Recently, sign-aware graph recommendation has drawn much attention as it will learn users' negative preferences besides positive ones from both positive and negative interactions (i.e., links in a graph) with items. To accommodate the different semantics of negative and positive links, existing works utilize two independent encoders to model users' positive and negative preferences, respectively. However, these approaches cannot learn the negative preferences from high-order heterogeneous interactions between users and items formed by multiple links with different signs, resulting in inaccurate and incomplete negative user preferences. To cope with these intractable issues, we propose a novel \textbf{L}ight \textbf{S}igned \textbf{G}raph Convolution Network specifically for \textbf{Rec}ommendation (\textbf{LSGRec}), which adopts a unified modeling approach to simultaneously model high-order users' positive and negative preferences on a signed user-item interaction graph. Specifically, for the negative preferences within high-order heterogeneous interactions, first-order negative preferences are captured by the negative links, while high-order negative preferences are propagated along positive edges. Then, recommendation results are generated based on positive preferences and optimized with negative ones. Finally, we train representations of users and items through different auxiliary tasks. Extensive experiments on three real-world datasets demonstrate that our method outperforms existing baselines regarding performance and computational efficiency. Our code is available at \url{https://anonymous.4open.science/r/LSGRec-BB95}.
Sequential recommendation aims to provide users with personalized suggestions based on their historical interactions. When training sequential models, padding is a widely adopted technique for two main reasons: 1) The vast majority of models can only handle fixed-length sequences; 2) Batching-based training needs to ensure that the sequences in each batch have the same length. The special value \emph{0} is usually used as the padding content, which does not contain the actual information and is ignored in the model calculations. This common-sense padding strategy leads us to a problem that has never been explored before: \emph{Can we fully utilize this idle input space by padding other content to further improve model performance and training efficiency?} In this paper, we propose a simple yet effective padding method called \textbf{Rep}eated \textbf{Pad}ding (\textbf{RepPad}). Specifically, we use the original interaction sequences as the padding content and fill it to the padding positions during model training. This operation can be performed a finite number of times or repeated until the input sequences' length reaches the maximum limit. Our RepPad can be viewed as a sequence-level data augmentation strategy. Unlike most existing works, our method contains no trainable parameters or hyperparameters and is a plug-and-play data augmentation operation. Extensive experiments on various categories of sequential models and five real-world datasets demonstrate the effectiveness and efficiency of our approach. The average recommendation performance improvement is up to 60.3\% on GRU4Rec and 24.3\% on SASRec. We also provide in-depth analysis and explanation of what makes RepPad effective from multiple perspectives. The source code will be released to ensure the reproducibility of our experiments.