the processing speed. However, despite the fact that mini-batch creation is an essential step in NMT training, widely used NMT toolkits implement disparate strategies for doing so, which have not been empirically validated or compared. This work investigates mini-batch creation strategies with experiments over two different datasets. Our results suggest that the choice of a mini-batch creation strategy has a large effect on NMT training and some length-based sorting strategies do not always work well compared with simple shuffling.
This paper investigates and analyzes the effect of dependency information on predicate-argument structure analysis (PASA) and zero anaphora resolution (ZAR) for Japanese, and shows that a straightforward approach of PASA and ZAR works effectively even if dependency information was not available. We constructed an analyzer that directly predicts relationships of predicates and arguments with their semantic roles from a POS-tagged corpus. The features of the system are designed to compensate for the absence of syntactic information by using features used in dependency parsing as a reference. We also constructed analyzers that use the oracle dependency and the real dependency parsing results, and compared with the system that does not use any syntactic information to verify that the improvement provided by dependencies is not crucial.
In this paper, we propose a new method for calculating the output layer in neural machine translation systems. The method is based on predicting a binary code for each word and can reduce computation time/memory requirements of the output layer to be logarithmic in vocabulary size in the best case. In addition, we also introduce two advanced approaches to improve the robustness of the proposed model: using error-correcting codes and combining softmax and binary codes. Experiments on two English-Japanese bidirectional translation tasks show proposed models achieve BLEU scores that approach the softmax, while reducing memory usage to the order of less than 1/10 and improving decoding speed on CPUs by x5 to x10.