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Julian Togelius

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Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes

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Mar 15, 2020
Andre Mendes, Julian Togelius, Leandro dos Santos Coelho

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Interactive Constrained MAP-Elites Analysis and Evaluation of the Expressiveness of the Feature Dimensions

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Mar 06, 2020
Alberto Alvarez, Steve Dahlskog, Jose Font, Julian Togelius

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PCGRL: Procedural Content Generation via Reinforcement Learning

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Feb 18, 2020
Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius

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Fully Differentiable Procedural Content Generation through Generative Playing Networks

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Feb 12, 2020
Philip Bontrager, Julian Togelius

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Mech-Elites: Illuminating the Mechanic Space of GVGAI

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Feb 11, 2020
Megan Charity, Michael Cerny Green, Ahmed Khalifa, Julian Togelius

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Mario Level Generation From Mechanics Using Scene Stitching

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Feb 07, 2020
Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa, Julian Togelius

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Rotation, Translation, and Cropping for Zero-Shot Generalization

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Jan 27, 2020
Chang Ye, Ahmed Khalifa, Philip Bontrager, Julian Togelius

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Covariance Matrix Adaptation for the Rapid Illumination of Behavior Space

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Dec 05, 2019
Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis, Amy K. Hoover

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Procedural Content Generation: From Automatically Generating Game Levels to Increasing Generality in Machine Learning

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Nov 29, 2019
Sebastian Risi, Julian Togelius

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