Abstract:Generating high-fidelity visual effects (VFX) typically demands massive datasets and prohibitive computational power due to the intricate coupling of spatial textures and temporal dynamics. In this paper, we introduce EasyVFX, a resource-efficient framework that achieves realistic VFX synthesis under stringent constraints. Our core philosophy lies in frequency-domain decomposition: we observe that the complexity of VFX can be significantly mitigated by decoupling high-frequency components, which represent intricate spatial appearances, from low-frequency components that encapsulate global motion dynamics. This spectral disentanglement transforms a high-dimensional learning problem into manageable sub-tasks, thereby lowering the optimization barrier and reducing data dependency. Building upon this insight, we propose a two-stage training paradigm. First, we design a Frequency-aware Mixture-of-Experts (Freq-MoE) architecture. By utilizing a soft routing mechanism, our model assigns specialized experts to distinct spectral bands, enabling them to cultivate robust priors for appearance and motion dynamics. This specialization allows the model to acquire foundational VFX knowledge with fewer GPU resources. Second, we introduce a Test-Time Training strategy powered by a novel Frequency-constraint Loss. This allows the pre-trained model to swiftly adapt to specific, unseen effects through localized optimizations, requiring only about 100 steps on a single GPU. Experimental results demonstrate that EasyVFX produces structurally consistent and visually stunning effects, proving that frequency-aware learning is a key catalyst for democratizing professional-grade VFX.
Abstract:View-conditioned 3D generators such as SAM 3D, TRELLIS and Hunyuan3D produce high-quality object reconstructions from a single view, but real-world visual observation often arrives as long monocular streams. Naively applying these generators to each streaming frame independently leads to severe temporal inconsistency in the generated results. To address this problem, we propose Stream3D, the first training-free streaming mechanism that turns a frozen view-conditioned 3D generator into a streaming generator with constant cross-chunk memory. Stream3D achieves this by maintaining a compact evidential memory, which selectively caches the most informative historical frames based on a proposed evidence score mechanism. As the stream progresses, the memory dynamically updates to retain a fixed number of informative frames, preventing the memory footprint from growing linearly with sequence length. This also prevents degradation over long sequences and keeps the underlying generator completely unchanged without retraining, architectural modifications, or auxiliary losses. Evaluated on both realistic and synthetic streaming benchmarks, Stream3D outperforms latent-transport baselines, including KV-cache reuse and flow-based feature editing, across both photometric and geometric metrics. More details can be found at: https://anonymous-submission-20.github.io/streaming3D.github.io/.
Abstract:Multi-Head Attention (MHA) is the core computational primitive underlying modern Large Language Models (LLMs). However, MHA suffers from a fundamental linear scaling limitation: $H$ attention heads produce exactly $H$ independent attention matrices, with no communication between heads during attention computation. This becomes problematic for multi-step reasoning, where correct answers depend on aggregating evidence from multiple parts of the context and composing latent token-to-token relations over a chain of intermediate inferences. To address this, we propose Interleaved Head Attention (IHA), which enables cross-head mixing by constructing $P$ pseudo-heads per head (typically $P=H$), where each pseudo query/key/value is a learned linear combination of all $H$ original queries, keys and values respectively. Interactions between pseudo-query and pseudo-key heads induce up to $P^2$ attention patterns per head with modest parameter overhead $\mathcal{O}(H^2P)$. We provide theory showing improved efficiency in terms of number of parameters on the synthetic Polynomial task (IHA uses $Θ(\sqrt{k}n^2)$ parameters vs. $Θ(kn^2)$ for MHA) and on the synthetic order-sensitive CPM-3 task (IHA uses $\lceil\sqrt{N_{\max}}\rceil$ heads vs. $N_{\max}$ for MHA). On real-world benchmarks, IHA improves Multi-Key retrieval on RULER by 10-20% (4k-16k) and, after fine-tuning for reasoning on OpenThoughts, improves GSM8K by 5.8% and MATH-500 by 2.8% (Majority Vote) over full attention.
Abstract:Simulating society with large language models (LLMs), we argue, requires more than generating plausible behavior -- it demands cognitively grounded reasoning that is structured, revisable, and traceable. LLM-based agents are increasingly used to emulate individual and group behavior -- primarily through prompting and supervised fine-tuning. Yet they often lack internal coherence, causal reasoning, and belief traceability -- making them unreliable for analyzing how people reason, deliberate, or respond to interventions. To address this, we present a conceptual modeling paradigm, Generative Minds (GenMinds), which draws from cognitive science to support structured belief representations in generative agents. To evaluate such agents, we introduce the RECAP (REconstructing CAusal Paths) framework, a benchmark designed to assess reasoning fidelity via causal traceability, demographic grounding, and intervention consistency. These contributions advance a broader shift: from surface-level mimicry to generative agents that simulate thought -- not just language -- for social simulations.
Abstract:Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges hitting sounds and visual signals within a 3D space using 3D Gaussian Splatting (3DGS). Our approach features two key modules: sound generation and sound localization. The sound generation module leverages a conditional diffusion model, which takes multiscale features rendered from a feature-augmented 3DGS to generate realistic hitting sounds. Meanwhile, the sound localization module enables querying the 3D scene, represented by the feature-augmented 3DGS, to localize hitting positions based on the sound sources. To support this framework, we introduce a novel pipeline for collecting scene-level visual-sound sample pairs, achieving alignment between captured images, impact locations, and corresponding sounds. To the best of our knowledge, this is the first dataset to connect visual and acoustic signals in a 3D context. Extensive experiments on our dataset demonstrate the effectiveness of Visual Acoustic Fields in generating plausible impact sounds and accurately localizing impact sources. Our project page is at https://yuelei0428.github.io/projects/Visual-Acoustic-Fields/.




Abstract:Integrating whole-slide images (WSIs) and bulk transcriptomics for predicting patient survival can improve our understanding of patient prognosis. However, this multimodal task is particularly challenging due to the different nature of these data: WSIs represent a very high-dimensional spatial description of a tumor, while bulk transcriptomics represent a global description of gene expression levels within that tumor. In this context, our work aims to address two key challenges: (1) how can we tokenize transcriptomics in a semantically meaningful and interpretable way?, and (2) how can we capture dense multimodal interactions between these two modalities? Specifically, we propose to learn biological pathway tokens from transcriptomics that can encode specific cellular functions. Together with histology patch tokens that encode the different morphological patterns in the WSI, we argue that they form appropriate reasoning units for downstream interpretability analyses. We propose fusing both modalities using a memory-efficient multimodal Transformer that can model interactions between pathway and histology patch tokens. Our proposed model, SURVPATH, achieves state-of-the-art performance when evaluated against both unimodal and multimodal baselines on five datasets from The Cancer Genome Atlas. Our interpretability framework identifies key multimodal prognostic factors, and, as such, can provide valuable insights into the interaction between genotype and phenotype, enabling a deeper understanding of the underlying biological mechanisms at play. We make our code public at: https://github.com/ajv012/SurvPath.