Abstract:Reliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes.




Abstract:Enabling mobile robots to perform long-term tasks in dynamic real-world environments is a formidable challenge, especially when the environment changes frequently due to human-robot interactions or the robot's own actions. Traditional methods typically assume static scenes, which limits their applicability in the continuously changing real world. To overcome these limitations, we present DovSG, a novel mobile manipulation framework that leverages dynamic open-vocabulary 3D scene graphs and a language-guided task planning module for long-term task execution. DovSG takes RGB-D sequences as input and utilizes vision-language models (VLMs) for object detection to obtain high-level object semantic features. Based on the segmented objects, a structured 3D scene graph is generated for low-level spatial relationships. Furthermore, an efficient mechanism for locally updating the scene graph, allows the robot to adjust parts of the graph dynamically during interactions without the need for full scene reconstruction. This mechanism is particularly valuable in dynamic environments, enabling the robot to continually adapt to scene changes and effectively support the execution of long-term tasks. We validated our system in real-world environments with varying degrees of manual modifications, demonstrating its effectiveness and superior performance in long-term tasks. Our project page is available at: https://BJHYZJ.github.io/DoviSG.