The initial noise image has demonstrated a significant influence on image generation, and manipulating the initial noise image can effectively increase control over the generation. All of the current generation is based only on a single initial noise drawn from a normal distribution, which may not be suited to the desired content specified by the prompt. In this research, we propose a novel approach using pre-collected, semantically-informed pixel blocks from multiple initial noises for the initial image construction to enhance control over the image generation. The inherent tendencies of these pixel blocks can easily generate specific content, thus effectively guiding the generation process towards the desired content. The pursuit of tailored initial image construction inevitably leads to deviations from the normal distribution, and our experimental results show that the diffusion model exhibits a certain degree of tolerance towards the distribution of initial images. Our approach achieves state-of-the-art performance in the training-free layout-to-image synthesis task, demonstrating the adaptability of the initial image construction in guiding the content of the generated image. Our code will be made publicly available.
Diffusion models have the ability to generate high quality images by denoising pure Gaussian noise images. While previous research has primarily focused on improving the control of image generation through adjusting the denoising process, we propose a novel direction of manipulating the initial noise to control the generated image. Through experiments on stable diffusion, we show that blocks of pixels in the initial latent images have a preference for generating specific content, and that modifying these blocks can significantly influence the generated image. In particular, we show that modifying a part of the initial image affects the corresponding region of the generated image while leaving other regions unaffected, which is useful for repainting tasks. Furthermore, we find that the generation preferences of pixel blocks are primarily determined by their values, rather than their position. By moving pixel blocks with a tendency to generate user-desired content to user-specified regions, our approach achieves state-of-the-art performance in layout-to-image generation. Our results highlight the flexibility and power of initial image manipulation in controlling the generated image.
Current large-scale generative models have impressive efficiency in generating high-quality images based on text prompts. However, they lack the ability to precisely control the size and position of objects in the generated image. In this study, we analyze the generative mechanism of the stable diffusion model and propose a new interactive generation paradigm that allows users to specify the position of generated objects without additional training. Moreover, we propose an object detection-based evaluation metric to assess the control capability of location aware generation task. Our experimental results show that our method outperforms state-of-the-art methods on both control capacity and image quality.
Supervised training of object detectors requires well-annotated large-scale datasets, whose production is costly. Therefore, some efforts have been made to obtain annotations in economical ways, such as cloud sourcing. However, datasets obtained by these methods tend to contain noisy annotations such as inaccurate bounding boxes and incorrect class labels. In this study, we propose a new problem setting of training object detectors on datasets with entangled noises of annotations of class labels and bounding boxes. Our proposed method efficiently decouples the entangled noises, corrects the noisy annotations, and subsequently trains the detector using the corrected annotations. We verified the effectiveness of our proposed method and compared it with the baseline on noisy datasets with different noise levels. The experimental results show that our proposed method significantly outperforms the baseline.
Few-learn learning (FSL) is one of the key future steps in machine learning and has raised a lot of attention. However, in contrast to the rapid development in other domains, such as Computer Vision, the progress of FSL in Nature Language Processing (NLP) is much slower. One of the key reasons for this is the lacking of public benchmarks. NLP FSL researches always report new results on their own constructed few-shot datasets, which is pretty inefficient in results comparison and thus impedes cumulative progress. In this paper, we present FewJoint, a novel Few-Shot Learning benchmark for NLP. Different from most NLP FSL research that only focus on simple N-classification problems, our benchmark introduces few-shot joint dialogue language understanding, which additionally covers the structure prediction and multi-task reliance problems. This allows our benchmark to reflect the real-word NLP complexity beyond simple N-classification. Our benchmark is used in the few-shot learning contest of SMP2020-ECDT task-1. We also provide a compatible FSL platform to ease experiment set-up.