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Generative Planning for Temporally Coordinated Exploration in Reinforcement Learning


Feb 03, 2022
Haichao Zhang, Wei Xu, Haonan Yu

* Spotlight paper at the 10th International Conference on Learning Representations (ICLR 2022) 

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Do You Need the Entropy Reward (in Practice)?


Jan 28, 2022
Haonan Yu, Haichao Zhang, Wei Xu


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Towards Safe Reinforcement Learning with a Safety Editor Policy


Jan 28, 2022
Haonan Yu, Wei Xu, Haichao Zhang


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TASAC: Temporally Abstract Soft Actor-Critic for Continuous Control


Apr 13, 2021
Haonan Yu, Wei Xu, Haichao Zhang

* Work in progress. Code is available at https://github.com/hnyu/tasac 

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MetaView: Few-shot Active Object Recognition


Mar 07, 2021
Wei Wei, Haonan Yu, Haichao Zhang, Wei Xu, Ying Wu


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Hierarchical Reinforcement Learning By Discovering Intrinsic Options


Jan 16, 2021
Jesse Zhang, Haonan Yu, Wei Xu

* ICLR 2021. 19 pages, 9 figures. Code at https://www.github.com/jesbu1/hidio 

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Why Build an Assistant in Minecraft?


Jul 25, 2019
Arthur Szlam, Jonathan Gray, Kavya Srinet, Yacine Jernite, Armand Joulin, Gabriel Synnaeve, Douwe Kiela, Haonan Yu, Zhuoyuan Chen, Siddharth Goyal, Demi Guo, Danielle Rothermel, C. Lawrence Zitnick, Jason Weston


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CraftAssist: A Framework for Dialogue-enabled Interactive Agents


Jul 19, 2019
Jonathan Gray, Kavya Srinet, Yacine Jernite, Haonan Yu, Zhuoyuan Chen, Demi Guo, Siddharth Goyal, C. Lawrence Zitnick, Arthur Szlam


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