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Self-Play PSRO: Toward Optimal Populations in Two-Player Zero-Sum Games


Jul 13, 2022
Stephen McAleer , JB Lanier , Kevin Wang , Pierre Baldi , Roy Fox , Tuomas Sandholm


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Near-Optimal No-Regret Learning for General Convex Games


Jun 20, 2022
Gabriele Farina , Ioannis Anagnostides , Haipeng Luo , Chung-Wei Lee , Christian Kroer , Tuomas Sandholm


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ESCHER: Eschewing Importance Sampling in Games by Computing a History Value Function to Estimate Regret


Jun 08, 2022
Stephen McAleer , Gabriele Farina , Marc Lanctot , Tuomas Sandholm


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Uncoupled Learning Dynamics with $O(\log T)$ Swap Regret in Multiplayer Games


Apr 25, 2022
Ioannis Anagnostides , Gabriele Farina , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Tuomas Sandholm


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Structural Analysis of Branch-and-Cut and the Learnability of Gomory Mixed Integer Cuts


Apr 15, 2022
Maria-Florina Balcan , Siddharth Prasad , Tuomas Sandholm , Ellen Vitercik


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Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation


Mar 14, 2022
Brian Zhang , Gabriele Farina , Andrea Celli , Tuomas Sandholm


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Differentiable Economics for Randomized Affine Maximizer Auctions


Feb 06, 2022
Michael Curry , Tuomas Sandholm , John Dickerson


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Anytime PSRO for Two-Player Zero-Sum Games


Jan 28, 2022
Stephen McAleer , Kevin Wang , John Lanier , Marc Lanctot , Pierre Baldi , Tuomas Sandholm , Roy Fox

* Published in AAAI Reinforcement Learning in Games Workshop 

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Improved Learning Bounds for Branch-and-Cut


Nov 18, 2021
Maria-Florina Balcan , Siddharth Prasad , Tuomas Sandholm , Ellen Vitercik


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Near-Optimal No-Regret Learning for Correlated Equilibria in Multi-Player General-Sum Games


Nov 11, 2021
Ioannis Anagnostides , Constantinos Daskalakis , Gabriele Farina , Maxwell Fishelson , Noah Golowich , Tuomas Sandholm


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