Inverse problems appear in many applications, such as image deblurring and inpainting. The common approach to address them is to design a specific algorithm for each problem. The Plug-and-Play (P&P) framework, which has been recently introduced, allows solving general inverse problems by leveraging the impressive capabilities of existing denoising algorithms. While this fresh strategy has found many applications, a burdensome parameter tuning is often required in order to obtain high-quality results. In this work, we propose an alternative method for solving inverse problems using off-the-shelf denoisers, which requires less parameter tuning. First, we transform a typical cost function, composed of fidelity and prior terms, into a closely related, novel optimization problem. Then, we propose an efficient minimization scheme with a plug-and-play property, i.e., the prior term is handled solely by a denoising operation. Finally, we present an automatic tuning mechanism to set the method's parameters. We provide a theoretical analysis of the method, and empirically demonstrate its competitiveness with task-specific techniques and the P&P approach for image inpainting and deblurring.
We present a novel method for neural network quantization that emulates a non-uniform $k$-quantile quantizer, which adapts to the distribution of the quantized parameters. Our approach provides a novel alternative to the existing uniform quantization techniques for neural networks. We suggest to compare the results as a function of the bit-operations (BOPS) performed, assuming a look-up table availability for the non-uniform case. In this setup, we show the advantages of our strategy in the low computational budget regime. While the proposed solution is harder to implement in hardware, we believe it sets a basis for new alternatives to neural networks quantization.
Convolutional Neural Networks (CNN) are very popular in many fields including computer vision, speech recognition, natural language processing, to name a few. Though deep learning leads to groundbreaking performance in these domains, the networks used are very demanding computationally and are far from real-time even on a GPU, which is not power efficient and therefore does not suit low power systems such as mobile devices. To overcome this challenge, some solutions have been proposed for quantizing the weights and activations of these networks, which accelerate the runtime significantly. Yet, this acceleration comes at the cost of a larger error. The \uniqname method proposed in this work trains quantized neural networks by noise injection and a learned clamping, which improve the accuracy. This leads to state-of-the-art results on various regression and classification tasks, e.g., ImageNet classification with architectures such as ResNet-18/34/50 with low as 3-bit weights and activations. We implement the proposed solution on an FPGA to demonstrate its applicability for low power real-time applications. The implementation of the paper is available at https://github.com/Lancer555/NICE
A polygonal mesh representation provides an efficient approximation for 3D shapes. It explicitly captures both shape surface and topology, and leverages non-uniformity to represent large flat regions as well as sharp, intricate features. This non-uniformity and irregularity, however, inhibits mesh analysis efforts using neural networks that combine convolution and pooling operations. In this paper, we utilize the unique properties of the mesh for a direct analysis of 3D shapes using MeshCNN, a convolutional neural network designed specifically for triangular meshes. Analogous to classic CNNs, MeshCNN combines specialized convolution and pooling layers that operate on the mesh edges, by leveraging their intrinsic geodesic connections. Convolutions are applied on edges and the four edges of their incident triangles, and pooling is applied via an edge collapse operation that retains surface topology, thereby, generating new mesh connectivity for the subsequent convolutions. MeshCNN learns which edges to collapse, thus forming a task-driven process where the network exposes and expands the important features while discarding the redundant ones. We demonstrate the effectiveness of our task-driven pooling on various learning tasks applied to 3D meshes.
Deep neural networks have lately shown tremendous performance in various applications including vision and speech processing tasks. However, alongside their ability to perform these tasks with such high accuracy, it has been shown that they are highly susceptible to adversarial attacks: a small change in the input would cause the network to err with high confidence. This phenomenon exposes an inherent fault in these networks and their ability to generalize well. For this reason, providing robustness to adversarial attacks is an important challenge in networks training, which has led to extensive research. In this work, we suggest a theoretically inspired novel approach to improve the networks' robustness. Our method applies regularization using the Frobenius norm of the Jacobian of the network, which is applied as post-processing, after regular training has finished. We demonstrate empirically that it leads to enhanced robustness results with a minimal change in the original network's accuracy.
We propose a fully-convolutional neural-network architecture for image denoising which is simple yet powerful. Its structure allows to exploit the gradual nature of the denoising process, in which shallow layers handle local noise statistics, while deeper layers recover edges and enhance textures. Our method advances the state-of-the-art when trained for different noise levels and distributions (both Gaussian and Poisson). In addition, we show that making the denoiser class-aware by exploiting semantic class information boosts performance, enhances textures and reduces artifacts.
Deep learning models have lately shown great performance in various fields such as computer vision, speech recognition, speech translation, and natural language processing. However, alongside their state-of-the-art performance, it is still generally unclear what is the source of their generalization ability. Thus, an important question is what makes deep neural networks able to generalize well from the training set to new data. In this article, we provide an overview of the existing theory and bounds for the characterization of the generalization error of deep neural networks, combining both classical and more recent theoretical and empirical results.
Distance metric learning (DML) has been successfully applied to object classification, both in the standard regime of rich training data and in the few-shot scenario, where each category is represented by only few examples. In this work, we propose a new method for DML, featuring a joint learning of the embedding space and of the data distribution of the training categories, in a single training process. Our method improves upon leading algorithms for DML-based object classification. Furthermore, it opens the door for a new task in Computer Vision - a few-shot object detection, since the proposed DML architecture can be naturally embedded as the classification head of any standard object detector. In numerous experiments, we achieve state-of-the-art classification results on a variety of fine-grained datasets, and offer the community a benchmark on the few-shot detection task, performed on the Imagenet-LOC dataset. The code will be made available upon acceptance.
This paper proposes a new method for solving the well-known rank aggregation problem from pairwise comparisons using the method of low-rank matrix completion. The partial and noisy data of pairwise comparisons is transformed into a matrix form. We then use tools from matrix completion, which has served as a major component in the low-rank completion solution of the Netflix challenge, to construct the preference of the different objects. In our approach, the data of multiple comparisons is used to create an estimate of the probability of object i to win (or be chosen) over object j, where only a partial set of comparisons between N objects is known. The data is then transformed into a matrix form for which the noiseless solution has a known rank of one. An alternating minimization algorithm, in which the target matrix takes a bilinear form, is then used in combination with maximum likelihood estimation for both factors. The reconstructed matrix is used to obtain the true underlying preference intensity. This work demonstrates the improvement of our proposed algorithm over the current state-of-the-art in both simulated scenarios and real data.
Learning to classify new categories based on just one or a few examples is a long-standing challenge in modern computer vision. In this work, we proposes a simple yet effective method for few-shot (and one-shot) object recognition. Our approach is based on a modified auto-encoder, denoted Delta-encoder, that learns to synthesize new samples for an unseen category just by seeing few examples from it. The synthesized samples are then used to train a classifier. The proposed approach learns to both extract transferable intra-class deformations, or "deltas", between same-class pairs of training examples, and to apply those deltas to the few provided examples of a novel class (unseen during training) in order to efficiently synthesize samples from that new class. The proposed method improves over the state-of-the-art in one-shot object-recognition and compares favorably in the few-shot case. Upon acceptance code will be made available.