Picture for Takaaki Shiratori

Takaaki Shiratori

Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations

Add code
Oct 08, 2021
Figure 1 for Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations
Figure 2 for Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations
Figure 3 for Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations
Figure 4 for Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations
Viaarxiv icon

FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration

Add code
Aug 13, 2021
Figure 1 for FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration
Figure 2 for FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration
Figure 3 for FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration
Figure 4 for FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration
Viaarxiv icon

Driving-Signal Aware Full-Body Avatars

Add code
May 21, 2021
Figure 1 for Driving-Signal Aware Full-Body Avatars
Figure 2 for Driving-Signal Aware Full-Body Avatars
Figure 3 for Driving-Signal Aware Full-Body Avatars
Figure 4 for Driving-Signal Aware Full-Body Avatars
Viaarxiv icon

InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image

Add code
Aug 21, 2020
Figure 1 for InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
Figure 2 for InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
Figure 3 for InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
Figure 4 for InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image
Viaarxiv icon

FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration

Add code
Aug 19, 2020
Figure 1 for FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration
Figure 2 for FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration
Figure 3 for FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration
Figure 4 for FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration
Viaarxiv icon

DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling

Add code
Aug 19, 2020
Figure 1 for DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
Figure 2 for DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
Figure 3 for DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
Figure 4 for DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling
Viaarxiv icon

Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking

Add code
Jul 25, 2019
Figure 1 for Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking
Figure 2 for Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking
Figure 3 for Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking
Figure 4 for Self-Supervised Adaptation of High-Fidelity Face Models for Monocular Performance Tracking
Viaarxiv icon