Honda Research Institute Japan Co., Ltd., Saitama, Japan
Abstract:Recent advances in diffusion models have enabled high-fidelity Foley sound generation directly in the waveform space. Existing waveform diffusion models primarily rely on time-domain architectures, such as CNN-based U-Nets and DiffWave-style models, or frequency-domain Transformers modeling temporal dependencies. However, these systems are typically built with large model capacities and substantial computational costs, leaving compact and efficient waveform diffusion architectures largely underexplored. In this work, we introduce a Dual-Path (DP) architecture for waveform diffusion that performs dimension-wise self-attention along both subband and frame axes in the time-frequency domain. This DP design enables fine-grained temporal-spectral modeling while maintaining high efficiency. Based on the proposed DP backbone, we develop two variants: DP-DiT and DP-U-Net. Experiments on the DCASE and FSD-Kaggle2018 datasets demonstrate their superior performance. Notably, the 3M parameter variant achieves performance comparable to models with more than 50M parameters. Audio samples are available at https://samplesdemo.github.io/DP-Foley/.
Abstract:Recent sign language generation (SLG) systems increasingly output dense 3D body representations, which better preserve full-body kinematics and geometry for downstream embodiment on humanoid robots. However, these generated motions frequently exhibit self-intersections such as hand-hand and hand-torso penetration. While such artifacts may be tolerated in offline rendering, they become critical in humanoid execution as they lead to infeasible inverse-kinematics (IK) solutions, collisions, and unstable retargeted trajectories. We present a system-level framework that bridges SLG outputs to humanoid joint-space execution via two components. First, we introduce a volumetric SMPL-X collision-mitigation module that projects generated signing motions toward physically plausible configurations while minimally deviating from the original trajectory. Second, we propose a vision-language-guided retargeting algorithm built on an IK backbone: a VLM serves as a visual critic over rendered humanoid motion, identifies embodiment-specific failure modes, and triggers targeted task-space corrections. Our results highlight collision handling and perception-guided refinement as key missing components for reliable humanoid signing.
Abstract:Neural networks outperform classical GCC-PHAT for Time-Difference-of-Arrival (TDOA) estimation in noise and reverberation, yet their internal strategy remains unexplored. To uncover it, we turn GCC-PHAT's mathematical steps into diagnostic targets, probing hidden layers of three architectures (MLP, CNN, Transformer) and complementing with gradient attribution and causal frequency masking. We find that cross-power computation consistently emerges across all architectures and conditions, while PHAT whitening, the defining step of GCC-PHAT, fails to emerge. Instead, networks learn a magnitude-aware frequency weighting that preserves per-frequency reliability information discarded by PHAT. This makes PHAT an information bottleneck: removing it from both classical and neural GCC pipelines improves performance under additive noise. On real-world reverberant data, PHAT remains the best classical weighting, but end-to-end networks achieve lower error by learning data-adaptive weighting.
Abstract:Sound source distance estimation (SDE) is a critical capability in human-robot interaction. An inappropriate interaction distance not only reduces the reliability of speech acquisition and understanding, but also compromises the naturalness and comfort of the interaction. Most existing SDE methods rely on microphone arrays, however, multi-microphone systems typically require careful hardware synchronization, geometric calibration, and additional space and computational resources, which limits applicability to size-constrained and computability-limited embodied platforms. To alleviate these issues, we propose Fast-SDE, a lightweight single-microphone SDE framework that is suited for deployment on robot platforms with limited computational resources and strict size constraints. Specifically, Fast-SDE employs a subband-based backbone that decomposes the frequency axis into multiple subbands, rather than processing the entire spectrum with a wide full-band backbone. A shared subband encoder then maps each subband to a compact latent representation and learns the relationship between acoustic structure and time-frequency patterns. Finally, a lightweight regression head converts the fused subband representations into the estimated distance. Extensive simulation and real-world experiments demonstrate the merits of the proposed method. To benefit the broader research community, we have open-sourced our code at https://github.com/JiangWAV/FAST-SDE.
Abstract:Training data for bioacoustics is scattered across taxa, regions, and institutions. Centralizing it all is often infeasible. We show that independently fine-tuned BEATs encoders can be composed into a unified 661-species classifier via task vector arithmetic without sharing data. We find that bioacoustic task vectors are near-orthogonal (cosine 0.01-0.09). Their separation aligns closely with spectral distribution distance, a gradient consistent with the acoustic niche hypothesis. This geometry makes simple averaging optimal while sign-conflict methods reduce accuracy by one to six percentage points. Composition also creates an asymmetric gap: species-rich groups lose accuracy relative to joint training while underrepresented taxa gain, a redistribution useful for equitable biodiversity monitoring. We verify linear mode connectivity across all taxonomic pairs, demonstrate zero-shot transfer to new regions, and identify domain negation as a boundary condition where composition fails. These results enable a collaborative paradigm for bioacoustics where institutions share only task vectors to assemble multi-taxa classifiers, preserving data privacy.
Abstract:Single-channel audio separation aims to separate individual sources from a single-channel mixture. Most existing methods rely on supervised learning with synthetically generated paired data. However, obtaining high-quality paired data in real-world scenarios is often difficult. This data scarcity can degrade model performance under unseen conditions and limit generalization ability. To this end, in this work, we approach this problem from an unsupervised perspective, framing it as a probabilistic inverse problem. Our method requires only diffusion priors trained on individual sources. Separation is then achieved by iteratively guiding an initial state toward the solution through reconstruction guidance. Importantly, we introduce an advanced inverse problem solver specifically designed for separation, which mitigates gradient conflicts caused by interference between the diffusion prior and reconstruction guidance during inverse denoising. This design ensures high-quality and balanced separation performance across individual sources. Additionally, we find that initializing the denoising process with an augmented mixture instead of pure Gaussian noise provides an informative starting point that significantly improves the final performance. To further enhance audio prior modeling, we design a novel time-frequency attention-based network architecture that demonstrates strong audio modeling capability. Collectively, these improvements lead to significant performance gains, as validated across speech-sound event, sound event, and speech separation tasks.
Abstract:Accurate calibration of sensor extrinsic parameters for ground robotic systems (i.e., relative poses) is crucial for ensuring spatial alignment and achieving high-performance perception. However, existing calibration methods typically require complex and often human-operated processes to collect data. Moreover, most frameworks neglect acoustic sensors, thereby limiting the associated systems' auditory perception capabilities. To alleviate these issues, we propose an observability-aware active calibration method for ground robots with multimodal sensors, including a microphone array, a LiDAR (exteroceptive sensors), and wheel encoders (proprioceptive sensors). Unlike traditional approaches, our method enables active trajectory optimization for online data collection and calibration, contributing to the development of more intelligent robotic systems. Specifically, we leverage the Fisher information matrix (FIM) to quantify parameter observability and adopt its minimum eigenvalue as an optimization metric for trajectory generation via B-spline curves. Through planning and replanning of robot trajectory online, the method enhances the observability of multi-sensor extrinsic parameters. The effectiveness and advantages of our method have been demonstrated through numerical simulations and real-world experiments. For the benefit of the community, we have also open-sourced our code and data at https://github.com/AISLAB-sustech/Multisensor-Calibration.
Abstract:Sign Language Translation (SLT) aims to convert sign language (SL) videos into spoken language text, thereby bridging the communication gap between the sign and the spoken community. While most existing works focus on translating a single sign language into a single spoken language (one-to-one SLT), leveraging multilingual resources could mitigate low-resource issues and enhance accessibility. However, multilingual SLT (MLSLT) remains unexplored due to language conflicts and alignment difficulties across SLs and spoken languages. To address these challenges, we propose a multilingual gloss-free model with dual CTC objectives for token-level SL identification and spoken text generation. Our model supports 10 SLs and handles one-to-one, many-to-one, and many-to-many SLT tasks, achieving competitive performance compared to state-of-the-art methods on three widely adopted benchmarks: multilingual SP-10, PHOENIX14T, and CSL-Daily.




Abstract:This paper aims to achieve single-channel target speech extraction (TSE) in enclosures utilizing distance clues and room information. Recent works have verified the feasibility of distance clues for the TSE task, which can imply the sound source's direct-to-reverberation ratio (DRR) and thus can be utilized for speech separation and TSE systems. However, such distance clue is significantly influenced by the room's acoustic characteristics, such as dimension and reverberation time, making it challenging for TSE systems that rely solely on distance clues to generalize across a variety of different rooms. To solve this, we suggest providing room environmental information (room dimensions and reverberation time) for distance-based TSE for better generalization capabilities. Especially, we propose a distance and environment-based TSE model in the time-frequency (TF) domain with learnable distance and room embedding. Results on both simulated and real collected datasets demonstrate its feasibility. Demonstration materials are available at https://runwushi.github.io/distance-room-demo-page/.




Abstract:Robot audition, encompassing Sound Source Localization (SSL), Sound Source Separation (SSS), and Automatic Speech Recognition (ASR), enables robots and smart devices to acquire auditory capabilities similar to human hearing. Despite their wide applicability, processing multi-channel audio signals from microphone arrays in SSL involves computationally intensive matrix operations, which can hinder efficient deployment on Central Processing Units (CPUs), particularly in embedded systems with limited CPU resources. This paper introduces a GPU-based implementation of SSL for robot audition, utilizing the Generalized Singular Value Decomposition-based Multiple Signal Classification (GSVD-MUSIC), a noise-robust algorithm, within the HARK platform, an open-source software suite. For a 60-channel microphone array, the proposed implementation achieves significant performance improvements. On the Jetson AGX Orin, an embedded device powered by an NVIDIA GPU and ARM Cortex-A78AE v8.2 64-bit CPUs, we observe speedups of 4645.1x for GSVD calculations and 8.8x for the SSL module, while speedups of 2223.4x for GSVD calculation and 8.95x for the entire SSL module on a server configured with an NVIDIA A100 GPU and AMD EPYC 7352 CPUs, making real-time processing feasible for large-scale microphone arrays and providing ample capacity for real-time processing of potential subsequent machine learning or deep learning tasks.