Autonomous cars are self-driving vehicles that use artificial intelligence (AI) and sensors to navigate and operate without human intervention, using high-resolution cameras and lidars that detect what happens in the car's immediate surroundings. They have the potential to revolutionize transportation by improving safety, efficiency, and accessibility.




Robots can influence people to accomplish their tasks more efficiently: autonomous cars can inch forward at an intersection to pass through, and tabletop manipulators can go for an object on the table first. However, a robot's ability to influence can also compromise the safety of nearby people if naively executed. In this work, we pose and solve a novel robust reach-avoid dynamic game which enables robots to be maximally influential, but only when a safety backup control exists. On the human side, we model the human's behavior as goal-driven but conditioned on the robot's plan, enabling us to capture influence. On the robot side, we solve the dynamic game in the joint physical and belief space, enabling the robot to reason about how its uncertainty in human behavior will evolve over time. We instantiate our method, called SLIDE (Safely Leveraging Influence in Dynamic Environments), in a high-dimensional (39-D) simulated human-robot collaborative manipulation task solved via offline game-theoretic reinforcement learning. We compare our approach to a robust baseline that treats the human as a worst-case adversary, a safety controller that does not explicitly reason about influence, and an energy-function-based safety shield. We find that SLIDE consistently enables the robot to leverage the influence it has on the human when it is safe to do so, ultimately allowing the robot to be less conservative while still ensuring a high safety rate during task execution.




This paper proposes a control technique for autonomous RC car racing. The presented method does not require any map-building phase beforehand since it operates only local path planning on the actual LiDAR point cloud. Racing control algorithms must have the capability to be optimized to the actual track layout for minimization of lap time. In the examined one, it is guaranteed with the improvement of the Stanley controller with additive control components to stabilize the movement in both low and high-speed ranges, and with the integration of an adaptive lookahead point to induce sharp and dynamic cornering for traveled distance reduction. The developed method is tested on a 1/10-sized RC car, and the tuning procedure from a base solution to the optimal setting in a real F1Tenth race is presented. Furthermore, the proposed method is evaluated with a comparison to a more simple reactive method, and in parallel to a more complex optimization-based technique that involves offline map building the global optimal trajectory calculation. The performance of the proposed method compared to the latter, referring to the lap time, is that the proposed one has only 8% lower average speed. This demonstrates that with appropriate tuning, a local planning-based method can be comparable with a more complex optimization-based one. Thus, the performance gap is lower than 10% from the state-of-the-art method. Moreover, the proposed technique has significantly higher similarity to real scenarios, therefore the results can be interesting in the context of automotive industry.
Radar and LiDAR have been widely used in autonomous driving as LiDAR provides rich structure information, and radar demonstrates high robustness under adverse weather. Recent studies highlight the effectiveness of fusing radar and LiDAR point clouds. However, challenges remain due to the modality misalignment and information loss during feature extractions. To address these issues, we propose a 4D radar-LiDAR framework to mutually enhance their representations. Initially, the indicative features from radar are utilized to guide both radar and LiDAR geometric feature learning. Subsequently, to mitigate their sparsity gap, the shape information from LiDAR is used to enrich radar BEV features. Extensive experiments on the View-of-Delft (VoD) dataset demonstrate our approach's superiority over existing methods, achieving the highest mAP of 71.76% across the entire area and 86.36\% within the driving corridor. Especially for cars, we improve the AP by 4.17% and 4.20% due to the strong indicative features and symmetric shapes.



The joint use of event-based vision and Spiking Neural Networks (SNNs) is expected to have a large impact in robotics in the near future, in tasks such as, visual odometry and obstacle avoidance. While researchers have used real-world event datasets for optical flow prediction (mostly captured with Unmanned Aerial Vehicles (UAVs)), these datasets are limited in diversity, scalability, and are challenging to collect. Thus, synthetic datasets offer a scalable alternative by bridging the gap between reality and simulation. In this work, we address the lack of datasets by introducing eWiz, a comprehensive library for processing event-based data. It includes tools for data loading, augmentation, visualization, encoding, and generation of training data, along with loss functions and performance metrics. We further present a synthetic event-based datasets and data generation pipelines for optical flow prediction tasks. Built on top of eWiz, eCARLA-scenes makes use of the CARLA simulator to simulate self-driving car scenarios. The ultimate goal of this dataset is the depiction of diverse environments while laying a foundation for advancing event-based camera applications in autonomous field vehicle navigation, paving the way for using SNNs on neuromorphic hardware such as the Intel Loihi.




Vision-centric autonomous driving has demonstrated excellent performance with economical sensors. As the fundamental step, 3D perception aims to infer 3D information from 2D images based on 3D-2D projection. This makes driving perception models susceptible to sensor configuration (e.g., camera intrinsics and extrinsics) variations. However, generalizing across camera configurations is important for deploying autonomous driving models on different car models. In this paper, we present UniDrive, a novel framework for vision-centric autonomous driving to achieve universal perception across camera configurations. We deploy a set of unified virtual cameras and propose a ground-aware projection method to effectively transform the original images into these unified virtual views. We further propose a virtual configuration optimization method by minimizing the expected projection error between original cameras and virtual cameras. The proposed virtual camera projection can be applied to existing 3D perception methods as a plug-and-play module to mitigate the challenges posed by camera parameter variability, resulting in more adaptable and reliable driving perception models. To evaluate the effectiveness of our framework, we collect a dataset on Carla by driving the same routes while only modifying the camera configurations. Experimental results demonstrate that our method trained on one specific camera configuration can generalize to varying configurations with minor performance degradation.
Autonomous vehicles face significant challenges in navigating adverse weather, particularly rain, due to the visual impairment of camera-based systems. In this study, we leveraged contemporary deep learning techniques to mitigate these challenges, aiming to develop a vision model that processes live vehicle camera feeds to eliminate rain-induced visual hindrances, yielding visuals closely resembling clear, rain-free scenes. Using the Car Learning to Act (CARLA) simulation environment, we generated a comprehensive dataset of clear and rainy images for model training and testing. In our model, we employed a classic encoder-decoder architecture with skip connections and concatenation operations. It was trained using novel batching schemes designed to effectively distinguish high-frequency rain patterns from low-frequency scene features across successive image frames. To evaluate the model performance, we integrated it with a steering module that processes front-view images as input. The results demonstrated notable improvements in steering accuracy, underscoring the model's potential to enhance navigation safety and reliability in rainy weather conditions.
This article proposes an active-learning-based adaptive trajectory tracking control method for autonomous ground vehicles to compensate for modeling errors and unmodeled dynamics. The nominal vehicle model is decoupled into lateral and longitudinal subsystems, which are augmented with online Gaussian Processes (GPs), using measurement data. The estimated mean functions of the GPs are used to construct a feedback compensator, which, together with an LPV state feedback controller designed for the nominal system, gives the adaptive control structure. To assist exploration of the dynamics, the paper proposes a new, dynamic active learning method to collect the most informative samples to accelerate the training process. To analyze the performance of the overall learning tool-chain provided controller, a novel iterative, counterexample-based algorithm is proposed for calculating the induced L2 gain between the reference trajectory and the tracking error. The analysis can be executed for a set of possible realizations of the to-be-controlled system, giving robust performance certificate of the learning method under variation of the vehicle dynamics. The efficiency of the proposed control approach is shown on a high-fidelity physics simulator and in real experiments using a 1/10 scale F1TENTH electric car.




Explanations for autonomous vehicle (AV) decisions may build trust, however, explanations can contain errors. In a simulated driving study (n = 232), we tested how AV explanation errors, driving context characteristics (perceived harm and driving difficulty), and personal traits (prior trust and expertise) affected a passenger's comfort in relying on an AV, preference for control, confidence in the AV's ability, and explanation satisfaction. Errors negatively affected all outcomes. Surprisingly, despite identical driving, explanation errors reduced ratings of the AV's driving ability. Severity and potential harm amplified the negative impact of errors. Contextual harm and driving difficulty directly impacted outcome ratings and influenced the relationship between errors and outcomes. Prior trust and expertise were positively associated with outcome ratings. Results emphasize the need for accurate, contextually adaptive, and personalized AV explanations to foster trust, reliance, satisfaction, and confidence. We conclude with design, research, and deployment recommendations for trustworthy AV explanation systems.




In recent years, motion planning for urban self-driving cars (SDV) has become a popular problem due to its complex interaction of road components. To tackle this, many methods have relied on large-scale, human-sampled data processed through Imitation learning (IL). Although effective, IL alone cannot adequately handle safety and reliability concerns. Combining IL with Reinforcement learning (RL) by adding KL divergence between RL and IL policy to the RL loss can alleviate IL's weakness but suffer from over-conservation caused by covariate shift of IL. To address this limitation, we introduce a method that combines IL with RL using an implicit entropy-KL control that offers a simple way to reduce the over-conservation characteristic. In particular, we validate different challenging simulated urban scenarios from the unseen dataset, indicating that although IL can perform well in imitation tasks, our proposed method significantly improves robustness (over 17\% reduction in failures) and generates human-like driving behavior.




Path planning for wheeled mobile robots is a critical component in the field of automation and intelligent transportation systems. Car-like vehicles, which have non-holonomic constraints on their movement capability impose additional requirements on the planned paths. Traditional path planning algorithms, such as A* , are widely used due to their simplicity and effectiveness in finding optimal paths in complex environments. However, these algorithms often do not consider vehicle dynamics, resulting in paths that are infeasible or impractical for actual driving. Specifically, a path that minimizes the number of grid cells may still be too curvy or sharp for a car-like vehicle to navigate smoothly. This paper addresses the need for a path planning solution that not only finds a feasible path but also ensures that the path is smooth and drivable. By adapting the A* algorithm for a curvature constraint and incorporating a cost function that considers the smoothness of possible paths, we aim to bridge the gap between grid based path planning and smooth paths that are drivable by car-like vehicles. The proposed method leverages motion primitives, pre-computed using a ribbon based path planner that produces smooth paths of minimum curvature. The motion primitives guide the A* algorithm in finding paths of minimal length and curvature. With the proposed modification on the A* algorithm, the planned paths can be constraint to have a minimum turning radius much larger than the grid size. We demonstrate the effectiveness of the proposed algorithm in different unstructured environments. In a two-stage planning approach, first the modified A* algorithm finds a grid-based path and the ribbon based path planner creates a smooth path within the area of grid cells. The resulting paths are smooth with small curvatures independent of the orientation of the grid axes and even in presence of sharp obstacles.