This article provides a thorough meta-analysis of the anomaly detection problem. To accomplish this we first identify approaches to benchmarking anomaly detection algorithms across the literature and produce a large corpus of anomaly detection benchmarks that vary in their construction across several dimensions we deem important to real-world applications: (a) point difficulty, (b) relative frequency of anomalies, (c) clusteredness of anomalies, and (d) relevance of features. We apply a representative set of anomaly detection algorithms to this corpus, yielding a very large collection of experimental results. We analyze these results to understand many phenomena observed in previous work. First we observe the effects of experimental design on experimental results. Second, results are evaluated with two metrics, ROC Area Under the Curve and Average Precision. We employ statistical hypothesis testing to demonstrate the value (or lack thereof) of our benchmarks. We then offer several approaches to summarizing our experimental results, drawing several conclusions about the impact of our methodology as well as the strengths and weaknesses of some algorithms. Last, we compare results against a trivial solution as an alternate means of normalizing the reported performance of algorithms. The intended contributions of this article are many; in addition to providing a large publicly-available corpus of anomaly detection benchmarks, we provide an ontology for describing anomaly detection contexts, a methodology for controlling various aspects of benchmark creation, guidelines for future experimental design and a discussion of the many potential pitfalls of trying to measure success in this field.
This paper formulates and presents a solution to the new problem of budgeted semantic video segmentation. Given a video, the goal is to accurately assign a semantic class label to every pixel in the video within a specified time budget. Typical approaches to such labeling problems, such as Conditional Random Fields (CRFs), focus on maximizing accuracy but do not provide a principled method for satisfying a time budget. For video data, the time required by CRF and related methods is often dominated by the time to compute low-level descriptors of supervoxels across the video. Our key contribution is the new budgeted inference framework for CRF models that intelligently selects the most useful subsets of descriptors to run on subsets of supervoxels within the time budget. The objective is to maintain an accuracy as close as possible to the CRF model with no time bound, while remaining within the time budget. Our second contribution is the algorithm for learning a policy for the sparse selection of supervoxels and their descriptors for budgeted CRF inference. This learning algorithm is derived by casting our problem in the framework of Markov Decision Processes, and then instantiating a state-of-the-art policy learning algorithm known as Classification-Based Approximate Policy Iteration. Our experiments on multiple video datasets show that our learning approach and framework is able to significantly reduce computation time, and maintain competitive accuracy under varying budgets.
In many applications, an anomaly detection system presents the most anomalous data instance to a human analyst, who then must determine whether the instance is truly of interest (e.g. a threat in a security setting). Unfortunately, most anomaly detectors provide no explanation about why an instance was considered anomalous, leaving the analyst with no guidance about where to begin the investigation. To address this issue, we study the problems of computing and evaluating sequential feature explanations (SFEs) for anomaly detectors. An SFE of an anomaly is a sequence of features, which are presented to the analyst one at a time (in order) until the information contained in the highlighted features is enough for the analyst to make a confident judgement about the anomaly. Since analyst effort is related to the amount of information that they consider in an investigation, an explanation's quality is related to the number of features that must be revealed to attain confidence. One of our main contributions is to present a novel framework for large scale quantitative evaluations of SFEs, where the quality measure is based on analyst effort. To do this we construct anomaly detection benchmarks from real data sets along with artificial experts that can be simulated for evaluation. Our second contribution is to evaluate several novel explanation approaches within the framework and on traditional anomaly detection benchmarks, offering several insights into the approaches.
Coactive learning is an online problem solving setting where the solutions provided by a solver are interactively improved by a domain expert, which in turn drives learning. In this paper we extend the study of coactive learning to problems where obtaining a globally optimal or near-optimal solution may be intractable or where an expert can only be expected to make small, local improvements to a candidate solution. The goal of learning in this new setting is to minimize the cost as measured by the expert effort over time. We first establish theoretical bounds on the average cost of the existing coactive Perceptron algorithm. In addition, we consider new online algorithms that use cost-sensitive and Passive-Aggressive (PA) updates, showing similar or improved theoretical bounds. We provide an empirical evaluation of the learners in various domains, which show that the Perceptron based algorithms are quite effective and that unlike the case for online classification, the PA algorithms do not yield significant performance gains.
We select policies for large Markov Decision Processes (MDPs) with compact first-order representations. We find policies that generalize well as the number of objects in the domain grows, potentially without bound. Existing dynamic-programming approaches based on flat, propositional, or first-order representations either are impractical here or do not naturally scale as the number of objects grows without bound. We implement and evaluate an alternative approach that induces first-order policies using training data constructed by solving small problem instances using PGraphplan (Blum & Langford, 1999). Our policies are represented as ensembles of decision lists, using a taxonomic concept language. This approach extends the work of Martin and Geffner (2000) to stochastic domains, ensemble learning, and a wider variety of problems. Empirically, we find "good" policies for several stochastic first-order MDPs that are beyond the scope of previous approaches. We also discuss the application of this work to the relational reinforcement-learning problem.
In typical real-time strategy (RTS) games, enemy units are visible only when they are within sight range of a friendly unit. Knowledge of an opponent's disposition is limited to what can be observed through scouting. Information is costly, since units dedicated to scouting are unavailable for other purposes, and the enemy will resist scouting attempts. It is important to infer as much as possible about the opponent's current and future strategy from the available observations. We present a dynamic Bayes net model of strategies in the RTS game Starcraft that combines a generative model of how strategies relate to observable quantities with a principled framework for incorporating evidence gained via scouting. We demonstrate the model's ability to infer unobserved aspects of the game from realistic observations.
In standard passive imitation learning, the goal is to learn a target policy by passively observing full execution trajectories of it. Unfortunately, generating such trajectories can require substantial expert effort and be impractical in some cases. In this paper, we consider active imitation learning with the goal of reducing this effort by querying the expert about the desired action at individual states, which are selected based on answers to past queries and the learner's interactions with an environment simulator. We introduce a new approach based on reducing active imitation learning to i.i.d. active learning, which can leverage progress in the i.i.d. setting. Our first contribution, is to analyze reductions for both non-stationary and stationary policies, showing that the label complexity (number of queries) of active imitation learning can be substantially less than passive learning. Our second contribution, is to introduce a practical algorithm inspired by the reductions, which is shown to be highly effective in four test domains compared to a number of alternatives.
Most prior work on active learning of classifiers has focused on sequentially selecting one unlabeled example at a time to be labeled in order to reduce the overall labeling effort. In many scenarios, however, it is desirable to label an entire batch of examples at once, for example, when labels can be acquired in parallel. This motivates us to study batch active learning, which iteratively selects batches of $k>1$ examples to be labeled. We propose a novel batch active learning method that leverages the availability of high-quality and efficient sequential active-learning policies by attempting to approximate their behavior when applied for $k$ steps. Specifically, our algorithm first uses Monte-Carlo simulation to estimate the distribution of unlabeled examples selected by a sequential policy over $k$ step executions. The algorithm then attempts to select a set of $k$ examples that best matches this distribution, leading to a combinatorial optimization problem that we term "bounded coordinated matching". While we show this problem is NP-hard in general, we give an efficient greedy solution, which inherits approximation bounds from supermodular minimization theory. Our experimental results on eight benchmark datasets show that the proposed approach is highly effective
We consider a framework for structured prediction based on search in the space of complete structured outputs. Given a structured input, an output is produced by running a time-bounded search procedure guided by a learned cost function, and then returning the least cost output uncovered during the search. This framework can be instantiated for a wide range of search spaces and search procedures, and easily incorporates arbitrary structured-prediction loss functions. In this paper, we make two main technical contributions. First, we define the limited-discrepancy search space over structured outputs, which is able to leverage powerful classification learning algorithms to improve the search space quality. Second, we give a generic cost function learning approach, where the key idea is to learn a cost function that attempts to mimic the behavior of conducting searches guided by the true loss function. Our experiments on six benchmark domains demonstrate that using our framework with only a small amount of search is sufficient for significantly improving on state-of-the-art structured-prediction performance.