Tracking and identifying players is an important problem in computer vision based ice hockey analytics. Player tracking is a challenging problem since the motion of players in hockey is fast-paced and non-linear. There is also significant player-player and player-board occlusion, camera panning and zooming in hockey broadcast video. Prior published research perform player tracking with the help of handcrafted features for player detection and re-identification. Although commercial solutions for hockey player tracking exist, to the best of our knowledge, no network architectures used, training data or performance metrics are publicly reported. There is currently no published work for hockey player tracking making use of the recent advancements in deep learning while also reporting the current accuracy metrics used in literature. Therefore, in this paper, we compare and contrast several state-of-the-art tracking algorithms and analyze their performance and failure modes in ice hockey.
Causal discovery between collections of time-series data can help diagnose causes of symptoms and hopefully prevent faults before they occur. However, reliable causal discovery can be very challenging, especially when the data acquisition rate varies (i.e., non-uniform data sampling), or in the presence of missing data points (e.g., sparse data sampling). To address these issues, we proposed a new system comprised of two parts, the first part fills missing data with a Gaussian Process Regression, and the second part leverages an Echo State Network, which is a type of reservoir computer (i.e., used for chaotic system modeling) for Causal discovery. We evaluate the performance of our proposed system against three other off-the-shelf causal discovery algorithms, namely, structural expectation-maximization, sub-sampled linear auto-regression absolute coefficients, and multivariate Granger Causality with vector auto-regressive using the Tennessee Eastman chemical dataset; we report on their corresponding Matthews Correlation Coefficient(MCC) and Receiver Operating Characteristic curves (ROC) and show that the proposed system outperforms existing algorithms, demonstrating the viability of our approach to discover causal relationships in a complex system with missing entries.
Identifying players in video is a foundational step in computer vision-based sports analytics. Obtaining player identities is essential for analyzing the game and is used in downstream tasks such as game event recognition. Transformers are the existing standard in Natural Language Processing (NLP) and are swiftly gaining traction in computer vision. Motivated by the increasing success of transformers in computer vision, in this paper, we introduce a transformer network for recognizing players through their jersey numbers in broadcast National Hockey League (NHL) videos. The transformer takes temporal sequences of player frames (also called player tracklets) as input and outputs the probabilities of jersey numbers present in the frames. The proposed network performs better than the previous benchmark on the dataset used. We implement a weakly-supervised training approach by generating approximate frame-level labels for jersey number presence and use the frame-level labels for faster training. We also utilize player shifts available in the NHL play-by-play data by reading the game time using optical character recognition (OCR) to get the players on the ice rink at a certain game time. Using player shifts improved the player identification accuracy by 6%.