Abstract:Salient object detection is inherently a subjective problem, as observers with different priors may perceive different objects as salient. However, existing methods predominantly formulate it as an objective prediction task with a single groundtruth segmentation map for each image, which renders the problem under-determined and fundamentally ill-posed. To address this issue, we propose Observer-Centric Salient Object Detection (OC-SOD), where salient regions are predicted by considering not only the visual cues but also the observer-specific factors such as their preferences or intents. As a result, this formulation captures the intrinsic ambiguity and diversity of human perception, enabling personalized and context-aware saliency prediction. By leveraging multi-modal large language models, we develop an efficient data annotation pipeline and construct the first OC-SOD dataset named OC-SODBench, comprising 33k training, validation and test images with 152k textual prompts and object pairs. Built upon this new dataset, we further design OC-SODAgent, an agentic baseline which performs OC-SOD via a human-like "Perceive-Reflect-Adjust" process. Extensive experiments on our proposed OC-SODBench have justified the effectiveness of our contribution. Through this observer-centric perspective, we aim to bridge the gap between human perception and computational modeling, offering a more realistic and flexible understanding of what makes an object truly "salient." Code and dataset are publicly available at: https://github.com/Dustzx/OC_SOD
Abstract:Understanding and reasoning about the physical world requires spatial intelligence: the ability to interpret geometry, perspective, and spatial relations beyond 2D perception. While recent vision large models (VLMs) excel at visual understanding, they remain fundamentally 2D perceivers and struggle with genuine 3D reasoning. We introduce Think3D, a framework that enables VLM agents to think with 3D space. By leveraging 3D reconstruction models that recover point clouds and camera poses from images or videos, Think3D allows the agent to actively manipulate space through camera-based operations and ego/global-view switching, transforming spatial reasoning into an interactive 3D chain-of-thought process. Without additional training, Think3D significantly improves the spatial reasoning performance of advanced models such as GPT-4.1 and Gemini 2.5 Pro, yielding average gains of +7.8% on BLINK Multi-view and MindCube, and +4.7% on VSI-Bench. We further show that smaller models, which struggle with spatial exploration, benefit significantly from a reinforcement learning policy that enables the model to select informative viewpoints and operations. With RL, the benefit from tool usage increases from +0.7% to +6.8%. Our findings demonstrate that training-free, tool-augmented spatial exploration is a viable path toward more flexible and human-like 3D reasoning in multimodal agents, establishing a new dimension of multimodal intelligence. Code and weights are released at https://github.com/zhangzaibin/spagent.