Abstract:Localizing nearby humans and estimating their facing direction are key capabilities for safe navigation and socially aware human-robot interaction. Many pose-estimation pipelines target cameras and 3D LiDAR or assume GPU-class compute, whereas service robots are often equipped only with omnidirectional planar LiDARs and modest onboard processors. We address omnidirectional human detection and relative 2D pose estimation from planar LiDAR sequences with a lightweight network based on Space-Time Blocks, which explicitly separate spatial processing along scan rays from temporal aggregation across scans. Our network processes 360° LiDAR sequences to output per-ray human presence, distance, and relative orientation. We train it via cross-modal self-supervision from a narrow RGB-D body tracker in the sensors' overlap region, removing the need for manual LiDAR labels. Quantitative experiments show that our approach consistently outperforms a parameter-matched baseline model, reducing errors in distance (-38%), position (-28%), and orientation (-15%). We further benchmark on the public FROG dataset, report real-time CPU inference on a service robot, and validate with in-field demonstrations, supporting its suitability for spatial perception on computationally constrained service robots.
Abstract:Wheelchair users call for assistive mobility systems that provide active support, adapt to dynamic environments, and are intuitive and user-friendly. However, powered wheelchairs typically still provide limited autonomy and lack effective integration with advanced perception and navigation capabilities, particularly in complex real-world environments. This paper presents a preliminary study toward autonomous powered wheelchairs for real-world assistive mobility. We introduce a proof-of-concept prototype that integrates autonomous perception, gesture-based interaction, and navigation on a commercially available self-balancing powered wheelchair. The proposed system builds upon Genny Zero, a commercial self-balancing wheelchair that enables hands-free and intuitive operation through body-weight shifting. To extend its capabilities toward autonomous operation, we integrate an RGB-D camera for human-aware perception and interaction, together with a LiDAR sensor for localization and navigation. We demonstrate the integrated system in two assistive applications: (i) hailing, allowing users to call the wheelchair from a distance; and (ii) people-following, where the wheelchair follows a person using leader-follower strategies, including a constrained indoor navigation example. The results highlight the potential of combining autonomous robotics with assistive mobility platforms, while also showing the feasibility of the proposed integration and identifying the main technical challenges that must be addressed before moving toward user-ready, accessible, and intelligent mobility solutions. A video demonstrating the experimental setup and results is available at: https://youtu.be/LVAix_Qx7bM.
Abstract:This work compares three interaction modalities for human-robot collaboration: passive, reactive, and proactive. We studied 18 participants assembling a seven-layer colored tower from memory while using nearby and distant blocks. In the passive modality participants worked alone; in the reactive modality a mobile robot helped only upon request; in the proactive modality it initiated brick delivery and error signaling without explicit requests. Although robot assistance increased completion time, most participants preferred collaboration: 67% preferred proactive behavior and 78% judged it most useful. These results suggest that timely proactive support can improve user experience in controlled collaborative tasks.
Abstract:Localizing humans is a key prerequisite for any service robot operating in proximity to people. In these scenarios, robots rely on a multitude of state-of-the-art detectors usually designed to operate with RGB-D cameras or expensive 3D LiDARs. However, most commercially available service robots are equipped with cameras with a narrow field of view, making them blind when a user is approaching from other directions, or inexpensive 1D LiDARs whose readings are difficult to interpret. To address these limitations, we propose a self-supervised approach to detect humans and estimate their 2D pose from 1D LiDAR data, using detections from an RGB-D camera as a supervision source. Our approach aims to provide service robots with spatial awareness of nearby humans. After training on 70 minutes of data autonomously collected in two environments, our model is capable of detecting humans omnidirectionally from 1D LiDAR data in a novel environment, with 71% precision and 80% recall, while retaining an average absolute error of 13 cm in distance and 44{\deg} in orientation.
Abstract:Social robots are required not only to understand human intentions but also to effectively communicate their intentions or own internal states to users. This study explores the use of sonification to provide explicit auditory feedback, enhancing mutual understanding in HRI. We introduce a novel sonification approach that conveys the robot's internal state, linked to its perception of nearby individuals and their interaction intentions. The approach is evaluated through a two-fold user study: an online video-based survey with $26$ participants and live experiments with $10$ participants. Results indicate that while sonification improves the robot's expressivity and communication effectiveness, the design of the auditory feedback needs refinement to enhance user experience. Participants found the auditory cues useful but described the sounds as uninteresting and unpleasant. These findings underscore the importance of carefully designed auditory feedback in developing more effective and engaging HRI systems.




Abstract:We consider a service robot that offers chocolate treats to people passing in its proximity: it has the capability of predicting in advance a person's intention to interact, and to actuate an "offering" gesture, subtly extending the tray of chocolates towards a given target. We run the system for more than 5 hours across 3 days and two different crowded public locations; the system implements three possible behaviors that are randomly toggled every few minutes: passive (e.g. never performing the offering gesture); or active, triggered by either a naive distance-based rule, or a smart approach that relies on various behavioral cues of the user. We collect a real-world dataset that includes information on 1777 users with several spontaneous human-robot interactions and study the influence of robot actions on people's behavior. Our comprehensive analysis suggests that users are more prone to engage with the robot when it proactively starts the interaction. We release the dataset and provide insights to make our work reproducible for the community. Also, we report qualitative observations collected during the acquisition campaign and identify future challenges and research directions in the domain of social human-robot interaction.
Abstract:In modern society, service robots are increasingly recognized for their wide range of practical applications. In large and crowded social spaces, such as museums and hospitals, these robots are required to safely move in the environment while exhibiting user-friendly behavior. Ensuring the safe and socially acceptable operation of robots in such settings presents several challenges. To enhance the social acceptance in the design process of service robots, we present a systematic analysis of requirements, categorized into functional and non-functional. These requirements are further classified into different categories, with a single requirement potentially belonging to multiple categories. Finally, considering the specific case of a receptionist robotic agent, we discuss the requirements it should possess to ensure social acceptance.
Abstract:For a service robot, it is crucial to perceive as early as possible that an approaching person intends to interact: in this case, it can proactively enact friendly behaviors that lead to an improved user experience. We solve this perception task with a sequence-to-sequence classifier of a potential user intention to interact, which can be trained in a self-supervised way. Our main contribution is a study of the benefit of features representing the person's gaze in this context. Extensive experiments on a novel dataset show that the inclusion of gaze cues significantly improves the classifier performance (AUROC increases from 84.5% to 91.2%); the distance at which an accurate classification can be achieved improves from 2.4 m to 3.2 m. We also quantify the system's ability to adapt to new environments without external supervision. Qualitative experiments show practical applications with a waiter robot.