Abstract:We present Wan-Image, a unified visual generation system explicitly engineered to paradigm-shift image generation models from casual synthesizers into professional-grade productivity tools. While contemporary diffusion models excel at aesthetic generation, they frequently encounter critical bottlenecks in rigorous design workflows that demand absolute controllability, complex typography rendering, and strict identity preservation. To address these challenges, Wan-Image features a natively unified multi-modal architecture by synergizing the cognitive capabilities of large language models with the high-fidelity pixel synthesis of diffusion transformers, which seamlessly translates highly nuanced user intents into precise visual outputs. It is fundamentally powered by large-scale multi-modal data scaling, a systematic fine-grained annotation engine, and curated reinforcement learning data to surpass basic instruction following and unlock expert-level professional capabilities. These include ultra-long complex text rendering, hyper-diverse portrait generation, palette-guided generation, multi-subject identity preservation, coherent sequential visual generation, precise multi-modal interactive editing, native alpha-channel generation, and high-efficiency 4K synthesis. Across diverse human evaluations, Wan-Image exceeds Seedream 5.0 Lite and GPT Image 1.5 in overall performance, reaching parity with Nano Banana Pro in challenging tasks. Ultimately, Wan-Image revolutionizes visual content creation across e-commerce, entertainment, education, and personal productivity, redefining the boundaries of professional visual synthesis.
Abstract:With the rapid advancement of large foundation models, AIGC, cloud rendering, and real-time motion capture technologies, digital humans are now capable of achieving synchronized facial expressions and body movements, engaging in intelligent dialogues driven by natural language, and enabling the fast creation of personalized avatars. While current mainstream approaches to digital humans primarily focus on 3D models and 2D video-based representations, interactive 2D cartoon-style digital humans have received relatively less attention. Compared to 3D digital humans that require complex modeling and high rendering costs, and 2D video-based solutions that lack flexibility and real-time interactivity, 2D cartoon-style Live2D models offer a more efficient and expressive alternative. By simulating 3D-like motion through layered segmentation without the need for traditional 3D modeling, Live2D enables dynamic and real-time manipulation. In this technical report, we present CartoonAlive, an innovative method for generating high-quality Live2D digital humans from a single input portrait image. CartoonAlive leverages the shape basis concept commonly used in 3D face modeling to construct facial blendshapes suitable for Live2D. It then infers the corresponding blendshape weights based on facial keypoints detected from the input image. This approach allows for the rapid generation of a highly expressive and visually accurate Live2D model that closely resembles the input portrait, within less than half a minute. Our work provides a practical and scalable solution for creating interactive 2D cartoon characters, opening new possibilities in digital content creation and virtual character animation. The project homepage is https://human3daigc.github.io/CartoonAlive_webpage/.