Abstract:With wireless devices increasingly forming a unified smart network for seamless, user-friendly operations, random access (RA) medium access control (MAC) design is considered a key solution for handling unpredictable data traffic from multiple terminals. However, it remains challenging to design an effective RA-based MAC protocol to minimize collisions and ensure transmission fairness across the devices. While existing multi-agent reinforcement learning (MARL) approaches with centralized training and decentralized execution (CTDE) have been proposed to optimize RA performance, their reliance on centralized training and the significant overhead required for information collection can make real-world applications unrealistic. In this work, we adopt a fully decentralized MARL architecture, where policy learning does not rely on centralized tasks but leverages consensus-based information exchanges across devices. We design our MARL algorithm over an actor-critic (AC) network and propose exchanging only local rewards to minimize communication overhead. Furthermore, we provide a theoretical proof of global convergence for our approach. Numerical experiments show that our proposed MARL algorithm can significantly improve RA network performance compared to other baselines.
Abstract:Actor-critic methods for decentralized multi-agent reinforcement learning (MARL) facilitate collaborative optimal decision making without centralized coordination, thus enabling a wide range of applications in practice. To date, however, most theoretical convergence studies for existing actor-critic decentralized MARL methods are limited to the guarantee of a stationary solution under the linear function approximation. This leaves a significant gap between the highly successful use of deep neural actor-critic for decentralized MARL in practice and the current theoretical understanding. To bridge this gap, in this paper, we make the first attempt to develop a deep neural actor-critic method for decentralized MARL, where both the actor and critic components are inherently non-linear. We show that our proposed method enjoys a global optimality guarantee with a finite-time convergence rate of O(1/T), where T is the total iteration times. This marks the first global convergence result for deep neural actor-critic methods in the MARL literature. We also conduct extensive numerical experiments, which verify our theoretical results.
Abstract:Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.