Abstract:The evolution of LLMs into tool-enabled agents creates a new class of safety challenges associated with real-world execution rather than simple text generation. Existing alignment methods often rely on coarse refusal signals or static supervision, making it difficult to balance safety with useful tool execution across diverse agentic risks. We introduce RUBAS, a rubric-based reinforcement learning framework for agent safety. RUBAS decomposes agent behavior into four dimensions: tool-use safety, argument safety, response safety, and helpfulness. These structured rubrics provide fine-grained and interpretable rewards over complete agent trajectories, enabling reinforcement learning to optimize safe tool use while preserving task completion. Extensive experiments across multiple agent safety benchmarks and models show that RUBAS improves safety over standard alignment baselines, reduces tool-grounded hallucinations, and maintains competitive utility. Our results suggest that multi-dimensional rubric rewards provide an effective training signal for aligning LLM agents in safety-critical tool-use settings.
Abstract:Precise localization of GUI elements is crucial for the development of GUI agents. Traditional methods rely on bounding box or center-point regression, neglecting spatial interaction uncertainty and visual-semantic hierarchies. Recent methods incorporate attention mechanisms but still face two key issues: (1) ignoring processing background regions causes attention drift from the desired area, and (2) uniform modeling the target UI element fails to distinguish between its center and edges, leading to click imprecision. Inspired by how humans visually process and interact with GUI elements, we propose the Valley-to-Peak (V2P) method to address these issues. To mitigate background distractions, V2P introduces a suppression attention mechanism that minimizes the model's focus on irrelevant regions to highlight the intended region. For the issue of center-edge distinction, V2P applies a Fitts' Law-inspired approach by modeling GUI interactions as 2D Gaussian heatmaps where the weight gradually decreases from the center towards the edges. The weight distribution follows a Gaussian function, with the variance determined by the target's size. Consequently, V2P effectively isolates the target area and teaches the model to concentrate on the most essential point of the UI element. The model trained by V2P achieves the performance with 92.4\% and 52.5\% on two benchmarks ScreenSpot-v2 and ScreenSpot-Pro (see Fig.~\ref{fig:main_results_charts}). Ablations further confirm each component's contribution, underscoring V2P's generalizability in precise GUI grounding tasks and its potential for real-world deployment in future GUI agents.