Abstract:Skills, i.e., structured workflow instructions distilled for large language models (LLMs), are becoming an increasingly important mechanism for improving agent performance on real-world downstream tasks. However, as the open-source skill ecosystem rapidly expands, it remains unclear how different models and agent frameworks interact with skills, how to evaluate skill quality, and how users should select skills under practical cost-performance trade-offs. In this paper, we present \textsc{OpenSkillEval}, an automatic evaluation framework for both skill-augmented agent systems and the skills themselves. Instead of relying on static benchmarks, \textsc{OpenSkillEval} automatically constructs realistic task instances from evolving real-world artifacts across five categories of downstream applications: presentation generation, front-end web design, poster generation, data visualization, and report generation. It further collects and organizes community-contributed skills for controlled comparison under unified task settings. Using more than 600 dynamically generated task instances and 30 open-source skills, we conduct a systematic evaluation of state-of-the-art models and agent frameworks. Our results show that skill availability does not guarantee effective skill usage, that the benefit of skill augmentation depends strongly on both the underlying model and the agent framework, and that many publicly popular skills do not consistently outperform base agents without skills. These findings highlight the need for dynamic, task-grounded evaluation and provide practical insights into the design, selection, and deployment of skills for LLM agents. Additional cases and benchmark resources are available on the project website: https://yingjiahao14.github.io/OpenSkillEval-Web/.
Abstract:Significant progress has been made in the field of Instruction-based Image Editing Models (IIEMs). However, while these models demonstrate plausible adherence to instructions and strong reasoning ability on current benchmarks, their ability to edit small objects remains underexplored, despite its importance for precise local editing and refining details in both real and generated images. In this paper, we introduce DeepLookEditBench (DLEBench), the first benchmark dedicated to assessing the abilities of IIEMs in editing small-scale objects. Specifically, we construct a challenging testbed comprising 1889 samples across seven instruction types. In these samples, target objects occupy only 1%-10% of the image area, covering complex scenarios such as partial occlusion and multi-object editing. To ensure robust evaluation on this benchmark, we propose an evaluation protocol with refined score rubrics to minimize subjectivity and ambiguity in two criteria: Instruction Following and Visual Consistency. This protocol also introduces a dual-mode evaluation framework (Tool-driven and Oracle-guided Modes) addressing the misalignment between LMM-as-a-Judge and human judgements on DLEBench. Empirical results on 10 IIEMs reveal significant performance gaps in small-scale object editing, highlighting the need for specialized benchmarks to advance this ability.