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Ti-Rong Wu

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Game Solving with Online Fine-Tuning

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Nov 13, 2023
Ti-Rong Wu, Hung Guei, Ting Han Wei, Chung-Chin Shih, Jui-Te Chin, I-Chen Wu

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MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

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Oct 17, 2023
Ti-Rong Wu, Hung Guei, Po-Wei Huang, Pei-Chiun Peng, Ting Han Wei, Chung-Chin Shih, Yun-Jui Tsai

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A Local-Pattern Related Look-Up Table

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Dec 22, 2022
Chung-Chin Shih, Ting Han Wei, Ti-Rong Wu, I-Chen Wu

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Are AlphaZero-like Agents Robust to Adversarial Perturbations?

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Nov 07, 2022
Li-Cheng Lan, Huan Zhang, Ti-Rong Wu, Meng-Yu Tsai, I-Chen Wu, Cho-Jui Hsieh

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A Novel Approach to Solving Goal-Achieving Problems for Board Games

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Dec 05, 2021
Chung-Chin Shih, Ti-Rong Wu, Ting Han Wei, I-Chen Wu

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Learning to Stop: Dynamic Simulation Monte-Carlo Tree Search

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Dec 14, 2020
Li-Cheng Lan, Meng-Yu Tsai, Ti-Rong Wu, I-Chen Wu, Cho-Jui Hsieh

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Accelerating and Improving AlphaZero Using Population Based Training

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Mar 13, 2020
Ti-Rong Wu, Ting-Han Wei, I-Chen Wu

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Multi-Labelled Value Networks for Computer Go

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May 30, 2017
Ti-Rong Wu, I-Chen Wu, Guan-Wun Chen, Ting-han Wei, Tung-Yi Lai, Hung-Chun Wu, Li-Cheng Lan

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