Mobile robots are being used on a large scale in various crowded situations and become part of our society. The socially acceptable navigation behavior of a mobile robot with individual human consideration is an essential requirement for scalable applications and human acceptance. Deep Reinforcement Learning (DRL) approaches are recently used to learn a robot's navigation policy and to model the complex interactions between robots and humans. We propose to divide existing DRL-based navigation approaches based on the robot's exhibited social behavior and distinguish between social collision avoidance with a lack of social behavior and socially aware approaches with explicit predefined social behavior. In addition, we propose a novel socially integrated navigation approach where the robot's social behavior is adaptive and emerges from the interaction with humans. The formulation of our approach is derived from a sociological definition, which states that social acting is oriented toward the acting of others. The DRL policy is trained in an environment where other agents interact socially integrated and reward the robot's behavior individually. The simulation results indicate that the proposed socially integrated navigation approach outperforms a socially aware approach in terms of distance traveled, time to completion, and negative impact on all agents within the environment.
Robust and performant controllers are essential for industrial applications. However, deriving controller parameters for complex and nonlinear systems is challenging and time-consuming. To facilitate automatic controller parametrization, this work presents a novel approach using deep reinforcement learning (DRL) with N-dimensional B-spline geometries (BSGs). We focus on the control of parameter-variant systems, a class of systems with complex behavior which depends on the operating conditions. For this system class, gain-scheduling control structures are widely used in applications across industries due to well-known design principles. Facilitating the expensive controller parametrization task regarding these control structures, we deploy an DRL agent. Based on control system observations, the agent autonomously decides how to adapt the controller parameters. We make the adaptation process more efficient by introducing BSGs to map the controller parameters which may depend on numerous operating conditions. To preprocess time-series data and extract a fixed-length feature vector, we use a long short-term memory (LSTM) neural networks. Furthermore, this work contributes actor regularizations that are relevant to real-world environments which differ from training. Accordingly, we apply dropout layer normalization to the actor and critic networks of the truncated quantile critic (TQC) algorithm. To show our approach's working principle and effectiveness, we train and evaluate the DRL agent on the parametrization task of an industrial control structure with parameter lookup tables.
Telemanipulation has become a promising technology that combines human intelligence with robotic capabilities to perform tasks remotely. However, it faces several challenges such as insufficient transparency, low immersion, and limited feedback to the human operator. Moreover, the high cost of haptic interfaces is a major limitation for the application of telemanipulation in various fields, including elder care, where our research is focused. To address these challenges, this paper proposes the usage of nonlinear model predictive control for telemanipulation using low-cost virtual reality controllers, including multiple control goals in the objective function. The framework utilizes models for human input prediction and taskrelated models of the robot and the environment. The proposed framework is validated on an UR5e robot arm in the scenario of handling liquid without spilling. Further extensions of the framework such as pouring assistance and collision avoidance can easily be included.
While many theoretical works concerning Adaptive Dynamic Programming (ADP) have been proposed, application results are scarce. Therefore, we design an ADP-based optimal trajectory tracking controller and apply it to a large-scale ball-on-plate system. Our proposed method incorporates an approximated reference trajectory instead of using setpoint tracking and allows to automatically compensate for constant offset terms. Due to the off-policy characteristics of the algorithm, the method requires only a small amount of measured data to train the controller. Our experimental results show that this tracking mechanism significantly reduces the control cost compared to setpoint controllers. Furthermore, a comparison with a model-based optimal controller highlights the benefits of our model-free data-based ADP tracking controller, where no system model and manual tuning are required but the controller is tuned automatically using measured data.
In order to fully exploit the advantages inherent to cooperating heterogeneous multi-robot teams, sophisticated coordination algorithms are essential. Time-extended multi-robot task allocation approaches assign and schedule a set of tasks to a group of robots such that certain objectives are optimized and operational constraints are met. This is particularly challenging if cooperative tasks, i.e. tasks that require two or more robots to work directly together, are considered. In this paper, we present an easy-to-implement criterion to validate the feasibility, i.e. executability, of solutions to time-extended multi-robot task allocation problems with cross schedule dependencies arising from the consideration of cooperative tasks and precedence constraints. Using the introduced feasibility criterion, we propose a local improvement heuristic based on a neighborhood operator for the problem class under consideration. The initial solution is obtained by a greedy constructive heuristic. Both methods use a generalized cost structure and are therefore able to handle various objective function instances. We evaluate the proposed approach using test scenarios of different problem sizes, all comprising the complexity aspects of the regarded problem. The simulation results illustrate the improvement potential arising from the application of the local improvement heuristic.
In order to collaborate efficiently with unknown partners in cooperative control settings, adaptation of the partners based on online experience is required. The rather general and widely applicable control setting, where each cooperation partner might strive for individual goals while the control laws and objectives of the partners are unknown, entails various challenges such as the non-stationarity of the environment, the multi-agent credit assignment problem, the alter-exploration problem and the coordination problem. We propose new, modular deep decentralized Multi-Agent Reinforcement Learning mechanisms to account for these challenges. Therefore, our method uses a time-dependent prioritization of samples, incorporates a model of the system dynamics and utilizes variable, accountability-driven learning rates and simulated, artificial experiences in order to guide the learning process. The effectiveness of our method is demonstrated by means of a simulated, nonlinear cooperative control task.
In order to autonomously learn to control unknown systems optimally w.r.t. an objective function, Adaptive Dynamic Programming (ADP) is well-suited to adapt controllers based on experience from interaction with the system. In recent years, many researchers focused on the tracking case, where the aim is to follow a desired trajectory. So far, ADP tracking controllers assume that the reference trajectory follows time-invariant exo-system dynamics-an assumption that does not hold for many applications. In order to overcome this limitation, we propose a new Q-function which explicitly incorporates a parametrized approximation of the reference trajectory. This allows to learn to track a general class of trajectories by means of ADP. Once our Q-function has been learned, the associated controller copes with time-varying reference trajectories without need of further training and independent of exo-system dynamics. After proposing our general model-free off-policy tracking method, we provide analysis of the important special case of linear quadratic tracking. We conclude our paper with an example which demonstrates that our new method successfully learns the optimal tracking controller and outperforms existing approaches in terms of tracking error and cost.
Mixed cooperative-competitive control scenarios such as human-machine interaction with individual goals of the interacting partners are very challenging for reinforcement learning agents. In order to contribute towards intuitive human-machine collaboration, we focus on problems in the continuous state and control domain where no explicit communication is considered and the agents do not know the others' goals or control laws but only sense their control inputs retrospectively. Our proposed framework combines a learned partner model based on online data with a reinforcement learning agent that is trained in a simulated environment including the partner model. Thus, we overcome drawbacks of independent learners and, in addition, benefit from a reduced amount of real world data required for reinforcement learning which is vital in the human-machine context. We finally analyze an example that demonstrates the merits of our proposed framework which learns fast due to the simulated environment and adapts to the continuously changing partner due to the partner approximation.