This paper discusses the results for the second edition of the Monocular Depth Estimation Challenge (MDEC). This edition was open to methods using any form of supervision, including fully-supervised, self-supervised, multi-task or proxy depth. The challenge was based around the SYNS-Patches dataset, which features a wide diversity of environments with high-quality dense ground-truth. This includes complex natural environments, e.g. forests or fields, which are greatly underrepresented in current benchmarks. The challenge received eight unique submissions that outperformed the provided SotA baseline on any of the pointcloud- or image-based metrics. The top supervised submission improved relative F-Score by 27.62%, while the top self-supervised improved it by 16.61%. Supervised submissions generally leveraged large collections of datasets to improve data diversity. Self-supervised submissions instead updated the network architecture and pretrained backbones. These results represent a significant progress in the field, while highlighting avenues for future research, such as reducing interpolation artifacts at depth boundaries, improving self-supervised indoor performance and overall natural image accuracy.
The task of 3D semantic scene graph (3DSSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT.
Antimicrobial resistance is one of the biggest health problem, especially in the current period of COVID-19 pandemic. Due to the unique membrane-destruction bactericidal mechanism, antimicrobial peptide-mimetic copolymers are paid more attention and it is urgent to find more potential candidates with broad-spectrum antibacterial efficacy and low toxicity. Artificial intelligence has shown significant performance on small molecule or biotech drugs, however, the higher-dimension of polymer space and the limited experimental data restrict the application of existing methods on copolymer design. Herein, we develop a universal random copolymer inverse design system via multi-model copolymer representation learning, knowledge distillation and reinforcement learning. Our system realize a high-precision antimicrobial activity prediction with few-shot data by extracting various chemical information from multi-modal copolymer representations. By pre-training a scaffold-decorator generative model via knowledge distillation, copolymer space are greatly contracted to the near space of existing data for exploration. Thus, our reinforcement learning algorithm can be adaptive for customized generation on specific scaffolds and requirements on property or structures. We apply our system on collected antimicrobial peptide-mimetic copolymers data, and we discover candidate copolymers with desired properties.
In recent years, artificial intelligence has played an important role on accelerating the whole process of drug discovery. Various of molecular representation schemes of different modals (e.g. textual sequence or graph) are developed. By digitally encoding them, different chemical information can be learned through corresponding network structures. Molecular graphs and Simplified Molecular Input Line Entry System (SMILES) are popular means for molecular representation learning in current. Previous works have done attempts by combining both of them to solve the problem of specific information loss in single-modal representation on various tasks. To further fusing such multi-modal imformation, the correspondence between learned chemical feature from different representation should be considered. To realize this, we propose a novel framework of molecular joint representation learning via Multi-Modal information of SMILES and molecular Graphs, called MMSG. We improve the self-attention mechanism by introducing bond level graph representation as attention bias in Transformer to reinforce feature correspondence between multi-modal information. We further propose a Bidirectional Message Communication Graph Neural Network (BMC GNN) to strengthen the information flow aggregated from graphs for further combination. Numerous experiments on public property prediction datasets have demonstrated the effectiveness of our model.
This paper summarizes the results of the first Monocular Depth Estimation Challenge (MDEC) organized at WACV2023. This challenge evaluated the progress of self-supervised monocular depth estimation on the challenging SYNS-Patches dataset. The challenge was organized on CodaLab and received submissions from 4 valid teams. Participants were provided a devkit containing updated reference implementations for 16 State-of-the-Art algorithms and 4 novel techniques. The threshold for acceptance for novel techniques was to outperform every one of the 16 SotA baselines. All participants outperformed the baseline in traditional metrics such as MAE or AbsRel. However, pointcloud reconstruction metrics were challenging to improve upon. We found predictions were characterized by interpolation artefacts at object boundaries and errors in relative object positioning. We hope this challenge is a valuable contribution to the community and encourage authors to participate in future editions.
Learning-based image dehazing methods are essential to assist autonomous systems in enhancing reliability. Due to the domain gap between synthetic and real domains, the internal information learned from synthesized images is usually sub-optimal in real domains, leading to severe performance drop of dehaizing models. Driven by the ability on exploring internal information from a few unseen-domain samples, meta-learning is commonly adopted to address this issue via test-time training, which is hyperparameter-sensitive and time-consuming. In contrast, we present a domain generalization framework based on meta-learning to dig out representative and discriminative internal properties of real hazy domains without test-time training. To obtain representative domain-specific information, we attach two entities termed adaptation network and distance-aware aggregator to our dehazing network. The adaptation network assists in distilling domain-relevant information from a few hazy samples and caching it into a collection of features. The distance-aware aggregator strives to summarize the generated features and filter out misleading information for more representative internal properties. To enhance the discrimination of distilled internal information, we present a novel loss function called domain-relevant contrastive regularization, which encourages the internal features generated from the same domain more similar and that from diverse domains more distinct. The generated representative and discriminative features are regarded as some external variables of our dehazing network to regress a particular and powerful function for a given domain. The extensive experiments on real hazy datasets, such as RTTS and URHI, validate that our proposed method has superior generalization ability than the state-of-the-art competitors.
Visual semantic segmentation aims at separating a visual sample into diverse blocks with specific semantic attributes and identifying the category for each block, and it plays a crucial role in environmental perception. Conventional learning-based visual semantic segmentation approaches count heavily on large-scale training data with dense annotations and consistently fail to estimate accurate semantic labels for unseen categories. This obstruction spurs a craze for studying visual semantic segmentation with the assistance of few/zero-shot learning. The emergence and rapid progress of few/zero-shot visual semantic segmentation make it possible to learn unseen-category from a few labeled or zero-labeled samples, which advances the extension to practical applications. Therefore, this paper focuses on the recently published few/zero-shot visual semantic segmentation methods varying from 2D to 3D space and explores the commonalities and discrepancies of technical settlements under different segmentation circumstances. Specifically, the preliminaries on few/zero-shot visual semantic segmentation, including the problem definitions, typical datasets, and technical remedies, are briefly reviewed and discussed. Moreover, three typical instantiations are involved to uncover the interactions of few/zero-shot learning with visual semantic segmentation, including image semantic segmentation, video object segmentation, and 3D segmentation. Finally, the future challenges of few/zero-shot visual semantic segmentation are discussed.
Self-supervised monocular depth estimation is an attractive solution that does not require hard-to-source depth labels for training. Convolutional neural networks (CNNs) have recently achieved great success in this task. However, their limited receptive field constrains existing network architectures to reason only locally, dampening the effectiveness of the self-supervised paradigm. In the light of the recent successes achieved by Vision Transformers (ViTs), we propose MonoViT, a brand-new framework combining the global reasoning enabled by ViT models with the flexibility of self-supervised monocular depth estimation. By combining plain convolutions with Transformer blocks, our model can reason locally and globally, yielding depth prediction at a higher level of detail and accuracy, allowing MonoViT to achieve state-of-the-art performance on the established KITTI dataset. Moreover, MonoViT proves its superior generalization capacities on other datasets such as Make3D and DrivingStereo.
Deriving LoD2 models from orthophoto and digital surface models (DSM) reconstructed from satellite images is a challenging task. Existing solutions are mostly system approaches that require complicated step-wise processes, including not only heuristic geometric operations, but also high-level steps such as machine learning-based semantic segmentation and building detection. Here in this paper, we describe an open-source tool, called SAT2LOD2, built based on a minorly modified version of our recently published work. SAT2LoD2 is a fully open-source and GUI (Graphics User Interface) based software, coded in Python, which takes an orthophoto and DSM as inputs, and outputs individual building models, and it can additionally take road network shapefiles, and customized classification maps to further improve the reconstruction results. We further improve the robustness of the method by 1) intergrading building segmentation based on HRNetV2 into our software; and 2) having implemented a decision strategy to identify complex buildings and directly generate mesh to avoid erroneous LoD2 reconstruction from a system point of view. The software can process a moderate level of data (around 5000*5000 size of orthophoto and DSM) using a PC with a graphics card supporting CUDA. Furthermore, the GUI is self-contained and stores the intermediate processing results facilitating researchers to learn the process easily and reuse intermediate files as needed. The updated codes and software are available under this GitHub page: https://github.com/GDAOSU/LOD2BuildingModel.