Abstract:Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.
Abstract:Recent advances in Multimodal Large Language Models (MLLMs) have led to substantial progress in video understanding, accompanied by a growing number of long video benchmarks. However, existing benchmarks rely predominantly on web-sourced videos that lack inter-clip spatiotemporal continuity, making it difficult to assess whether models can maintain consistent memory across days or weeks of real-world experience. We introduce EgoMonth, the first month-level egocentric video understanding benchmark. EgoMonth comprises over 300 hours of first-person daily-life recordings from 20 participants spanning 20 to 120 days, paired with 1,443 human-crafted multiple-choice question-answer pairs. We design a cognitively grounded 14-task evaluation framework organized into three hierarchical cognitive levels: Schema Consolidation, Episodic Indexing, and Cascading Reasoning. Evaluation of state-of-the-art open-source and closed-source MLLMs reveals that even the best-performing model, Gemini 2.5 Pro, achieves only 71.8% macro-average accuracy, remaining 22.4 percentage points below the corrected human baseline of 94.2%. Several models perform near or below the 25% chance level on tasks such as Route Reasoning, Cross-view Spatial Reasoning, and Direction Judgement, while even the strongest closed-source model remains substantially below human performance. These results indicate that current MLLMs function as lossy summarizers rather than faithful memorizers, highlighting the need for architectures with genuine long-term spatiotemporal memory.
Abstract:Designing affective behaviors for animal-inspired social robots often relies on intuition and personal experience, leading to fragmented outcomes. To provide more systematic guidance, we first coded and analyzed human-pet interaction videos, validated insights through literature and interviews, and created structured reference cards that map the design space of pet-inspired affective interactions. Building on this, we developed MojiKit, a toolkit combining reference cards, a zoomorphic robot prototype (MomoBot), and a behavior control studio. We evaluated MojiKit in co-creation workshops with 18 participants, finding that MojiKit helped them design 35 affective interaction patterns beyond their own pet experiences, while the code-free studio lowered the technical barrier and enhanced creative agency. Our contributions include the data-informed structured resource for pet-inspired affective HRI design, an integrated toolkit that bridges reference materials with hands-on prototyping, and empirical evidence showing how MojiKit empowers users to systematically create richer, more diverse affective robot behaviors.