Abstract:Diffusion Transformers (DiTs) deliver remarkable image and video generation quality but incur high computational cost, limiting scalability and on-device deployment. We introduce CoReDiT, a structured token pruning framework for DiTs across vision tasks. CoReDiT uses a linear-time spatial coherence score to estimate local redundancy in the latent token lattice and skips high coherence (redundant) tokens in self-attention. To maintain a dense representation and avoid visual discontinuities, we reconstruct skipped attention outputs via coherence-guided aggregation of spatially neighboring retained tokens. We further introduce a progressive, block-adaptive pruning schedule that increases pruning gradually and allocates larger budgets to blocks and denoising steps with higher redundancy. Across state-of-the-art diffusion backbones including PixArt-α and MagicDrive-V2, CoReDiT achieves up to 55% self-attention FLOPs reduction and inference speedups of 1.33x on cloud GPUs and 1.72x on mobile NPUs, while maintaining high visual quality. Notably, CoReDiT also increases on-device memory head-room, enabling higher-resolution generation.
Abstract:Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
Abstract:The attention mechanism is an important reason for the success of transformers. It relies on computing pairwise relations between tokens. To reduce the high computational cost of standard quadratic attention, linear attention has been proposed as an efficient approximation. It employs kernel functions that are applied independently to the inputs before the pairwise similarities are calculated. That allows for an efficient computational procedure which, however, amounts to a low-degree rational function approximating softmax. We propose Hadamard Linear Attention (HLA). Unlike previous works on linear attention, the nonlinearity in HLA is not applied separately to queries and keys, but, analogously to standard softmax attention, after the pairwise similarities have been computed. It will be shown that the proposed nonlinearity amounts to a higher-degree rational function to approximate softmax. An efficient computational scheme for the proposed method is derived that is similar to that of standard linear attention. In contrast to other approaches, no time-consuming tensor reshaping is necessary to apply the proposed algorithm. The effectiveness of the approach is demonstrated by applying it to a large diffusion transformer model for video generation, an application that involves very large amounts of tokens.
Abstract:As long-context inference becomes central to large language models (LLMs), attention over growing key-value caches emerges as a dominant decoding bottleneck, motivating sparse attention for scalable inference. Fixed-budget top-k sparse attention cannot adapt to heterogeneous attention distributions across heads and layers, whereas top-p sparse attention directly preserves attention mass and provides stronger accuracy guarantees. Existing top-p methods, however, fail to jointly optimize top-p accuracy, selection overhead, and sparse attention cost, which limits their overall efficiency. We present Double-P, a hierarchical sparse attention framework that optimizes all three stages. Double-P first performs coarse-grained top-p estimation at the cluster level using size-weighted centroids, then adaptively refines computation through a second top-p stage that allocates token-level attention only when needed. Across long-context benchmarks, Double-P consistently achieves near-zero accuracy drop, reducing attention computation overhead by up to 1.8x and delivers up to 1.3x end-to-end decoding speedup over state-of-the-art fixed-budget sparse attention methods.
Abstract:Vision-Language-Action (VLA) models are emerging as highly effective planning models for end-to-end autonomous driving systems. However, current works mostly rely on imitation learning from sparse trajectory annotations and under-utilize their potential as generative models. We propose Generative Scenario Rollouts (GeRo), a plug-and-play framework for VLA models that jointly performs planning and generation of language-grounded future traffic scenes through an autoregressive rollout strategy. First, a VLA model is trained to encode ego vehicle and agent dynamics into latent tokens under supervision from planning, motion, and language tasks, facilitating text-aligned generation. Next, GeRo performs language-conditioned autoregressive generation. Given multi-view images, a scenario description, and ego-action questions, it generates future latent tokens and textual responses to guide long-horizon rollouts. A rollout-consistency loss stabilizes predictions using ground truth or pseudo-labels, mitigating drift and preserving text-action alignment. This design enables GeRo to perform temporally consistent, language-grounded rollouts that support long-horizon reasoning and multi-agent planning. On Bench2Drive, GeRo improves driving score and success rate by +15.7 and +26.2, respectively. By integrating reinforcement learning with generative rollouts, GeRo achieves state-of-the-art closed-loop and open-loop performance, demonstrating strong zero-shot robustness. These results highlight the promise of generative, language-conditioned reasoning as a foundation for safer and more interpretable end-to-end autonomous driving.
Abstract:Autonomous driving systems rely heavily on multi-view images to ensure accurate perception and robust decision-making. To effectively develop and evaluate perception stacks and planning algorithms, realistic closed-loop simulators are indispensable. While 3D reconstruction techniques such as Gaussian Splatting offer promising avenues for simulator construction, the rendered novel views often exhibit artifacts, particularly in extrapolated perspectives or when available observations are sparse. We introduce ViewMorpher3D, a multi-view image enhancement framework based on image diffusion models, designed to elevate photorealism and multi-view coherence in driving scenes. Unlike single-view approaches, ViewMorpher3D jointly processes a set of rendered views conditioned on camera poses, 3D geometric priors, and temporally adjacent or spatially overlapping reference views. This enables the model to infer missing details, suppress rendering artifacts, and enforce cross-view consistency. Our framework accommodates variable numbers of cameras and flexible reference/target view configurations, making it adaptable to diverse sensor setups. Experiments on real-world driving datasets demonstrate substantial improvements in image quality metrics, effectively reducing artifacts while preserving geometric fidelity.
Abstract:Dynamic driving scene reconstruction is of great importance in fields like digital twin system and autonomous driving simulation. However, unacceptable degradation occurs when the view deviates from the input trajectory, leading to corrupted background and vehicle models. To improve reconstruction quality on novel trajectory, existing methods are subject to various limitations including inconsistency, deformation, and time consumption. This paper proposes LidarPainter, a one-step diffusion model that recovers consistent driving views from sparse LiDAR condition and artifact-corrupted renderings in real-time, enabling high-fidelity lane shifts in driving scene reconstruction. Extensive experiments show that LidarPainter outperforms state-of-the-art methods in speed, quality and resource efficiency, specifically 7 x faster than StreetCrafter with only one fifth of GPU memory required. LidarPainter also supports stylized generation using text prompts such as "foggy" and "night", allowing for a diverse expansion of the existing asset library.
Abstract:Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment, making it a critical perception task for autonomous driving. Existing methods either adopt dense grids as scene representation, which is difficult to scale to high resolution, or learn the entire scene using a single set of sparse queries, which is insufficient to handle the various object characteristics. In this paper, we present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics. Building upon the observation that driving scenes can be universally decomposed into static and dynamic counterparts, we define dual Gaussian queries to better model the diverse scene objects. We utilize a hierarchical Gaussian transformer to predict the occupied voxel centers and semantic classes along with the Gaussian parameters. Leveraging the real-time rendering capability of 3D Gaussian Splatting, we also impose rendering supervision with available depth and semantic map annotations injecting pixel-level alignment to boost occupancy learning. Extensive experiments on the Occ3D-nuScenes and Occ3D-Waymo benchmarks demonstrate our proposed method sets new state-of-the-art results while maintaining low inference cost.
Abstract:End-to-end (E2E) autonomous driving has recently emerged as a new paradigm, offering significant potential. However, few studies have looked into the practical challenge of deployment across domains (e.g., cities). Although several works have incorporated Large Language Models (LLMs) to leverage their open-world knowledge, LLMs do not guarantee cross-domain driving performance and may incur prohibitive retraining costs during domain adaptation. In this paper, we propose RoCA, a novel framework for robust cross-domain E2E autonomous driving. RoCA formulates the joint probabilistic distribution over the tokens that encode ego and surrounding vehicle information in the E2E pipeline. Instantiating with a Gaussian process (GP), RoCA learns a set of basis tokens with corresponding trajectories, which span diverse driving scenarios. Then, given any driving scene, it is able to probabilistically infer the future trajectory. By using RoCA together with a base E2E model in source-domain training, we improve the generalizability of the base model, without requiring extra inference computation. In addition, RoCA enables robust adaptation on new target domains, significantly outperforming direct finetuning. We extensively evaluate RoCA on various cross-domain scenarios and show that it achieves strong domain generalization and adaptation performance.




Abstract:Camera-based 3D object detection in Bird's Eye View (BEV) is one of the most important perception tasks in autonomous driving. Earlier methods rely on dense BEV features, which are costly to construct. More recent works explore sparse query-based detection. However, they still require a large number of queries and can become expensive to run when more video frames are used. In this paper, we propose DySS, a novel method that employs state-space learning and dynamic queries. More specifically, DySS leverages a state-space model (SSM) to sequentially process the sampled features over time steps. In order to encourage the model to better capture the underlying motion and correspondence information, we introduce auxiliary tasks of future prediction and masked reconstruction to better train the SSM. The state of the SSM then provides an informative yet efficient summarization of the scene. Based on the state-space learned features, we dynamically update the queries via merge, remove, and split operations, which help maintain a useful, lean set of detection queries throughout the network. Our proposed DySS achieves both superior detection performance and efficient inference. Specifically, on the nuScenes test split, DySS achieves 65.31 NDS and 57.4 mAP, outperforming the latest state of the art. On the val split, DySS achieves 56.2 NDS and 46.2 mAP, as well as a real-time inference speed of 33 FPS.