Ensuring fairness of machine learning (ML) algorithms is becoming an increasingly important mission for ML service providers. This is even more critical and challenging in the federated learning (FL) scenario, given a large number of diverse participating clients. Simply mandating equality across clients could lead to many undesirable consequences, potentially discouraging high-performing clients and resulting in sub-optimal overall performance. In order to achieve better equity rather than equality, in this work, we introduce and study proportional fairness (PF) in FL, which has a deep connection with game theory. By viewing FL from a cooperative game perspective, where the players (clients) collaboratively learn a good model, we formulate PF as Nash bargaining solutions. Based on this concept, we propose PropFair, a novel and easy-to-implement algorithm for effectively finding PF solutions, and we prove its convergence properties. We illustrate through experiments that PropFair consistently improves the worst-case and the overall performances simultaneously over state-of-the-art fair FL algorithms for a wide array of vision and language datasets, thus achieving better equity.
Over the past few years, the federated learning ($\texttt{FL}$) community has witnessed a proliferation of new $\texttt{FL}$ algorithms. However, our understating of the theory of $\texttt{FL}$ is still fragmented, and a thorough, formal comparison of these algorithms remains elusive. Motivated by this gap, we show that many of the existing $\texttt{FL}$ algorithms can be understood from an operator splitting point of view. This unification allows us to compare different algorithms with ease, to refine previous convergence results and to uncover new algorithmic variants. In particular, our analysis reveals the vital role played by the step size in $\texttt{FL}$ algorithms. The unification also leads to a streamlined and economic way to accelerate $\texttt{FL}$ algorithms, without incurring any communication overhead. We perform numerical experiments on both convex and nonconvex models to validate our findings.
Predicting the behavior of road users, particularly pedestrians, is vital for safe motion planning in the context of autonomous driving systems. Traditionally, pedestrian behavior prediction has been realized in terms of forecasting future trajectories. However, recent evidence suggests that predicting higher-level actions, such as crossing the road, can help improve trajectory forecasting and planning tasks accordingly. There are a number of existing datasets that cater to the development of pedestrian action prediction algorithms, however, they lack certain characteristics, such as bird's eye view semantic map information, 3D locations of objects in the scene, etc., which are crucial in the autonomous driving context. To this end, we propose a new pedestrian action prediction dataset created by adding per-frame 2D/3D bounding box and behavioral annotations to the popular autonomous driving dataset, nuScenes. In addition, we propose a hybrid neural network architecture that incorporates various data modalities for predicting pedestrian crossing action. By evaluating our model on the newly proposed dataset, the contribution of different data modalities to the prediction task is revealed. The dataset is available at https://github.com/huawei-noah/PePScenes.
One of the most crucial yet challenging tasks for autonomous vehicles in urban environments is predicting the future behaviour of nearby pedestrians, especially at points of crossing. Predicting behaviour depends on many social and environmental factors, particularly interactions between road users. Capturing such interactions requires a global view of the scene and dynamics of the road users in three-dimensional space. This information, however, is missing from the current pedestrian behaviour benchmark datasets. Motivated by these challenges, we propose 1) a novel graph-based model for predicting pedestrian crossing action. Our method models pedestrians' interactions with nearby road users through clustering and relative importance weighting of interactions using features obtained from the bird's-eye-view. 2) We introduce a new dataset that provides 3D bounding box and pedestrian behavioural annotations for the existing nuScenes dataset. On the new data, our approach achieves state-of-the-art performance by improving on various metrics by more than 10% in comparison to existing methods. Upon publishing of this paper, our dataset will be made publicly available.
Graphs are ubiquitous in modelling relational structures. Recent endeavours in machine learning for graph-structured data have led to many architectures and learning algorithms. However, the graph used by these algorithms is often constructed based on inaccurate modelling assumptions and/or noisy data. As a result, it fails to represent the true relationships between nodes. A Bayesian framework which targets posterior inference of the graph by considering it as a random quantity can be beneficial. In this paper, we propose a novel non-parametric graph model for constructing the posterior distribution of graph adjacency matrices. The proposed model is flexible in the sense that it can effectively take into account the output of graph-based learning algorithms that target specific tasks. In addition, model inference scales well to large graphs. We demonstrate the advantages of this model in three different problem settings: node classification, link prediction and recommendation.