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I-Chen Wu

Evaluating Game Difficulty in Tetris Block Puzzle

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Mar 19, 2026
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A Robust and Efficient Multi-Agent Reinforcement Learning Framework for Traffic Signal Control

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Mar 12, 2026
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A Study of Solving Life-and-Death Problems in Go Using Relevance-Zone Based Solvers

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Dec 23, 2025
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Learning Human-Like RL Agents Through Trajectory Optimization With Action Quantization

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Nov 19, 2025
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Relevance-Zone Reduction in Game Solving

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Oct 01, 2025
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Dynamic Sight Range Selection in Multi-Agent Reinforcement Learning

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May 19, 2025
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Online Learning of Counter Categories and Ratings in PvP Games

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Feb 06, 2025
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Solving 7x7 Killall-Go with Seki Database

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Nov 08, 2024
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ResTNet: Defense against Adversarial Policies via Transformer in Computer Go

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Oct 07, 2024
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Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

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Aug 30, 2024
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