Block transmission systems have been proven successful over frequency-selective channels. For time-varying channel such as in high-speed mobile communication and underwater communication, existing equalizers assume that channels over different data frames are independent. However, the real-world channels over different data frames are correlated, thereby indicating potentials for performance improvement. In this paper, we propose a joint channel estimation and equalization/decoding algorithm for a single-carrier system that exploits temporal correlations of channel between transmitted data frames. Leveraging the concept of dynamic compressive sensing, our method can utilize the information of several data frames to achieve better performance. The information not only passes between the channel and symbol, but also the channels over different data frames. Numerical simulations using an extensively validated underwater acoustic model with a time-varying channel establish that the proposed algorithm outperforms the former bilinear generalized approximate message passing equalizer and classic minimum mean square error turbo equalizer in bit error rate and channel estimation normalized mean square error. The algorithm idea we present can also find applications in other bilinear multiple measurements vector compressive sensing problems.
Forward-Looking Sonar (FLS) has started to gain attention in the field of near-bottom close-range underwater inspection because of its high resolution and high framerate features. Although Automatic Target Recognition (ATR) algorithms have been applied tentatively for object-searching tasks, human supervision is still indispensable, especially when involving critical areas. A clear FLS mosaic containing all suspicious information is in demand to help experts deal with tremendous perception data. However, previous work only considered that FLS is working in an ideal system configuration, which assumes an appropriate sonar imaging setup and the availability of accurate positioning data. Without those promises, the intra-frame and inter-frame artifacts will appear and degrade the quality of the final mosaic by making the information of interest invisible. In this paper, we propose a novel blending method for FLS mosaicing which can preserve interested information. A Long-Short Time Sliding Window (LST-SW) is designed to rectify the local statistics of raw sonar images. The statistics are then utilized to construct a Global Variance Map (GVM). The GVM helps to emphasize the useful information contained in images in the blending phase by classifying the informative and featureless pixels, thereby enhancing the quality of final mosaic. The method is verified using data collected in the real environment. The results show that our method can preserve more details in FLS mosaics for human inspection purposes in practice.
In the use of database systems, the design of the storage engine and data model directly affects the performance of the database when performing queries. Therefore, the users of the database need to select the storage engine and design data model according to the workload encountered. However, in a hybrid workload, the query set of the database is dynamically changing, and the design of its optimal storage structure is also changing. Motivated by this, we propose an automatic storage structure selection system based on learning cost, which is used to dynamically select the optimal storage structure of the database under hybrid workloads. In the system, we introduce a machine learning method to build a cost model for the storage engine, and a column-oriented data layout generation algorithm. Experimental results show that the proposed system can choose the optimal combination of storage engine and data model according to the current workload, which greatly improves the performance of the default storage structure. And the system is designed to be compatible with different storage engines for easy use in practical applications.
A high redundant non-holonomic humanoid mobile dual-arm manipulator system is presented in this paper where the motion planning to realize "human-like" autonomous navigation and manipulation tasks is studied. Firstly, an improved MaxiMin NSGA-II algorithm, which optimizes five objective functions to solve the problems of singularity, redundancy, and coupling between mobile base and manipulator simultaneously, is proposed to design the optimal pose to manipulate the target object. Then, in order to link the initial pose and that optimal pose, an off-line motion planning algorithm is designed. In detail, an efficient direct-connect bidirectional RRT and gradient descent algorithm is proposed to reduce the sampled nodes largely, and a geometric optimization method is proposed for path pruning. Besides, head forward behaviors are realized by calculating the reasonable orientations and assigning them to the mobile base to improve the quality of human-robot interaction. Thirdly, the extension to on-line planning is done by introducing real-time sensing, collision-test and control cycles to update robotic motion in dynamic environments. Fourthly, an EEs' via-point-based multi-objective genetic algorithm is proposed to design the "human-like" via-poses by optimizing four objective functions. Finally, numerous simulations are presented to validate the effectiveness of proposed algorithms.