Abstract:EgoCross is a cross-domain egocentric video question answering benchmark designed to evaluate whether multimodal large language models can generalize beyond common daily-life scenarios. The first EgoCross Challenge was hosted at the Third EgoVis Workshop at CVPR 2026 and evaluated models on first-person videos from four target domains: surgery, industrial assembly, extreme sports, and animal perspectives. Each test example consists of an egocentric video clip, a question, and four candidate answers, from which the model must select the correct option. This technical report introduces the challenge task, benchmark resources, and two official Codabench tracks. The Source-Limited Track restricts participants to the official baseline model and a small support set, whereas the Open-Source Track permits broader choices of models and training data under rules that prohibit the manual construction of target-domain training data. In total, the challenge received more than 1,500 submissions from over 130 participants, with 19 teams participating in the Open-Source Track and 38 teams in the Source-Limited Track. We further present the official leaderboard results and summarize the winning solutions from both tracks. We hope that this report will serve as a useful technical reference for advancing cross-domain egocentric video understanding. All resources, including the challenge data, baseline implementation, and code released by the winning teams, are made publicly available.
Abstract:Various approaches have been proposed to adapt Vision-Language Models (VLMs) to specialized domains for Video Question Answering, including fine-tuning and in-context learning. However, acquiring task-specific knowledge at the inference phase from only a small labeled support set without fine-tuning remains a challenge. In this paper, we propose a method that achieves adaptation solely through inference-time context injection. Our method first constructs a Reflective Dialogue (RD) -- a multi-turn conversation between two agents, in which Teacher poses each support question and delivers correctness feedback, and Solver answers and provides visual grounding explanations (or reflections) for both correct and incorrect answers. This dialogue history is then used as context at the inference phase. Experiments on the EgoCross benchmark demonstrate that our method outperforms both a baseline zero-shot setting and a standard in-context learning approach that passes support set examples directly, achieving 3rd place in the Open-source Track of the 1st Cross-Domain EgoCross Challenge at the CVPR 2026 EgoVis Workshop, for which this paper also serves as a technical report.
Abstract:M3DDM provides a computationally efficient framework for video outpainting via latent diffusion modeling. However, it exhibits significant quality degradation -- manifested as spatial blur and temporal inconsistency -- under challenging scenarios characterized by limited camera motion or large outpainting regions, where inter-frame information is limited. We identify the cause as a training-inference mismatch in the masking strategy: M3DDM's training applies random mask directions and widths across frames, whereas inference requires consistent directional outpainting throughout the video. To address this, we propose M3DDM+, which applies uniform mask direction and width across all frames during training, followed by fine-tuning of the pretrained M3DDM model. Experiments demonstrate that M3DDM+ substantially improves visual fidelity and temporal coherence in information-limited scenarios while maintaining computational efficiency. The code is available at https://github.com/tamaki-lab/M3DDM-Plus.