Abstract:Large vision--language models (VLMs) can reason step by step about complex visual scenes, but this open-ended, autoregressive chain-of-thought (CoT) approach is poorly suited to safety-critical, rule-governed settings such as industrial surveillance, where decisions must be bounded, deterministic, and low-latency. Because CoT inference cost scales jointly with reasoning length and the number of concurrent streams, it creates a throughput bottleneck that precludes the real-time, multistream monitoring required for industrial accountability. Here we present MonitorVLM-v2, a deployment-oriented framework that recasts VLM-based safety assessment as probabilistic inference over a finite regulatory decision space, compressing multimodal reasoning into single-step rule-ID predictions and reducing decoding from a variable-length sequence to a single token. We introduce symbolic policy optimization (SymPO), a novel contrastive policy optimization algorithm that sharpens decision boundaries within this finite symbolic space, together with an entropy-driven triage mechanism that routes uncertain predictions to human reviewers for expert confirmation. In a four-month prospective deployment across 10 concurrent camera feeds in an operational underground mining facility, MonitorVLM-v2 achieved a 19.45-fold increase in inference speed and identified 2.78 times as many confirmed violations as the site's routine manual inspection workflow, demonstrating the practical value of compressed symbolic decision-making for real-time, auditable industrial monitoring.
Abstract:Developing generalizable reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by cognitive science literature suggesting that gameplay promotes transferable cognitive skills, we propose a novel post-training paradigm, Visual Game Learning, or ViGaL, where MLLMs develop out-of-domain generalization of multimodal reasoning through playing arcade-like games. Specifically, we show that post-training a 7B-parameter MLLM via reinforcement learning (RL) on simple arcade-like games, e.g. Snake, significantly enhances its downstream performance on multimodal math benchmarks like MathVista, and on multi-discipline questions like MMMU, without seeing any worked solutions, equations, or diagrams during RL, suggesting the capture of transferable reasoning skills. Remarkably, our model outperforms specialist models tuned on multimodal reasoning data in multimodal reasoning benchmarks, while preserving the base model's performance on general visual benchmarks, a challenge where specialist models often fall short. Our findings suggest a new post-training paradigm: synthetic, rule-based games can serve as controllable and scalable pre-text tasks that unlock generalizable multimodal reasoning abilities in MLLMs.