Most existing distance metric learning approaches use fully labeled data to learn the sample similarities in an embedding space. We present a self-training framework, SLADE, to improve retrieval performance by leveraging additional unlabeled data. We first train a teacher model on the labeled data and use it to generate pseudo labels for the unlabeled data. We then train a student model on both labels and pseudo labels to generate final feature embeddings. We use self-supervised representation learning to initialize the teacher model. To better deal with noisy pseudo labels generated by the teacher network, we design a new feature basis learning component for the student network, which learns basis functions of feature representations for unlabeled data. The learned basis vectors better measure the pairwise similarity and are used to select high-confident samples for training the student network. We evaluate our method on standard retrieval benchmarks: CUB-200, Cars-196 and In-shop. Experimental results demonstrate that our approach significantly improves the performance over the state-of-the-art methods.
An interpretable generative model for handwritten digits synthesis is proposed in this work. Modern image generative models, such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs), are trained by backpropagation (BP). The training process is complex and the underlying mechanism is difficult to explain. We propose an interpretable multi-stage PCA method to achieve the same goal and use handwritten digit images synthesis as an illustrative example. First, we derive principal-component-analysis-based (PCA-based) transform kernels at each stage based on the covariance of its inputs. This results in a sequence of transforms that convert input images of correlated pixels to spectral vectors of uncorrelated components. In other words, it is a whitening process. Then, we can synthesize an image based on random vectors and multi-stage transform kernels through a coloring process. The generative model is a feedforward (FF) design since no BP is used in model parameter determination. Its design complexity is significantly lower, and the whole design process is explainable. Finally, we design an FF generative model using the MNIST dataset, compare synthesis results with those obtained by state-of-the-art GAN and VAE methods, and show that the proposed generative model achieves comparable performance.
Previous methods have dealt with discrete manipulation of facial attributes such as smile, sad, angry, surprise etc, out of canonical expressions and they are not scalable, operating in single modality. In this paper, we propose a novel framework that supports continuous edits and multi-modality portrait manipulation using adversarial learning. Specifically, we adapt cycle-consistency into the conditional setting by leveraging additional facial landmarks information. This has two effects: first cycle mapping induces bidirectional manipulation and identity preserving; second pairing samples from different modalities can thus be utilized. To ensure high-quality synthesis, we adopt texture-loss that enforces texture consistency and multi-level adversarial supervision that facilitates gradient flow. Quantitative and qualitative experiments show the effectiveness of our framework in performing flexible and multi-modality portrait manipulation with photo-realistic effects.
Recently, the popularity of depth-sensors such as Kinect has made depth videos easily available while its advantages have not been fully exploited. This paper investigates, for gesture recognition, to explore the spatial and temporal information complementarily embedded in RGB and depth sequences. We propose a convolutional twostream consensus voting network (2SCVN) which explicitly models both the short-term and long-term structure of the RGB sequences. To alleviate distractions from background, a 3d depth-saliency ConvNet stream (3DDSN) is aggregated in parallel to identify subtle motion characteristics. These two components in an unified framework significantly improve the recognition accuracy. On the challenging Chalearn IsoGD benchmark, our proposed method outperforms the first place on the leader-board by a large margin (10.29%) while also achieving the best result on RGBD-HuDaAct dataset (96.74%). Both quantitative experiments and qualitative analysis shows the effectiveness of our proposed framework and codes will be released to facilitate future research.