This paper outlines the winning solutions employed in addressing the MUAD uncertainty quantification challenge held at ICCV 2023. The challenge was centered around semantic segmentation in urban environments, with a particular focus on natural adversarial scenarios. The report presents the results of 19 submitted entries, with numerous techniques drawing inspiration from cutting-edge uncertainty quantification methodologies presented at prominent conferences in the fields of computer vision and machine learning and journals over the past few years. Within this document, the challenge is introduced, shedding light on its purpose and objectives, which primarily revolved around enhancing the robustness of semantic segmentation in urban scenes under varying natural adversarial conditions. The report then delves into the top-performing solutions. Moreover, the document aims to provide a comprehensive overview of the diverse solutions deployed by all participants. By doing so, it seeks to offer readers a deeper insight into the array of strategies that can be leveraged to effectively handle the inherent uncertainties associated with autonomous driving and semantic segmentation, especially within urban environments.
We study visually grounded VideoQA in response to the emerging trends of utilizing pretraining techniques for video-language understanding. Specifically, by forcing vision-language models (VLMs) to answer questions and simultaneously provide visual evidence, we seek to ascertain the extent to which the predictions of such techniques are genuinely anchored in relevant video content, versus spurious correlations from language or irrelevant visual context. Towards this, we construct NExT-GQA -- an extension of NExT-QA with 10.5$K$ temporal grounding (or location) labels tied to the original QA pairs. With NExT-GQA, we scrutinize a variety of state-of-the-art VLMs. Through post-hoc attention analysis, we find that these models are weak in substantiating the answers despite their strong QA performance. This exposes a severe limitation of these models in making reliable predictions. As a remedy, we further explore and suggest a video grounding mechanism via Gaussian mask optimization and cross-modal learning. Experiments with different backbones demonstrate that this grounding mechanism improves both video grounding and QA. Our dataset and code are released. With these efforts, we aim to push towards the reliability of deploying VLMs in VQA systems.
We present HiFiHR, a high-fidelity hand reconstruction approach that utilizes render-and-compare in the learning-based framework from a single image, capable of generating visually plausible and accurate 3D hand meshes while recovering realistic textures. Our method achieves superior texture reconstruction by employing a parametric hand model with predefined texture assets, and by establishing a texture reconstruction consistency between the rendered and input images during training. Moreover, based on pretraining the network on an annotated dataset, we apply varying degrees of supervision using our pipeline, i.e., self-supervision, weak supervision, and full supervision, and discuss the various levels of contributions of the learned high-fidelity textures in enhancing hand pose and shape estimation. Experimental results on public benchmarks including FreiHAND and HO-3D demonstrate that our method outperforms the state-of-the-art hand reconstruction methods in texture reconstruction quality while maintaining comparable accuracy in pose and shape estimation. Our code is available at https://github.com/viridityzhu/HiFiHR.
Human actions in egocentric videos are often hand-object interactions composed from a verb (performed by the hand) applied to an object. Despite their extensive scaling up, egocentric datasets still face two limitations - sparsity of action compositions and a closed set of interacting objects. This paper proposes a novel open vocabulary action recognition task. Given a set of verbs and objects observed during training, the goal is to generalize the verbs to an open vocabulary of actions with seen and novel objects. To this end, we decouple the verb and object predictions via an object-agnostic verb encoder and a prompt-based object encoder. The prompting leverages CLIP representations to predict an open vocabulary of interacting objects. We create open vocabulary benchmarks on the EPIC-KITCHENS-100 and Assembly101 datasets; whereas closed-action methods fail to generalize, our proposed method is effective. In addition, our object encoder significantly outperforms existing open-vocabulary visual recognition methods in recognizing novel interacting objects.
Semantic segmentation techniques have shown significant progress in recent years, but their robustness to real-world perturbations and data samples not seen during training remains a challenge, particularly in safety-critical applications. In this paper, we propose a novel approach to improve the robustness of semantic segmentation techniques by leveraging the synergy between label-to-image generators and image-to-label segmentation models. Specifically, we design and train Robusta, a novel robust conditional generative adversarial network to generate realistic and plausible perturbed or outlier images that can be used to train reliable segmentation models. We conduct in-depth studies of the proposed generative model, assess the performance and robustness of the downstream segmentation network, and demonstrate that our approach can significantly enhance the robustness of semantic segmentation techniques in the face of real-world perturbations, distribution shifts, and out-of-distribution samples. Our results suggest that this approach could be valuable in safety-critical applications, where the reliability of semantic segmentation techniques is of utmost importance and comes with a limited computational budget in inference. We will release our code shortly.
One promising use case of AI assistants is to help with complex procedures like cooking, home repair, and assembly tasks. Can we teach the assistant to interject after the user makes a mistake? This paper targets the problem of identifying ordering mistakes in assembly procedures. We propose a system that can detect ordering mistakes by utilizing a learned knowledge base. Our framework constructs a knowledge base with spatial and temporal beliefs based on observed mistakes. Spatial beliefs depict the topological relationship of the assembling components, while temporal beliefs aggregate prerequisite actions as ordering constraints. With an episodic memory design, our algorithm can dynamically update and construct the belief sets as more actions are observed, all in an online fashion. We demonstrate experimentally that our inferred spatial and temporal beliefs are capable of identifying incorrect orderings in real-world action sequences. To construct the spatial beliefs, we collect a new set of coarse-level action annotations for Assembly101 based on the positioning of the toy parts. Finally, we demonstrate the superior performance of our belief inference algorithm in detecting ordering mistakes on the Assembly101 dataset.
Direct mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO model in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios.
Video super-resolution commonly uses a frame-wise alignment to support the propagation of information over time. The role of alignment is well-studied for low-level enhancement in video, but existing works have overlooked one critical step -- re-sampling. Most works, regardless of how they compensate for motion between frames, be it flow-based warping or deformable convolution/attention, use the default choice of bilinear interpolation for re-sampling. However, bilinear interpolation acts effectively as a low-pass filter and thus hinders the aim of recovering high-frequency content for super-resolution. This paper studies the impact of re-sampling on alignment for video super-resolution. Extensive experiments reveal that for alignment to be effective, the re-sampling should preserve the original sharpness of the features and prevent distortions. From these observations, we propose an implicit alignment method that re-samples through a window-based cross-attention with sampling positions encoded by sinusoidal positional encoding. The re-sampling is implicitly computed by learned network weights. Experiments show that the proposed implicit alignment enhances the performance of state-of-the-art frameworks with minimal impact on both synthetic and real-world datasets.
We propose to perform video question answering (VideoQA) in a Contrastive manner via a Video Graph Transformer model (CoVGT). CoVGT's uniqueness and superiority are three-fold: 1) It proposes a dynamic graph transformer module which encodes video by explicitly capturing the visual objects, their relations and dynamics, for complex spatio-temporal reasoning. 2) It designs separate video and text transformers for contrastive learning between the video and text to perform QA, instead of multi-modal transformer for answer classification. Fine-grained video-text communication is done by additional cross-modal interaction modules. 3) It is optimized by the joint fully- and self-supervised contrastive objectives between the correct and incorrect answers, as well as the relevant and irrelevant questions respectively. With superior video encoding and QA solution, we show that CoVGT can achieve much better performances than previous arts on video reasoning tasks. Its performances even surpass those models that are pretrained with millions of external data. We further show that CoVGT can also benefit from cross-modal pretraining, yet with orders of magnitude smaller data. The results demonstrate the effectiveness and superiority of CoVGT, and additionally reveal its potential for more data-efficient pretraining. We hope our success can advance VideoQA beyond coarse recognition/description towards fine-grained relation reasoning of video contents. Our code will be available at https://github.com/doc-doc/CoVGT.