Abstract:World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.
Abstract:Recognizing Human-Object Interactions (HOI) is essential for intelligent systems, underpinning applications in virtual and augmented reality, embodied AI, and assistive robotics. However, vision-based HOI methods face challenges in privacy concerns and poor light conditions. In this work, we introduce RF-HOI, the first framework that only uses radio frequency (RF) signals for HOI recognition. A key challenge of RF-HOI is that single-modality RF sensing is insufficient to recognize both actions and the objects being interacted with. RF-HOI addresses this through a novel modality fusion that combines mmWave radar and RFID, enabling simultaneous action recognition and target identification. Another challenge is limited training data across diverse setups, which impairs the generalizability of the recognition model. To overcome this, we develop a simulator that synthesizes multimodal RF data for diverse HOIs at scale, allowing us to fine-tune with only a small amount of real-world data. Experiment results show that RF-HOI outperforms all baselines, approaching vision model performance, and that our diverse synthetic training data can significantly boost our system's performance on real-world scenarios. These results highlight the potential of multimodal RF sensing for robust and privacy-preserving HOI recognition as well as the effectiveness of our RF data synthesis.
Abstract:Online product listings for garments often include an overview photo and a close-up to show garment details. However, each photo focuses on either field of view or garment detail, forcing users to alternate between views and breaking browsing continuity. We present GarmentZoom, a system that enhances the full-view photo to match the fidelity of its accompanying close-up, enabling seamless zoom-and-pan exploration. Unlike standard reference-based super-resolution, our setting involves close-up references that are spatially unaligned with the full view, and scale factors that vary substantially across garments 3-20$\times$. Prior work typically relies on alignment to transfer details or requires per-instance fine-tuning to memorize them. Instead, we train a single model that supports a continuous range of scales across diverse garments. Our approach synthesizes details without requiring spatial alignment and matches the quality of per-instance methods with a fraction of the training cost.
Abstract:Large Language Models (LLMs) have become a key foundation for enabling personalized smart home experiences. While existing studies have explored how smart home assistants understand user queries to control devices in real time, their ability to perform memory-driven device control remains challenging from both evaluation and methodological perspectives. In terms of evaluation, existing benchmarks either focus on immediate device control or general open-domain memory retrieval tasks, and therefore cannot effectively evaluate a model's ability to perform memory-driven device control. Methodologically, while memory-driven device control can be approached using Reinforcement Learning, conventional RL methods generally rely on outcome-based supervision (i.e., whether the final task is achieved). This lack of intermediate feedback can lead to sub-optimal performance or local failures in fine-grained memory management tasks (adding, updating, deleting, and utilizing). To address these issues, we first release MemHomeLife, built from anonymized real-world long-term user interaction logs. To enable more fine-grained evaluation of different memory-related subtasks, we further construct MemHome, the first benchmark designed to systematically evaluate memory-driven device control in smart home scenarios.
Abstract:Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. We study this in a Game-to-Unseen (G2U) setting, curating 1,000+ heterogeneous games with diverse physical and causal mechanisms, and evaluate at three human-like levels: Survival, Curiosity, Utility, from primitive intuition to goal-driven reasoning. Our analysis reveals complementary failures: VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on three levels, matches GPT-5 overall, and surpasses it on Curiosity. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning.
Abstract:RFID localization is considered the key enabler of automating the process of inventory tracking and management for high-performance logistic network. A practical and deployable RFID localization system needs to meet reliability, throughput, and range requirements. This paper presents RF-Chord, the first RFID localization system that simultaneously meets all three requirements. RF-Chord features a one-shot multisine-constructed wideband design that can process RF signal with a 200 MHz bandwidth in real-time to facilitate one-shot localization at scale. In addition, multiple SINR enhancement techniques are designed for range extension. On top of that, a kernel-layer-based near-field localization framework and a multipath-suppression algorithm are proposed to reduce the 99% long-tail errors. Our empirical results show that RF-Chord can localize more than 180 tags 6 m away from a reader within 1 second and with 99% long-tail error of 0.786 m, achieving a 0% miss reading rate and ~0.01% cross-reading rate in the warehouse and fresh food delivery store deployment.